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The Games Machine 38
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_SETUP.1
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objects1.odl
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1997-10-21
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#***********************************
# land & sky
#***********************************
land
"asc\mission1\tland.ppm"
"asc\mission1\city2tc.txt"
texture "land1\l0.ppm"
texture "land1\l1.ppm"
texture "land1\l2.ppm"
texture "land1\l3.ppm"
texture "land1\l4.ppm"
texture "land1\l5.ppm"
texture "land1\l6.ppm"
texture "land1\l7.ppm"
sky
17000 12 12 3 1
texture "land1\s02b.ppm"
draw_type self illuminating
ambiance 40 18 14
direct 200 128 110
from -2 -0.7 -1.7 not_unit
;from -1000 -100 -500
type "worldtile"
objfile "backgrnd\pcexport\level1\floor1.ian" scale 30
texture "land1\l0.ppm"
#***********************************
# Player Craft
#***********************************
type "helicopter"
objfile "pweapons\pcexport\comanche.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\comanche.ian"
texture "pweapons\dsrtcam2.ppm" transparent
group "human"
hitpoints 150
sfx "helicopt" min 800 max 12000 loop
dynamics "helicopter"
mass 200
max altitude 3200
yaw acc 2
pitch acc 3
roll acc 2
linear acc 4
up thrust 10
bank stability 20%
max vel 60
cockpit 0 27 88
cannons
pos 0 72 140
secondary_cannons
pos 50 52 20
pos -50 52 20
child "helirpodl"
objfile "pweapons\pcexport\comrpod.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
texture "pweapons\dsrtcam2.ppm"
position -50 52 0
sibling "helirpodr"
objfile "pweapons\pcexport\comrpod.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
texture "pweapons\dsrtcam2.ppm"
position 50 52 0
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 62 43 8
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -62 43 8
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "wlight"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position 0 47 -275
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "rlight2"
sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
texture "smoke.ppm"
position 0 67 -65
colourfade speed 1
colour 200 0 0
colour 150 0 0
colour 50 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "helimrot"
objfile "pweapons\pcexport\helirotr.ian" scale 10
texture "pweapons\misc.ppm"
position 0 0 0
operate "spin" 0 0.7 0
drawtype double sided semi transparent
sibling "helitrot"
objfile "pweapons\pcexport\helitrot.ian" scale 14
texture "pweapons\misc.ppm"
position 0 47 -236
operate "spin" 2 0 0
drawtype double sided semi transparent
type "hovertank"
objfile "pweapons\pcexport\hovrtank.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
texture "pweapons\dsrtcam2.ppm"
group "human"
hitpoints 300
dynamics "hovercraft"
max altitude 40
linear drag 30%
max vel 28
min vel 28
yaw acc 0.8
mass 100
; cockpit 0 -37 65
cockpit 0 -46.5 48
sfx "pltank1" min 200 max 2000 loop
cannons
pos -18 0 82
pos 18 0 82
secondary_cannons
pos 0 -13.5 0
pos -6.7 -13.5 0
pos 6.7 -13.5 0
pos -14.2 -13.5 0
pos 14.2 -13.5 0
drawtype viewh
child "hovergun"
objfile "pweapons\pcexport\hovrtgun.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\hovrtgun.ian"
texture "pweapons\dsrtcam2.ppm"
position 0 -46.5 23
type "tranheli"
objfile "pweapons\pcexport\helicptr.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
texture "pweapons\desrtcam.ppm"
group "human"
subgroup "aihuman"
hitpoints 40
points 1000
sfx "helicopt" min 800 max 12000 loop
dynamics "helicopter"
yaw acc 2
pitch acc 3
roll acc 2
linear acc 2
up thrust 10
max altitude 3300
bank stability 20%
max vel 42
min vel 42
mass 200
flameout 10
cannons
pos 34 107 55
pos -34 107 55
child "helipivt"
objfile "pweapons\pcexport\helipivt.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
texture "pweapons\desrtcam.ppm"
position 0 0 0
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 79 104 -17
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -79 104 -17
