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Amiga ACS 1997 #3
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Text File
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1996-11-25
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26KB
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2,633 lines
; Empty Catalog-translation for VChess 4.0
; You can use this (together with CatComp) to adapt VChess to other languages
; See VChess.doc and CatComp.doc for more information
;
## version $VER: XX.catalog XX.XX (XX.XX.XX)
## codeset X
## language X
;
Msga2a3
; Irregular Opening,flank attacks
;
Msgb2b3
; Larsen-Opening
;
Msgc2c3
; Irregular Opening
;
Msgd2d3
; Irregular Opening
;
Msge2e3
; Irregular Opening
;
Msgf2f3
; Irregular Opening
;
Msgg2g3
; Irregular Opening
;
Msgh2h3
; Irregular Opening,flank attacks
;
Msga2a4
; Irregular Opening,flank attacks
;
Msgb2b4
; Irregular Opening
;
Msgc2c4
; English Opening
;
Msgd2d4
; Unusual replies to 1.d4
;
Msge2e4
; Miscellaneous open games
;
Msgf2f4
; Bird-Opening
;
Msgg2g4
; Irregular Opening
;
Msgh2h4
; Irregular Opening,flank attacks
;
Msgb1a3
; Irregular Opening
;
Msgb1c3
; Irregular Opening
;
Msgg1f3
; Flank attacks(Dutch Opening)
;
Msgg1h3
; Irregular Opening
;
Msgb2b4e7e5
; Sokolsky with 1.b4 e5
;
Msgb2b4a7a5
; Sokolsky with 1.b4 a5
;
Msgb2b4c7c6
; Sokolski with 1.b4 c6
;
Msgb2b4d7d5
; Sokolsky with 1.b4 d5
;
Msge2e4e7e5
; Unusual moves,miscellaneous open games
;
Msge2e4c7c5
; Sicilian Defence
;
Msge2e4e7e6
; French Defence
;
Msge2e4d7d5
; Center Counter (Scandinavian)
;
Msge2e4c7c6
; Caro-Kann
;
Msge2e4g8f6
; Alekhine`s Defence
;
Msge2e4d7d6
; Pirc/Modern Defence
;
Msge2e4g7g6
; Miscellaneous after 1.e4
;
Msge2e4b7b6
; Owen Defence
;
Msge2e4b8c6
; Nimzowitch-Defence
;
Msgd2d4d7d5
; Queen`s Pawn Opening
;
Msgd2d4g8f6
; Unusual replies to 1.d4
;
Msgd2d4f7f5
; Dutch Defence
;
Msgd2d4c7c5
; Benoni-Defence
;
Msgd2d4b7b5
; Unusual replies to 1.d4
;
Msgd2d4b8c6
; Unusual replies to 1.d4
;
Msgc2c4e7e5
; Sicilian Defence
;
Msgc2c4c7c5
; Irregular Opening
;
Msgc2c4g8f6
; English Opening counter King`s Defence
;
Msgg1f3d7d5
; Indian Defence
;
Msgg1f3g8f6
; English Opening
;
Msgg1f3c7c5
; Irregular Opening
;
Msgg1f3f7f5
; Dutch Opening
;
Msgg1f3b7b6
; Irregular Opening
;
Msgg1f3b7b5
; Advantage white
;
Msgg1f3b8c6
; Irregular Opening
;
Msgf2f4g8f6
; Irregular Opening
;
Msgf2f4c7c5
; Irregular Opening
;
Msgf2f4b8c6
; Irregular Opening
;
Msgf2f4g7g6
; Irregular Opening
;
Msgf2f4e7e5
; Irregular Openings,Flank Attacks
;
Msgf2f4d7d5
; Irregular Opening
;
Msgb1c3e7e5
; Irregular Opening
;
Msgg2g3e7e5
; Irregular Openings,flank attacks
;
Msgb2b3e7e5
; Larsen-Opening
;
Msge2e4e7e5g1f3
; Open game, 2. Ng1-f3
;
Msge2e4e7e5b1c3
; Vienna Game
;
Msge2e4e7e5f1c4
; Bishop`s Opening
;
Msge2e4e7e5f2f4
; King`s Gambit
;
