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Wrap
Text File
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1997-07-21
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20KB
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410 lines
Team Eternal Proudly Presents:
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=========
FEATURES:
=========
- 13 never before seen single-player levels.
- Upgrades and fixes to Eternal I levels.
- All difficulty settings, co-op starts everywhere.
- Solution demos for all levels requiring solutions.
- 600+ custom made textures from ED1 and more added.
- New status-bar (same from ED1).
- Many other new and totally new graphics, including signs.
- Over 27 tunes to put you in that Eternal mood.
(A CD-Soundtrack will be released soon!).
- A few select new sounds (mostly from ED1).
- Final DOOM compatible - single wad configuration
- No boot disk required with EMM386 and low memory
- No changes to DOOM2 or Final DOOM directories
- A easy to use yet powerful install/start-up shell.
* Play as episode starting at title screen
* Play any level directly with pistol (warp)
* As many save games per level as desired
* Saves and demos only loadable with level they were made
* Demo playback and recording fully supported
* Saves and demos deleteable by file, level, episode
* Full warp options, and general option control
* Supports future revisions and additions to Eternal
* Configurable resources (choice of sky, e.g.)
- Made lovingly by an assortment of crazies dedicated to driving
wad players mad (and pretty fair at it too <g>).
The upgrade package ETERNUPG.EXE
--------------------------------
The download package ETERNUPG.EXE contains ETERNUPG.WAd and the files
listed below. Any individual file, FILE.EXT, say can be (re-)extracted with:
ETERNUPG FILE.EXT
You must already have ETERNAL.ZIP or a working Eternal I installation
prior to installing the upgrade software - otherwise you only need
the new full Eternal package, also called ETERNAL.ZIP.
The full Eternal package ETERNAL.ZIP
------------------------------------
The download package ETERNAL.ZIP contains ETERNALL.WAD and the
common files listed below.
This package contains everything you need except a working DOOM II
installation.
Files common to both release packages
-------------------------------------
ETERNAL.TXT This is the one you're looking at now
SHELL.TXT Instructions for the shell
SHELLKEY.TXT Quick key reference for shell
GENERAL.TXT Some general help
ED-MUSIC.TXT The complete Eternal music playlist
CONTACT.TXT Where to get information or support
INSTALL.TXT Detailed installation instructions
RELEASE.NOT Details on what is different from Eternal I
ETERNAL.INI Contains setup/configuration and shell status information.
ETERNAL.BAT Used to play Eternal through shell.
ETERNAL.EXE Used to install first time, overwrites Eternal 1 program
NULL.WAD Used to build wads
BLUES.WAD Wad containing standard sky
ULTIS.WAD Wad containing Ultimate DOOM based sky
STARS.WAD Wad containing starry sky
ESHELL.EXE Installation program and play shell
MER.EXE Installation tool, adds one wad to another
DEMON.EXE Installation tool, converts demo versions, levels
FSUBST.EXE Installation tool, floor/ceiling substitution
CLED.EXE Installation tool, level patcher
DOS4GW.EXE Dos extender for Watcom executables
-----------------------------------------------------------------------------
==========
THE STORY:
==========
The government, in it's infinite wisdom, reopened the Mars project. The same
tired old assurances given by the same tired old politicians ring hollow.
"This time its different", they said. "We will no longer teleport in space.
Instead, we will teleport in time."
Right. As if that made any damn difference.
As the boundaries of time were broken down by earth's best scientists the
children of Hell eyed a new way into man's domain. Not long after the first
successful experiments, the first deformed shape stepped out from the
spinning blue void of the time gate.
History's worst nightmare revisited; demonic invasion.
This is why you exist. A warrior, bred for combat, ready to trade your life
for earth's safety. You and your comrades have at least learned from your
superiors' catastrophic past endeavors. And so you fought, and were
repelling the invasion once more.
Or so it seemed...
Alas, Hell had also gained wisdom from the last war. Now, while the marines
are slaughtering and being slaughtered, the rulers of hell use the captured
time gate to slip into earth's past. If they can't defeat the humans of the
presence, then at least their medieval ancestors will be easy prey...
Earth's past is about to be shaped by demons...
Your platoon's briefing is simple, your mission suicidal:
Use stealth and firepower to infiltrate the time gate complex. You will
deploy a set of teleporters to get as close as possible to the infected gate.
Still, several hell-spawn strongholds will be between you and the time-rift.
When you have secured the gate, follow the demons into the vortex, back to
the dark ages. Of what awaits you there little is known, other than this:
This is not just a deadly threat to the billions currently populating earth.