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "helimrot"
objfile "pweapons\pcexport\helirotr.ian" scale 10
texture "pweapons\misc.ppm" transparent
position 0 -1 0
operate "spin" 0 0.7 0
drawtype double sided semi transparent
type "statheli"
objfile "pweapons\pcexport\helicptr.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
texture "pweapons\desrtcam.ppm"
group "human"
subgroup "aihuman"
hitpoints 40
points 1000
operate "update"
sfx "helicopt" min 800 max 12000 loop
child "helipivt"
objfile "pweapons\pcexport\helipivt.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
texture "pweapons\desrtcam.ppm"
position 0 0 0
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 79 104 -17
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -79 104 -17
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "helimrot"
objfile "pweapons\pcexport\helirotr.ian" scale 10
texture "pweapons\misc.ppm" transparent
position 0 -1 0
operate "spin" 0 0.4 0
drawtype double sided semi transparent
type "hovercraft"
objfile "backgrnd\pcexport\level1\tran-hov.ian" scale 8
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "aihuman"
hitpoints 300
points 1000
sfx "hovtank2" channels 2 min 200 max 4000 loop
dynamics "hovercraft"
mass 100
max altitude 55
max vel 8
min vel 2
yaw acc 1.2
operate "blamp"
lamplight 0 -50 200 330 280 50 500
type "trantank"
objfile "pweapons\pcexport\hovrtank.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "aihuman"
hitpoints 140
points 1000
sfx "hovtank2" channels 2 min 200 max 4000 loop
dynamics "hovercraft"
mass 100
max altitude 40
max vel 15
min vel 12
yaw acc 1.2
cannons
pos 0 -60 0
pos -6.7 -60 0
pos 6.7 -60 0
pos -14.2 -60 0
pos 14.2 -60 0
type "plfight"
objfile "cweapons\pcexport\lfighter.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
texture "cweapons\al-metal2.ppm"
group "human"
hitpoints 300
dynamics "alien"
mass 140
max altitude 3200
max vel 95
min vel 0
pitch acc 0.6
yaw acc 1.2
roll acc 1.9
linear acc 2
bank stability 30%
linear drag 25%
cockpit 0 -20 110
sfx "plfight" min 200 max 2000 loop
cannons
pos -124 37 -6
pos 124 37 -6
secondary_cannons
pos 60 0 0
pos -60 0 0
#***********************************
#Fixed guns
#***********************************
type "laser gun"
objfile "pweapons\pcexport\laserbse.ian" scale 11
objfile lod 1 "pweapons\pcexport\low\laserbse.ian"
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "gun"
hitpoints 120
points 1000
cockpit 0 -14 60
dynamics "gun"
mass 100
pitch acc 5.6
yaw acc 8
max ang 90
min ang 5
linear drag 207%
cannons
pos -39 -13 132
pos 39 -13 132
drawtype viewh
child "lasturr"
objfile "pweapons\pcexport\lasertur.ian" scale 11
objfile lod 1 "pweapons\pcexport\low\lasertur.ian"
texture "pweapons\dsrtcam2.ppm"
position 0 -70 0
child "lasguns" scale 1
objfile "pweapons\pcexport\lasergun.ian" scale 11
objfile lod 1 "pweapons\pcexport\low\lasergun.ian"
texture "pweapons\dsrtcam2.ppm"
position 0 -8 0
type "rack"
objfile "pweapons\pcexport\rktrkbs.ian" scale 5
objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "gun"
hitpoints 50
points 1000
dynamics "gun"
mass 75
angular acc 2
pitch acc 10
yaw acc 17
max ang 50
min ang 45
linear drag 300%
cannons
pos -25 0 33
pos 25 0 33
pos -25 -18 33
pos 25 -18 33
pos -12 0 33
pos 12 0 33
pos -12 -18 33
pos 12 -18 33
drawtype viewh
child "rackc1"
objfile "pweapons\pcexport\rktrack.ian" scale 5
objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
texture "pweapons\dsrtcam2.ppm"
position 0 -27 0
#***********************************
# Pods & Crates
#***********************************
type "wcrate1"
objfile "backgrnd\pcexport\level1\wcrate1.ian" scale 16
texture "pweapons\misc.ppm"
group "human"
hitpoints 200
dynamics "gravity"
child "crlite"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=250 250 0
texture "smoke.ppm"
position 0 -48 0
colourfade speed 2
colour 200 200 0
colour 150 200 50
colour 100 200 100
colour 50 200 150
colour 0 200 200