Msge2e4e7e5d2d4
; Danish (Centre) Gambit
;
Msge2e4e7e5c2c4
; Unusual moves
;
Msge2e4e7e5c2c3
; Unusual moves
;
Msge2e4e7e6d2d4
; Miscellaneous after 2.d4
;
Msgd2d4d7d5c2c4
; Queen`s Gambit
;
Msgd2d4c7c5d4d5
; Benoni Defence
;
Msgd2d4g8f6g1f3
; Indian Knight's Defence
;
Msgg1f3d7d5c2c4
; Reti Opening
;
Msgg1f3d7d5g2g3
; King`s Indian Defence
;
Msgg1f3d7d5b2b3
; Queen`s Indian Defence
;
Msge2e4c7c5b1c3
; Sicilian Defence
;
Msge2e4c7c5c2c3
; Sicilian (Alapin 2.c3)
;
Msge2e4c7c5g1f3
; Sicilian Defence
;
Msgg1f3d7d5b2b3c7c5
; Zuckertort Opening
;
Msge2e4e7e5g1f3d7d6
; Philidor`s Defence
;
Msge2e4e7e5g1f3g8f6
; Petroff`s Defence
;
Msge2e4e7e5g1f3d7d5
; Danish (Centre) Gambit
;
Msge2e4e7e5g1f3f7f5
; Latvian Gambit
;
Msge2e4e7e6d2d4d7d5
; French Defence
;
Msge2e4c7c6d2d4d7d5
; Caro-Kann
;
Msge2e4g7g6d2d4f8g7
; Miscellaneous after 1.e4
;
Msge2e4b7b6d2d4c8b7
; Owen Defence
;
Msgd2d4g8f6c2c4g7g6
; King`s Indian Defence
;
Msgd2d4g8f6c2c4e7e5
; Budapester Gambit
;
Msgd2d4g8f6c2c4b7b6
; Queen`s Indian Defence
;
Msgd2d4d7d5c2c4d5c4
; Queen`s Gambit Accepted
;
Msgd2d4d7d5c2c4c7c6
; Queen`s Gambit Slav Defence
;
Msgd2d4d7d5c2c4e7e6
; Miscellaneous after 1.d4 d5 2.c4
;
Msgd2d4d7d5c2c4b8c6
; Tschigorin Defence
;
Msgd2d4d7d5c2c4e7e5
; Albin Counter Gambit
;
Msgc2c4e7e5b1c3b8c6
; Miscellaneous after 1.c4
;
Msgc2c4e7e5b1c3f7f5
; Dutch-Defence
;
Msgd2d4g8f6g1f3d7d6c2c4
; Old Indian
;
Msge2e4e7e5g1f3b8c6f1b5
; Ruy Lopez
;
Msge2e4e7e5g1f3b8c6d2d4
; Scotch Game
;
Msge2e4e7e5g1f3b8c6c2c3
; Ponziani Gambit
;
Msge2e4d7d6d2d4g8f6b1c3
; Pirc/Modern Defence
;
Msgd2d4g8f6c2c4c7c5d4d5
; Modern Benoni Defence
;
Msgg1f3d7d5g2g3b8c6f1g2e7e5
; Barcza System 2. ...Sc6
;
Msge2e4e7e5g1f3b8c6f1c4f8c5
; Giuco Piano (Italian)
;
Msge2e4e7e5g1f3b8c6f1c4g8f6
; Two Knight`s Defence
;
Msge2e4e7e5g1f3b8c6f1c4f8e7
; Hungarian Defence
;
Msge2e4e7e5g1f3b8c6b1c3g8f6
; Four Knight`s Game
;
Msgd2d4g8f6c2c4e7e6b1c3f8b4
; Nimzo-Indian-Defence
;
Msgd2d4g8f6c2c4e7e6g1f3b7b6
; Queen`s Indian Defence
;
Msgd2d4g8f6c2c4g7g6b1c3f8g7
; King`s Indian Defence
;
Msgd2d4g8f6c2c4e7e6g1f3f8b4
; Bogo-Indian
;
Msgd2d4g8f6c2c4g7g6b1c3d7d5
; Gruenfeld Defence
;
Msgd2d4g8f6c2c4d7d6b1c3e7e5
; Old Indian Defence with e5
;
Msge2e4e7e5g1f3b8c6f1b5f7f5
; Jänisch Gambit
;
Msge2e4e7e5g1f3b8c6f1b5g8f6
; Miscellaneous after 1.e4 e5 2.Sf3
;
Msge2e4e7e5g1f3b8c6f1b5d7d6
; Miscellaneous after 1.e4 e5 2.Sf3
;
Msge2e4e7e5g1f3b8c6f1b5c6d4
; Bird Defence
;
Msgc2c4e7e5b1c3g8f6g2g3c7c6
; Keres Game
;
Msgc2c4g8f6g2g3c7c6g1f3d7d5b2b3
; Reti Opening-New Yorker System
;
Msgd2d4g8f6c2c4e7e6g2g3d7d5f1g2
; Catalan System
;
Msge2e4e7e5g1f3b8c6f1b5a7a6b5a4g8f6
; Marshal Opening
;
MsgMenuProject
; Project
;
MsgProjectNewGame
; New Game
;
MsgProjectNewGameSC
; N
;
MsgProjectLoadLastGame
; Load quick
;
MsgProjectLoadLastGameSC
; L
;
MsgProjectLoadGame
; Load Game...