It is much more; All previous generations will perish if Hell wins our past.
The word "human" will be eradicated from existence!
If you fail to destroy all of Hell's strongholds and eradicate all demons
you need not look for a way back home;
There will be hell to pay...
(of course something goes wrong with the teleporters and only you come out
alive on the other side, pistol in hand ;)
============================
LIMITED DISTRIBUTION RIGHTS:
============================
Contact Team Eternal if you wish information on editing Eternal levels.
- Keep ETERNAL.WAD intact. Do not extract anything from it.
- Ask us for the EEK (Eternal Editor Kit) which makes it possible to extract
all you need to edit from Eternal.wad
- Do not include ETERNAL.WAD or materials extracted from it with any levels
you distribute. Please ask them to download ETERNAL.ZIP and/or ETERNUPG.EXE
from either CompuServe, Action Forum or at ftp.cdrom.com, id Games.
- Give Team Eternal a mention in your text file.
- ETERNAL.WAD is for your viewing pleasure only. We wouldn't like it if you
messed with it.
Thank you :)
=================
PLAY INFORMATION:
=================
Eternal Levels Eternal Music
Map: Name: Author: Music score:
by Rich ¥Weeds¥ Nagel
Eternal I
Map01 Genesis Alex Mayberry Searching!
Map02 Tower of Hell Adam Landefeld Deathmarch Reprise
Map03 Inter-Base Dia Westerteicher Mission Possible
Map04 Nucleus Sverre Kvernmo Suspense!
Map05 Time Gate Sverre Kvernmo Eternal Doom
Map06 Pathos Alex Mayberry Mysterious
Map07 The Abbey Paul Schmitz Barabbas
Map08 Woodhead Dia Westerteicher Spectres
Map09 Forlorn Fortress Chris Couleur Hellspawn
Map10 Crimson Tide Kathy & David Bruni Suspense Reprise
Map11 Dawn of the Dead Chris Couleur The Lost Souls
Map12 Darkdome Sverre Kvernmo Death March
Eternal II
Map13 Drop 'Em! Dia Westerteicher Instant Death!
Map14 Pistol Only Dia Westerteicher Fugue In A Minor
Map15 Halls of Disarray Matt Bollier Cacophage
Map16 Guardstation Adam Landefeld Impending Death
Map17 The Crypt Dia Westerteicher InDIAn Song
Map18 Stands Dave Brachman Death Assured
Map19 Warheros Chris Couleur Psychopathic Evil
Map20 Silures Bob Evans Simple Death
Map21 Fire and Stone Adam Landefeld The Battle
Map22 The Seeker Chris Couleur Death In D Minor
Map23 Time Gate 2 Dia Westerteicher Trooper Procession
Map24 Rainbow Bridge Chris Couleur Hell's Bells
Map25 Beginner's End Jim Flynn Death Jam
Map26 No Parking Jim Flynn Doomin'
Map27 Credits Dia Westerteicher Eternal Medley
Thanks to David Bruni for his contributions to Warheroes.
General Music
Main Menu Screen Introduction To Death
Between Map Status Screens Intermission From Death
Episode Transition Storyline Screens Intermission From Death II
-----------------------------------------------------------------------------
Eternal Solution Demos (UV, pistol only, no saves!)
Note: The demos by Sverre were shot with v1.666 on the old Eternal
installation and upconverted to v1.9 when he uploaded them. The
demos shot by Stan were shot with v1.9 under the new Eternal II
installation (or its equivalent). Most demos will work fine with
either version of DOOM2.WAD. Not all demos will work reliably under
both versions, or if other wads, such as those from Final DOOM are
used to build the installation.
Level Name Duration Author
1 GENESIS 13:09 Stan Gula
2 TOWRHELL 28:52 Stan Gula
3 INTRBASE 42:29 Stan Gula
4 NUCLEUS 30:49 Sverre Kvernmo
5 TIMEGATE 24:09 Stan Gula
6 PATHOS 23:37 Stan Gula
7 ABBEY 24:09 Stan Gula
8 WOODHEAD 18:13 Sverre Kvernmo
9 FORLORN 37:43 Stan Gula
10 CRIMSON 24:54 Stan Gula
11 HELLSPWN 26:51 Sverre Kvernmo
12 DARKDOME 35:33 Sverre Kvernmo
13 ------
14 PISTOL 14:51 Stan Gula
15 DISARRAY 21:01 Stan Gula
16 GUARD 18:46 Stan Gula
17 CRYPT 17:36 Stan Gula
18 STANDS 14:46 Stan Gula
19 WARHEROS 55:25 Stan Gula
20 SILURES 1:09:41 Stan Gula
21 FIRESTON 11:58 Adam Landefeld
22 SEEKER 49:20 Stan Gula
23 TGATE2 32:04 Stan Gula
24 RAINBOW 1:06:25 Stan Gula
25 BEGINEND 38:20 Dave Armstrong
26 NOPARK 52:41 Stan Gula
27 ------
Built-ins by Stan Gula
-----------------------------------------------------------------------------
File Name : ETERNUPG.EXE
HD Requirements : ~30 MB once completely installed.