colour 50 200 150
colour 100 200 100
colour 150 200 50
type "recpod2"
objfile "backgrnd\pcexport\level1\recpod2.ian" scale 14
texture "pweapons\dsrtcam2.ppm"
group "human"
hitpoints 200
points 1000
dynamics "gravity"
child "podlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=200 0 0
texture "smoke.ppm"
position 0 -15 10
colourfade speed 2
colour 200 200 0
colour 200 150 50
colour 200 100 100
colour 200 50 150
colour 200 0 200
colour 200 50 150
colour 200 100 100
colour 200 150 50
#***********************************
# Enemy AirCraft
#***********************************
type "lfighter"
objfile "cweapons\pcexport\lfighter.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aair"
hitpoints 30
points 250
dynamics "alien"
mass 115
max altitude 5000
max vel 65
min vel 45
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 20%
flameout 3
sfx "lfighter" channels 2 min 1200 max 16000 loop
cannons
pos -124 37 -6
pos 124 37 -6
type "hfighter"
objfile "cweapons\pcexport\hfighter.ian" scale 5
objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
texture "cweapons\al-metal.ppm"
group "aliens"
subgroup "fighters"
hitpoints 50
points 500
dynamics "alien"
mass 150
max altitude 5000
max vel 50
min vel 45
pitch acc 2.2
yaw acc 1.6
roll acc 3.4
linear acc 5
bank stability 20%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
type "lbomber"
sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
texture "smoke.ppm"
group "aliens"
subgroup "bombers"
hitpoints 100
points 1000
dynamics "alien"
mass 170
max altitude 4000
; min altitude 1320
max vel 42
min vel 30
pitch acc 0.6
yaw acc 1.5
roll acc 1
linear acc 1.5
bank stability 50%
flameout 100
sfx "lbomber" channels 2 min 1100 max 16000 loop
cannons
pos 0 48 0
child "lbomber2"
objfile "cweapons\pcexport\wrknrobt.ian" scale 40
objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
texture "cweapons\al-metal.ppm"
operate "spin" 0 0.08 0
position 0 0 0
type "bomber"
objfile "cweapons\pcexport\bomber.ian" scale 2.4
objfile lod 1 "cweapons\pcexport\low\bomber.ian"
texture "cweapons\al-metal.ppm"
group "aliens"
subgroup "bombers"
hitpoints 4200
points 5000
dynamics "alien"
mass 600
max altitude 4000
min altitude 2500
max vel 45
min vel 20
pitch acc 2
yaw acc 2
roll acc 0.7
linear drag 50%
bank stability 80%
flameout 150
sfx "bomber" channels 2 min 1100 max 16000 loop
cannons
pos 0 155 262
;type "hbomber"
; objfile "cweapons\pcexport\hbom-bd.ian" scale 2
; objfile lod 1 "cweapons\pcexport\low\hbomber.ian"
; texture "cweapons\al-metal2.ppm"
; group "aliens"
; subgroup "bombers"
; hitpoints 5000
; points 10000
; dynamics "alien"
; mass 60000
; max altitude 5000
; min altitude 1350
; max vel 35
; pitch acc 1
; yaw acc 2
; roll acc 3
; flameout 2
; cannons
; pos -100 0 0
; pos 100 0 0
;child "hbom-hd"
; objfile "cweapons\pcexport\hbom-hd.ian" scale 2
; texture "cweapons\al-metal.ppm"
; flameout 40
; position 0 0 0
;type "command"
; objfile "cweapons\pcexport\comhub.ian" scale 2
; objfile lod 1 "cweapons\pcexport\low\comhub.ian"
; texture "cweapons\al-metal.ppm"
; group "aliens"
; subgroup "bombers"
; hitpoints 8000
; points 15000
; flameout 2
; dynamics "alien"
; mass 100000
; max altitude 5000
; min altitude 1350
; max vel 25
; pitch acc 1
; yaw acc 2
; roll acc 3
; cannons
; pos -100 0 0
; pos 100 0 0
;child "command2"
; objfile "cweapons\pcexport\comring1.ian" scale 2
; objfile lod 1 "cweapons\pcexport\low\comring.ian"
; texture "cweapons\al-metal.ppm"
; flameout 70
; position 0 0 0
;child "command3"
; objfile "cweapons\pcexport\comring2.ian" scale 2
; objfile lod 1 "cweapons\pcexport\low\comring.ian"
; texture "cweapons\al-metal.ppm"
; position 0 1100 0
; flameout 70
#***********************************
# Enemy SurfaceCraft
#***********************************
type "facraft"
objfile "cweapons\pcexport\facraft.ian" scale 8
objfile lod 1 "cweapons\pcexport\low\facraft.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aland"
hitpoints 200
points 500
dynamics "hovercraft"