;
MsgProjectLoadGameSC
; O
;
MsgProjectStartGame
; Start Game
;
MsgProjectStartGameSC
; P
;
MsgProjectSolveForMate
; Solve for Mate
;
MsgProjectSolveForMateSC
; M
;
MsgProjectStopGame
; Stop Game
;
MsgProjectStopGameSC
; \x00
;
MsgProjectSaveGame
; Save Game...
;
MsgProjectSaveGameSC
; \x00
;
MsgProjectSaveLastGame
; Save quick
;
MsgProjectSaveLastGameSC
; S
;
MsgProjectSaveMovelist
; Save Movelist...
;
MsgProjectSaveMovelistSC
; \x00
;
MsgProjectPrintMovelist
; Print Movelist
;
MsgProjectPrintMovelistSC
; \x00
;
MsgProjectGiveUp
; Give Up...
;
MsgProjectGiveUpSC
; \x00
;
MsgProjectOfferRemis
; Offer Draw...
;
MsgProjectOfferRemisSC
; \x00
;
MsgProjectAbout
; About...
;
MsgProjectAboutSC
; \x00
;
MsgProjectQuit
; Quit
;
MsgProjectQuitSC
; Q
;
MsgMenuPlayers
; Players
;
MsgPlayersHumanHuman
; Human-Human
;
MsgPlayersHumanHumanSC
; \x00
;
MsgPlayersHumanAmiga
; Human-Amiga
;
MsgPlayersHumanAmigaSC
; \x00
;
MsgPlayersAmigaHuman
; Amiga-Human
;
MsgPlayersAmigaHumanSC
; \x00
;
MsgPlayersAmigaAmiga
; Amiga-Amiga
;
MsgPlayersAmigaAmigaSC
; \x00
;
MsgMenuTime
; Time
;
MsgTime10Secs
; 10 Secs
;
MsgTime10SecsSC
; \x00
;
MsgTime20Secs
; 20 Secs
;
MsgTime20SecsSC
; \x00
;
MsgTime30Secs
; 30 Secs
;
MsgTime30SecsSC
; \x00
;
MsgTime1Min
; 1 Min
;
MsgTime1MinSC
; \x00
;
MsgTime2Mins
; 2 Mins
;
MsgTime2MinsSC
; \x00
;
MsgTime3Mins
; 3 Mins
;
MsgTime3MinsSC
; \x00
;
MsgTime5Mins
; 5 Mins
;
MsgTime5MinsSC
; \x00
;
MsgTime10Mins
; 10 Mins
;
MsgTime10MinsSC
; \x00
;
MsgTime30Mins
; 30 Mins
;
MsgTime30MinsSC
; \x00
;
MsgTime1Hour
; 1 Hour
;
MsgTime1HourSC
; \x00
;
MsgTime3Hours
; 3 Hours
;
MsgTime3HoursSC
; \x00
;
MsgTime8Hours
; 8 Hours
;
MsgTime8HoursSC
; \x00
;
MsgTimeInfinite
; Infinite
;
MsgTimeInfiniteSC
; \x00
;
MsgTimeCustom
; Custom...