~50 MB required for installation of revisions (if any)
System Requirements : Pentium or high-end DX2 recommended.
New art : Some of the things we've added to Doom2 were
snatched from other sources (i.e. Hexen) but by far
the greater part of the new stuff is original art.
Play modes : Eternal Doom was specifically designed for
engrossing single-player games. If you have powerful
systems you might want to try it out in co-op but
deathmatch is definitely not recommended.
Some levels may produce HOMS in co-op mode
that are impossible to view in single-player.
Some levels are also too large to save at start
in co-op mode due to added multiplayer support.
Difficulty Settings : Implemented and thoroughly tested.
Demos Replaced : Demos are included, built-in and full solutions.
The demos are converted to your DOOM version as
part of installation.
Build Time : We didn't call it "Eternal" just for fun you know.
Don't expect to play it much faster than we wrote it
either!
Bugs : No bugs known at the time of release. Feel free to
report bugs if you should be better at finding them
than us. The fact that the level names on the automap
remain unchanged is not a bug, but a simplification.
Where to get Eternal : CompuServe (Action Games Forum).
Homepage http://www.neosoft/~teamtnt
FTP ftp.cdrom.com/pub/doom2/themes/TeamTNT
Support : If you have problems solving a level, feel free to
contact the author, or send mail thru the
homepage above. Or view the solution demo. Do NOT
contact id Software about this software.
================
HOW TO UNINSTALL
================
Please see INSTALL.TXT at the bottom for un-installation
instructions.
========
THE TEAM
========
These are the people that you can thank for taking up all that space on your
hard-disk. In alphabetical order:
Matt Bollier : (103220.3302@compuserve.com)
Level Designer
Dave Brachman : (76614.1014@compuserve.com)
Level Designer
Play-tester
David & Kathy Bruni : (74353.357@compuserve.com)
Level Designers
Christopher Couleur : (74002.2540@compuserve.com)
Level Designer
Play-tester
Bob (Odessa) Evans : (103011.623@compuserve.com)
Level Designer
Jim Flynn : (72713.3334@compuserve.com)
Level Designer
Installation and shell for EDII
Custom tools
Stan (SkullBane) Gula : (70007.6046@compuserve.com)
EDII Solution demo maker
Play-tester
Quality control for EDII
Sverre Andre Kvernmo : (100755.2032@compuserve.com)
Main Graphic Artist,
EDI Solution demo maker
Play-tester
Level Designer
Adam Landefeld : (75611.1626@compuserve.com)
Installation and menu for EDI
Play-tester
Level Designer
Alex Mayberry : (74724.3545@compuserve.com)
Producer
Assistant Graphic Artist
Play-tester
Level Designer
Rich ¥Weeds¥ Nagel : (72672.1450@compuserve.com)
(RFNagel@juno.com)
Music
Play-test support
Paul Schmitz : (106057.2725@compuserve.com)
Project Manager/Producer EDI
Bug Killer
Play-tester
Level Designer
Dia Westerteicher : (100740.560@compuserve.com)
Project Manager/Producer EDII
Bug Killer
Play-tester
Level designer
Peter Zahner : (100416.1054@compuserve.com)
Technical Support
Quality Control for EDI
Play-tester
Play Testers : Tom Apel
David Armstrong
Cerri James Stian Bergum Hammond
David Brachman
Derek (NFSfreak) Cadwell
Stan Gula
Torgeir Von Knag
Robyn Michelle Lorber
Erling Paulsen
Juergen Petz
Don Webb of Bakersfield
Adrian Worthey
Baard Zakariassen
Heather
Thanx to : id Software
Raven Software
Olivier Montanuy (DEUTEX, DEUSF)
Colin Reed (BSP)
Antony Burden (DETH)
Sensor Based Sysems (DeePBSP, DeeP)
Marc Rousseau (ZenNode)
Jens Hykkelbjerg (RMB)
Ben Morris (DCK 3.X)
John Williston (WadAuthor)
Ty Halderman
Scott (Psycho) Warren
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
August 1st, 1996.
Revised Jan 31,1997
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
---End of file---