mass 100
max altitude 80
max vel 28
min vel 10
yaw acc 1.5
flameout 2
sfx "hovtank" channels 2 min 600 max 10000 loop
cannons
pos 0 -14 205
type "atank"
objfile "cweapons\pcexport\hovrtank.ian" scale 9
objfile lod 1 "cweapons\pcexport\low\hovertank.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aland"
hitpoints 110
points 250
dynamics "hovercraft"
mass 90
max altitude 70
max vel 25
min vel 10
yaw acc 1
linear acc 3
flameout 2
sfx "hovtank" channels 2 min 600 max 10000 loop
cannons
pos -72 -4 122
pos 72 -4 122
;type "skimmer"
; objfile "cweapons\pcexport\skimmer.ian" scale 14
; objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
; texture "cweapons\al-metal2.ppm"
; group "aliens"
; subgroup "aland"
; hitpoints 200
; points 400
; dynamics "hovercraft"
; mass 250
; max altitude 60
; max vel 30
; min vel 20
; yaw acc 1.5
; flameout 2
; cannons
; pos -30 -14 109
; pos 30 -14 109
#***********************************
# Buildings w/ 3 damage levels
#***********************************
;type "radiotel"
; objfile "backgrnd\pcexport\level1\radiotel.ian" scale 11
; objfile lod 1 "backgrnd\pcexport\low\radiotel.ian"
; texture "backgrnd\whites.ppm" transparent
; group "human"
; subgroup "adata"
; hitpoints 300
; points 1500
; oncollision "newburn1"
type "radiotel"
objfile "backgrnd\pcexport\level1\radiobse.ian" scale 11
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "adata"
hitpoints 300
points 1500
operate "update"
oncollision "newburn1rad"
child "radiodsh"
objfile "backgrnd\pcexport\level1\radiodsh.ian" scale 11
texture "backgrnd\whites.ppm" transparent
position 0 -546 63
forward 0.708241 -0.472795 0.52427 up 0 0.742623 0.66971
; position 0 -580 0
; forward 0 -0.72003 0.693943 up 0 0.693943 0.72003
type "radioteld1"
objfile "backgrnd\pcexport\level2\radiotel.ian" scale 11
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "adata"
hitpoints 50
type "radioteld2"
objfile "backgrnd\pcexport\level3\radiotel.ian" scale 11
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "adata"
hitpoints 10
type "controlc"
objfile "backgrnd\pcexport\level1\controlc.ian" scale 4.7
objfile lod 1 "backgrnd\pcexport\low\controlc.ian"
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "adata"
hitpoints 100
points 1500
oncollision "newburn1"
type "controlcd1"
objfile "backgrnd\pcexport\level2\controlc.ian" scale 4.7
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "adata"
hitpoints 50
type "controlcd2"
objfile "backgrnd\pcexport\level3\controlc.ian" scale 4.7
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "adata"
hitpoints 10
type "livingq"
objfile "backgrnd\pcexport\level1\livingq.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low\livingq.ian"
texture "backgrnd\sandstne.ppm"
group "human"
hitpoints 80
points 1500
oncollision "newburn1"
type "livingqd1"
objfile "backgrnd\pcexport\level2\livingq.ian" scale 5
texture "backgrnd\sandstne.ppm"
group "human"
hitpoints 40
type "livingqd2"
objfile "backgrnd\pcexport\level3\livingq.ian" scale 5
texture "backgrnd\sandstne.ppm"
group "human"
hitpoints 10
type "reactor"
objfile "backgrnd\pcexport\level1\reactor.ian" scale 4
objfile lod 1 "backgrnd\pcexport\low\reactor.ian"
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
hitpoints 50
points 1500
oncollision "newburn1"
type "reactord1"
objfile "backgrnd\pcexport\level2\reactor.ian" scale 4
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
hitpoints 20
type "reactord2"
objfile "backgrnd\pcexport\level3\reactor.ian" scale 4
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
hitpoints 10
type "stack"
objfile "backgrnd\pcexport\level1\stack.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low\stack.ian"
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
smoke 0 -1400 0 rate 6 frames 42 size 640 colour 20 20 20
hitpoints 200
points 1500
oncollision "newburn1"
; operate "update"
;child "light"
; sprite u=65 v=191 w=64 h=64 size=32 colour 1=240 0 0
; texture "smoke.ppm"
; position -350 -1563 -17