;
MsgTimeCustomSC
; \x00
;
MsgTimeEqual
; Equal
;
MsgTimeEqualSC
; \x00
;
MsgTimeFor1Move
; For 1 Move
;
MsgTimeFor1MoveSC
; \x00
;
MsgTimeFor30Moves
; For 30 Moves
;
MsgTimeFor30MovesSC
; \x00
;
MsgTimeForWholeGame
; For Game
;
MsgTimeForWholeGameSC
; \x00
;
MsgTimeReset
; Reset
;
MsgTimeResetSC
; \x00
;
MsgMenuThinklist
; Thinklist
;
MsgThinklistRefresh
; Refresh
;
MsgThinklistRefreshSC
; \x00
;
MsgThinklistRefreshSort
; Refresh & Sort
;
MsgThinklistRefreshSortSC
; \x00
;
MsgThinklistShowOldList
; Show old List
;
MsgThinklistShowOldListSC
; \x00
;
MsgThinklistShowOldListSorted
; Show old List sorted
;
MsgThinklistShowOldListSortedSC
; \x00
;
MsgThinklistShowBestChain
; Show best Chain
;
MsgThinklistShowBestChainSC
; \x00
;
MsgThinklistBeepIfUpdated
; Beep if updated ?
;
MsgThinklistBeepIfUpdatedSC
; \x00
;
MsgThinklistShowSorted
; Show sorted ?
;
MsgThinklistShowSortedSC
; \x00
;
MsgThinklistUpdateDisplay
; Update Display
;
MsgThinklistUpdateDisplayIfChanged
; If changed
;
MsgThinklistUpdateDisplayIfChangedSC
; \x00
;
MsgThinklistUpdateDisplayAutomatic
; Automatic
;
MsgThinklistUpdateDisplayAutomaticSC
; \x00
;
MsgThinklistUpdateDisplayNoUpdate
; No Update
;
MsgThinklistUpdateDisplayNoUpdateSC
; \x00
;
MsgThinklistRefreshIf
; Refresh if
;
MsgThinklistRefreshIfComputersTurn
; It's Computer's turn
;
MsgThinklistRefreshIfComputersTurnSC
; \x00
;
MsgThinklistRefreshIfYourTurn
; It's Your turn
;
MsgThinklistRefreshIfYourTurnSC
; \x00
;
MsgThinklistUpdateMoveChain
; Update MoveChain
;
MsgThinklistUpdateMoveChainBestMove
; Best Move
;
MsgThinklistUpdateMoveChainBestMoveSC
; \x00
;
MsgThinklistUpdateMoveChainCurrentMove
; Current Move
;
MsgThinklistUpdateMoveChainCurrentMoveSC
; \x00
;
MsgThinklistUpdateMoveChainNoUpdate
; No Update
;
MsgThinklistUpdateMoveChainNoUpdateSC
; \x00
;
MsgMenuDisplay
; Display
;
MsgDisplayShowMovelist
; Show Movelist
;
MsgDisplayShowMovelistSC
; \x00
;
MsgDisplayShowThinking
; Show Thinking
;
MsgDisplayShowThinkingSC
; \x00
;
MsgDisplayShowMoveChain
; Show MoveChain
;
MsgDisplayShowMoveChainSC
; \x00
;
MsgDisplayShowStringWindow
; Open String-Window
;
MsgDisplayShowStringWindowSC
; \x00
;
MsgDisplayRotate
; Rotate
;
MsgDisplayRotate90p
; 90+
;
MsgDisplayRotate90pSC
; \x00
;
MsgDisplayRotate180
; 180
;
MsgDisplayRotate180SC
; \x00
;
MsgDisplayRotate90m
; 90-
;
MsgDisplayRotate90mSC
; \x00
;
MsgDisplayChangeColors
; Change Colors...
