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The Games Machine 31
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XENIATGM31.iso
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terademo
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teracide
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surfaces.dat
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Text File
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1997-01-23
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1KB
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25 lines
# Surfaces file
# Number at start of line is for reference, and corresponds to the :surface_type <n>
# on a surface in a .dat file - please keep this number in ascending sequence from 1
#
# Across is number of frames across the texture
# Down is number of frames down the texture
# (e.g. 4 and 4 for 4 frames by 4 frames (16 frames in total))
# Don't necessarily have to be square frames, but the overall texture size must be
# square
#
# Total is total number of frames (can be equal to or less than down*across)
#
# Frametime is time in centiseconds between frames
# Looptype is 0 for normal cycle, or 1 for forwards then backwards cycle
#
# Name Across Down Total Frametime Looptype
1 Water 4 4 8 10 0
2 Smoke 4 4 8 5 0
3 static 4 4 8 10 0
4 elec 4 4 8 4 0
5 spot 4 4 8 20 0
6 spott 4 4 8 10 0
7 sglug 4 4 8 10 0
8 pglug 4 4 8 10 0