; colourfade speed 4
; colour 240 0 0
; colour 190 0 0
; colour 120 0 0
; colour 67 0 0
; colour 13 0 0
; colour 67 0 0
; colour 120 0 0
; colour 190 0 0
type "stackd1"
objfile "backgrnd\pcexport\level2\stack.ian" scale 5
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
hitpoints 60
type "stackd2"
objfile "backgrnd\pcexport\level3\stack.ian" scale 5
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
hitpoints 10
type "chimney"
objfile "backgrnd\pcexport\level1\chimney.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low\chimney.ian"
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
smoke 0 -1700 0 rate 5 frames 42 size 110 colour 30 30 60
hitpoints 80
points 1500
oncollision "newburn1"
;child "light"
; sprite u=65 v=191 w=64 h=64 size=32 colour 1=240 0 0
; texture "smoke.ppm"
; position -350 -1563 -17
; colourfade speed 4
; colour 240 0 0
; colour 190 0 0
; colour 120 0 0
; colour 67 0 0
; colour 13 0 0
; colour 67 0 0
; colour 120 0 0
; colour 190 0 0
type "chimneyd1"
objfile "backgrnd\pcexport\level2\chimney.ian" scale 5
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
hitpoints 40
type "chimneyd2"
objfile "backgrnd\pcexport\level3\chimney.ian" scale 5
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
hitpoints 10
type "stortank"
objfile "backgrnd\pcexport\level1\stortank.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low\stortank.ian"
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "powerstn"
hitpoints 20
points 1500
oncollision "newburn1"
type "stortnkd1"
objfile "backgrnd\pcexport\level2\stortank.ian" scale 5
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "powerstn"
hitpoints 10
type "stortnkd2"
objfile "backgrnd\pcexport\level3\stortank.ian" scale 5
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "powerstn"
hitpoints 5
;type "pylon"
; objfile "backgrnd\pcexport\level1\pylon.ian" scale 6
; texture "backgrnd\whites.ppm" transparent
; group "human"
; hitpoints 30
; points 1500
; oncollision "newburn1"
;type "pylond1"
; objfile "backgrnd\pcexport\level2\pylon.ian" scale 6
; texture "backgrnd\whites.ppm" transparent
; group "human"
; hitpoints 20
;type "pylond2"
; objfile "backgrnd\pcexport\level3\pylon.ian" scale 6
; texture "backgrnd\whites.ppm" transparent
; group "human"
; hitpoints 10
type "newradar"
objfile "backgrnd\pcexport\level1\radarstn.ian" scale 7
texture "backgrnd\whites.ppm" transparent
group "human"
hitpoints 80
points 1500
oncollision "newburn1rad"
type "newradard1"
objfile "backgrnd\pcexport\level2\radarstn.ian" scale 7
texture "backgrnd\whites.ppm" transparent
group "human"
hitpoints 20
type "newradard2"
objfile "backgrnd\pcexport\level3\radarstn.ian" scale 7
texture "backgrnd\whites.ppm" transparent
group "human"
hitpoints 10
type "radtower"
objfile "backgrnd\pcexport\level1\radtower.ian" scale 6
objfile lod 1 "backgrnd\pcexport\low\radtower.ian"
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "radar"
hitpoints 50
points 1500
oncollision "newburn1"
type "radtowerd1"
objfile "backgrnd\pcexport\level2\radtower.ian" scale 6
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "radar"
hitpoints 20
type "radtowerd2"
objfile "backgrnd\pcexport\level3\radtower.ian" scale 6
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "radar"
hitpoints 10
;type "building5"
; objfile "backgrnd\pcexport\level1\building5.ian" scale 8
; texture "backgrnd\whites.ppm" transparent
; group "human"
; hitpoints 50
; points 1500
; oncollision "newburn1"
;type "building5d1"
; objfile "backgrnd\pcexport\level2\building5.ian" scale 8
; texture "backgrnd\whites.ppm" transparent
; group "human"
; hitpoints 20
;type "building5d2"
; objfile "backgrnd\pcexport\level3\building5.ian" scale 8
; texture "backgrnd\whites.ppm" transparent
; group "human"
; hitpoints 10
type "sat2base"
objfile "backgrnd\pcexport\level1\sat2base.ian" scale 30
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "radar"
operate "bradar"
hitpoints 100
points 1500
oncollision "newbang2radar"