;
MsgDisplayChangeColorsWhiteStonesA
; White Pieces A
;
MsgDisplayChangeColorsWhiteStonesASC
; \x00
;
MsgDisplayChangeColorsWhiteStonesB
; White Pieces B
;
MsgDisplayChangeColorsWhiteStonesBSC
; \x00
;
MsgDisplayChangeColorsBlackStonesA
; Black Pieces A
;
MsgDisplayChangeColorsBlackStonesASC
; \x00
;
MsgDisplayChangeColorsBlackStonesB
; Black Pieces B
;
MsgDisplayChangeColorsBlackStonesBSC
; \x00
;
MsgDisplayChangeColorsWhiteSquaresA
; White Squares A
;
MsgDisplayChangeColorsWhiteSquaresASC
; \x00
;
MsgDisplayChangeColorsWhiteSquaresB
; White Squares B
;
MsgDisplayChangeColorsWhiteSquaresBSC
; \x00
;
MsgDisplayChangeColorsBlackSquaresA
; Black Squares A
;
MsgDisplayChangeColorsBlackSquaresASC
; \x00
;
MsgDisplayChangeColorsBlackSquaresB
; Black Squares B
;
MsgDisplayChangeColorsBlackSquaresBSC
; \x00
;
MsgDisplayChangeColorsBoardBorder
; Board-Border
;
MsgDisplayChangeColorsBoardBorderSC
; \x00
;
MsgDisplayChangeColorsBoardText
; Board-Text
;
MsgDisplayChangeColorsBoardTextSC
; \x00
;
MsgDisplayChangeColorsRectangle
; Rectangle
;
MsgDisplayChangeColorsRectangleSC
; \x00
;
MsgDisplayChangePatterns
; Change Patterns...
;
MsgDisplayChangePatternsWhiteStones
; White Pieces
;
MsgDisplayChangePatternsWhiteStonesSC
; \x00
;
MsgDisplayChangePatternsBlackStones
; Black Pieces
;
MsgDisplayChangePatternsBlackStonesSC
; \x00
;
MsgDisplayChangePatternsWhiteSquares
; White Squares
;
MsgDisplayChangePatternsWhiteSquaresSC
; \x00
;
MsgDisplayChangePatternsBlackSquares
; Black Squares
;
MsgDisplayChangePatternsBlackSquaresSC
; \x00
;
MsgDisplaySetupMode
; Setup Mode ?
;
MsgDisplaySetupModeSC
; \x00
;
MsgDisplayCoordinates
; Coordinates ?
;
MsgDisplayDrawBeamFrame
; Draw beam frame ?
;
MsgDisplayDrawBeamFrameSC
; \x00
;
MsgDisplayCoordinatesSC
; \x00
;
MsgDisplayChessClock
; Chess Clock ?
;
MsgDisplayChessClockSC
; \x00
;
MsgDisplayShowQuality
; Show Quality ?
;
MsgDisplayShowQualitySC
; \x00
;
MsgDisplayPrintSpaceFor3
; Print Space for !?
;
MsgDisplayPrintSpaceFor3SC
; \x00
;
MsgDisplaySquareframes
; Squareframes
;
MsgDisplaySquareframesWhite
; White ?
;
MsgDisplaySquareframesWhiteSC
; \x00
;
MsgDisplaySquareframesBlack
; Black ?
;
MsgDisplaySquareframesBlackSC
; \x00
;
MsgDisplayBeamTime
; Beam time
;
MsgDisplayBeamTime0
; 0
;
MsgDisplayBeamTime0SC
; \x00
;
MsgDisplayBeamTime1
; 1
;
MsgDisplayBeamTime1SC
; \x00
;
MsgDisplayBeamTime2
; 2
;
MsgDisplayBeamTime2SC
; \x00
;
MsgDisplayBeamTime3
; 3
;
MsgDisplayBeamTime3SC
; \x00
;
MsgDisplayBeamTime4
; 4
;
MsgDisplayBeamTime4SC
; \x00
;
MsgDisplayBeamTime5
; 5
;
MsgDisplayBeamTime5SC
; \x00
;
MsgDisplayChangeScreen
; Change Screen...
;
MsgDisplayChangeScreenSC
; \x00
;
MsgDisplayScreenfont
; Screenfont...
;
MsgDisplayScreenfontSC
; \x00
;
MsgDisplayTextfont
; Textfont...
;
MsgDisplayTextfontSC
; \x00
;
MsgMenuSetUp
; Set Up
;
MsgSetUpLoadGame
; Load Game...
;
MsgSetUpLoadGameSC
; \x00
;
MsgSetUpFirstMove
; First Move
;
MsgSetUpFirstMoveSC
; \x00
;
MsgSetUpNextMove
; Next Move
;
MsgSetUpNextMoveSC
; \x00
;
MsgSetUpPreviousMove
; Previous Move
;
MsgSetUpPreviousMoveSC
; \x00
;
MsgSetUpLastMove
; Last Move
;
MsgSetUpLastMoveSC
; \x00
;
MsgSetUpClearBoard
; Clear Board
;
MsgSetUpClearBoardSC
; \x00
;
MsgSetUpBuildUp
; Build Up
;
MsgSetUpBuildUpSC
; \x00
;
MsgSetUpReset
; Reset
;
MsgSetUpResetSC
; \x00
;
MsgSetUpWhitesTurn
; White's turn
;
MsgSetUpWhitesTurnSC
; \x00
;
MsgSetUpBlacksTurn
; Black's turn
;
MsgSetUpBlacksTurnSC
; \x00
;
MsgMenuConfig
; Config
;
MsgConfigCreateIcons
; Create Icons ?
;
MsgConfigCreateIconsSC
; \x00
;
MsgConfigUseOpponentsTime
; Use opp. Time ?
;
MsgConfigUseOpponentsTimeSC
; \x00
;
MsgConfigTeaching
; Teaching ?
;
MsgConfigTeachingSC
; \x00
;
MsgConfigSoundVolume
; Set Sound Volume...
;
MsgConfigSoundVolumeSC
; \x00
;
MsgConfigErrorSound
; Set Error-Sound...
;
MsgConfigErrorSoundSC
; \x00
;
MsgConfigUpdateSound
; Set Update-Sound...
;
MsgConfigUpdateSoundSC
; \x00
;
MsgConfigMoveDoneSound
; Set Move-Sound...
;
MsgConfigMoveDoneSoundSC
; \x00
;
MsgConfigLoad
; Load...
;
MsgConfigLoadSC
; \x00
;
MsgConfigSave
; Save
;
MsgConfigSaveSC
; \x00
;
MsgConfigSaveAs
; Save As...
;
MsgConfigSaveAsSC
; \x00
;
MsgConfigLastSaved
; Last Saved
;
MsgConfigLastSavedSC
; \x00
;
MsgConfigResetToDefaults
; Reset to defaults
;
MsgConfigResetToDefaultsSC
; \x00
;
MsgMenuExtras
; Extras
;
MsgExtrasStoreThisPos
; Store this Pos.
;
MsgExtrasStoreThisPosSC
; \x00
;
MsgExtrasRestoreOldPos
; Restore old Pos.
;
MsgExtrasRestoreOldPosSC
; \x00
;
MsgExtrasSetComment
; Set Comment...
;
MsgExtrasSetCommentSC
; \x00
;
MsgExtrasSetQuality
; Set Quality...
;
MsgExtrasSetQualitySC
; \x00
;
MsgExtrasSetWhitesAggr
; Set White's Aggr. ...
;
MsgExtrasSetWhitesAggrSC
; \x00
;
MsgExtrasSetBlacksAggr
; Set Black's Aggr. ...
;
MsgExtrasSetBlacksAggrSC
; \x00
;
MsgExtrasValuation
; Valuation
;
MsgExtrasValuationSC
; \x00
;
MsgExtrasBreak
; Break
;
MsgExtrasBreakSC
; \x00
;
MsgExtrasUndoLastMove
; Undo last Move
;
MsgExtrasUndoLastMoveSC
; \x00
;
MsgExtrasRedoTheMove
; Redo the Move
;
MsgExtrasRedoTheMoveSC
; \x00
;
MsgExtrasPause
; Pause
;
MsgExtrasPauseSC
; \x00
;
MsgExtrasDeleteSuccessors
; Delete Successors
;
MsgExtrasDeleteSuccessorsSC
; \x00
;
MsgExtrasSetTaskPri
; Set Task Pri. ...
;
MsgExtrasSetTaskPriSC
; \x00
;
MsgExtrasDefaultQuality
; Default Quality
;
MsgExtrasDefaultQuality1
; !!