child "sat2dish"
objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 30
objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
texture "backgrnd\whites.ppm" transparent
position 0 -177 0
sfx "radar1" min 500 max 5000 loop
operate "dostaticsfx"
type "sat2based1"
objfile "backgrnd\pcexport\level3\sat2base.ian" scale 30
texture "backgrnd\whites.ppm" transparent
type "sat2dishd1"
objfile "backgrnd\pcexport\level2\sat2dish.ian" scale 30
texture "backgrnd\whites.ppm" transparent
position 0 -177 0
#***********************************
# Buildings w/ 2 damage levels
#***********************************
type "stortank2"
objfile "backgrnd\pcexport\level1\stortank2.ian" scale 4
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "powerstn"
hitpoints 30
points 1500
oncollision "newjustbang"
type "stortank2d1"
objfile "backgrnd\pcexport\level2\stortank2.ian" scale 4
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "powerstn"
hitpoints 10
type "helipad"
objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "replen"
hitpoints 80
points 1500
operate "bhelipad"
oncollision "newjustbang"
type "helipadd1"
objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "replen"
hitpoints 20
operate "bhelipad"
#***********************************
# Buildings w/ 1 damage level
#***********************************
type "building6"
objfile "backgrnd\pcexport\level1\building6.ian" scale 15
texture "backgrnd\sandstne.ppm"
group "human"
hitpoints 30
points 1500
type "vent2"
objfile "backgrnd\pcexport\level1\vent2.ian" scale 11
texture "pweapons\misc.ppm"
group "human"
hitpoints 30
points 1500
;type "wall-big"
; objfile "backgrnd\pcexport\level1\wall-big.ian" scale 7
; texture "backgrnd\sandstne.ppm"
; group "human"
; hitpoints 30
;type "rockstd"
; objfile "backgrnd\pcexport\level1\rockstd.ian" scale 7
; texture "backgrnd\whites.ppm"
; group "human"
; hitpoints 30
;type "efence"
; objfile "backgrnd\pcexport\level1\efence.ian" scale 7
; texture "backgrnd\whites.ppm"
; group "human"
; hitpoints 30
type "c-lfight"
objfile "backgrnd\pcexport\level1\c-lfightnw.ian" scale 2
texture "cweapons\al-metal2.ppm"
group "aliens"
smoke 0 -30 -110 rate 7 frames 42 size 320 colour 50 80 50
hitpoints 30
;type "rock"
; objfile "backgrnd\pcexport\level1\rock.ian" scale 10
; texture "land1\l0.ppm"
; group "human"
; hitpoints 30
type "lamp"
objfile "backgrnd\pcexport\level1\lamp.ian" scale 10
texture "backgrnd\whites.ppm" transparent
group "human"
hitpoints 30
operate "blamp"
lamplight 0 -185 50 330 280 50 1400
type "oildrum"
objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
texture "pweapons\misc.ppm"
group "human"
subgroup "replen"
hitpoints 30
type "rcrate1"
objfile "backgrnd\pcexport\level1\rcrate1.ian" scale 8
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
type "rcrate2"
objfile "backgrnd\pcexport\level1\rcrate2.ian" scale 8
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
type "rcrate3"
objfile "backgrnd\pcexport\level1\rcrate3.ian" scale 8
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
type "rcrate4"
objfile "backgrnd\pcexport\level1\rcrate4.ian" scale 8
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
#***********************************
# Misc/old
#***********************************
;type "tree1"
; objfile "tree3.ian" scale 7
; texture "tree-t.ppm" transparent
; hitpoints 30
;type "bush"
; objfile "bush.ian" scale 7
; texture "tree-t.ppm" transparent
; hitpoints 30
;
;type "tree2"
; objfile "tree1.ian" scale 7
; texture "tree-t1.ppm" transparent
; hitpoints 30
; oncollision "newjustbang"
;
;type "tree2d1"
; objfile "tree2.ian" scale 7
; texture "tree-t.ppm" transparent
; hitpoints 30
;
;type "tree3"
; objfile "tree1.ian" scale 4
; texture "tree-t1.ppm" transparent
; hitpoints 30
; oncollision "newjustbang"
;
;type "tree3d1"
; objfile "tree1.ian" scale 4
; texture "tree-t.ppm" transparent
; hitpoints 30
include "asc\misc\weapons.odl"
include "asc\misc\ianextra.odl"
include "asc\misc\roy.odl"
end