;
MsgExtrasDefaultQuality1SC
; \x00
;
MsgExtrasDefaultQuality2
; !
;
MsgExtrasDefaultQuality2SC
; \x00
;
MsgExtrasDefaultQuality3
; !?
;
MsgExtrasDefaultQuality3SC
; \x00
;
MsgExtrasDefaultQuality4
; ?
;
MsgExtrasDefaultQuality4SC
; \x00
;
MsgExtrasShowComment
; Show Comment
;
MsgExtrasShowCommentSC
; \x00
;
MsgExtrasShowGameComment
; Show Game Com.
;
MsgExtrasShowGameCommentSC
; \x00
;
MsgExtrasRandom
; Random
;
MsgExtrasRandom0
; 0
;
MsgExtrasRandom0SC
; \x00
;
MsgExtrasRandom25
; 25
;
MsgExtrasRandom25SC
; \x00
;
MsgExtrasRandom50
; 50
;
MsgExtrasRandom50SC
; \x00
;
MsgExtrasRandom100
; 100
;
MsgExtrasRandom100SC
; \x00
;
MsgExtrasRandomCustom
; Custom...
;
MsgExtrasRandomCustomSC
; \x00
;
MsgMenuOpenings
; Openings
;
MsgOpeningsShowName
; Show Name
;
MsgOpeningsShowNameSC
; \x00
;
MsgOpeningsShowNextMoves
; Show Moves
;
MsgOpeningsShowNextMovesSC
; \x00
;
MsgOpeningsLoad
; Load
;
MsgOpeningsLoadSC
; \x00
;
MsgOpeningsImportV35
; Import V3.5...
;
MsgOpeningsImportV35SC
; \x00
;
MsgOpeningsFlush
; Flush
;
MsgOpeningsFlushSC
; \x00
;
MsgOpeningsUse1
; Use !!
;
MsgOpeningsUse1SC
; \x00
;
MsgOpeningsPrefer1
; Prefer !!
;
MsgOpeningsPrefer1SC
; \x00
;
MsgOpeningsUse12
; Use !! and !
;
MsgOpeningsUse12SC
; \x00
;
MsgOpeningsUseNot
; Don't use
;
MsgOpeningsUseNotSC
; \x00
;
MsgOpeningsDeleteAll2
; Delete all !
;
MsgOpeningsDeleteAll2SC
; \x00
;
MsgOpeningsCutTree
; Cut Tree...
;
MsgOpeningsCutTreeSC
; \x00
;
MsgOpeningsAddThisGame
; Add this Game
;
MsgOpeningsAddThisGameSC
; \x00
;
MsgOpeningsMaxDepth
; Max Depth
;
MsgOpeningsMaxDepth24
; 24
;
MsgOpeningsMaxDepth24SC
; \x00
;
MsgOpeningsMaxDepth36
; 36
;
MsgOpeningsMaxDepth36SC
; \x00
;
MsgOpeningsMaxDepth48
; 48
;
MsgOpeningsMaxDepth48SC
; \x00
;
MsgOpeningsMaxDepth64
; 64
;
MsgOpeningsMaxDepth64SC
; \x00
;
MsgOpeningsCorrectQuality
; Correct Quality ?
;
MsgOpeningsCorrectQualitySC
; \x00
;
MsgOpeningsDeleteActual
; Delete actual
;
MsgOpeningsDeleteActualSC
; \x00
;
MsgOpeningsDumpToFile
; Dump to File...
;
MsgOpeningsDumpToFileSC
; \x00
;
MsgOpeningsShowNumber
; ShowNumber
;
MsgOpeningsShowNumberSC
; \x00
;
MsgOpeningsSaveAllEntries
; Save all Entries
;
MsgOpeningsSaveAllEntriesSC
; \x00
;
MsgPawnKnightBishopRookQueenKing
; \x20NBRQK
;
MsgPawnNoSpaceChar
; P
;
MsgCaptureChar
; x
;
MsgSimpelMoveChar
; -
;
MsgCheckChar
; +
;
MsgCheckmateChar
; #
;
MsgSpaceChar
; \x20
;
MsgSmallRochade
; \x200 - 0
;
MsgBigRochade
; \x200-0-0
;
MsgEnPassant
; e.p.
;
MsgWhiteIsCheckmate
; #W
;
MsgBlackIsCheckmate
; #B
;
MsgWhiteIsStalemate
; *W
;
MsgBlackIsStalemate
; *B
;
MsgWrongKingNumber
; Wrong number of kings on board !
;
MsgCanBeatYourKing
; The king can be beaten !
;
MsgColumnsText
; abcdefgh
;
MsgColumnsBoard
; abcdefgh
;
MsgRows
; 12345678
;
MsgRegularGame
; (Regular Game)
;
MsgArtificalGame
; (Artifical Game)
;
MsgFile
; File:\x20
;
MsgGameComment
; Comment:\x20
;
MsgChessOpenings
; Chess-Openings:
;
MsgWhite
; White:\x20
;
MsgBlack
; Black:\x20
;
MsgModuleMemoryHalt
; Dangerous unexpected error in module Memory\nError-Number:
;
MsgModuleMemoryStrange
; Unexpected error in module Memory\nError-Number:
;
MsgModuleBoardHalt
; Dangerous unexpected error in module Board\nError-Number:
;
MsgModuleBoardStrange
; Unexpected error in module Board\nError-Number:
;
MsgModuleBrainHalt
; Dangerous unexpected error in module Brain\nError-Number:
;
MsgModuleBrainStrange
; Unexpected error in module Brain\nError-Number:
;
MsgGain
; Gain:\x20\x20
;
MsgAbort
; Abort
;
MsgAcceptRemisBlack
; Black player:\nDo you accept a draw ?
;
MsgAcceptRemisWhite
; White player:\nDo you accept a draw ?
;
MsgAskPublicScreen
; Name of existing Public Screen ?
;
MsgBlackGaveUp
; Black player gave up !
;
MsgBlackComputerGivesUp
; Black player (Computer) gives up !
;
MsgBlackLeadsWith
; Black leads with\x20
;
MsgBlackOfferedRemis
; Black player offered a draw, White accepted !
;
MsgBlackSquaresColorA
; Color A for black squares ?
;
MsgBlackSquaresColorB
; Color B for black squares ?
;
MsgBlackSquaresPattern
; Pattern for black squares ?
;
MsgBlackStonesColorA
; Color A for black pieces ?
;
MsgBlackStonesColorB
; Color B for black pieces ?
;
MsgBlackStonesPattern
; Pattern for black pieces ?
;
MsgBlackString
; .\x20Black:\x20
;
MsgBlankMove
; ---\x20\x20\x20\x20\x20\x20\x20
;
MsgBuildupMode
; Buildup-Mode
;
MsgBoardIsModified
; Board is modified !
;
MsgReplayMode
; Replay-Mode
;
MsgPlayMode
; Playing
;
MsgPlayingAborted
; Playing aborted !
;
MsgCantCloseWindow
; Can't close Window !
;
MsgCantCreateIcon
; Can't create Icon !
;
MsgCantCreateMenus
; Can't create Menus !
;
MsgCantCreateMsgPort
; Can't create Messageport !
;
MsgCantDoThisAction
; Can't do this action !
;
MsgCantDumpOpenings
; Can't dump Openings !
;
MsgCantGetVisualInfo
; Can't get Visual Info !
;
MsgCantLoadConfig
; Can't load configuration file !
;
MsgCantLockPubScreen
; Can't lock Public Screen !
;
MsgCantMoveStones
; Can't move pieces !
;
MsgCantOpenFile
; Can't open file !
;
MsgCantOpenTimer
; Can't open Timer !
;
MsgCantOpenWindow
; Can't open Window !
;
MsgCantPrintMovelist
; Can't print Movelist !
;
MsgCantRedoMove
; No Move to redo !
;
MsgCantResizeWindow
; Can't resize Window !
;
MsgCantSaveConfig
; Can't save Configuration !
;
MsgCantSaveGame
; Can't save the game !
;
MsgCantSaveMovelist
; Can't save Movelist !
;
MsgCantSaveOpenings
; Can't save Openings !
;
MsgCantStartNewTask
; Can't start new task !
;
MsgCantTakeBackMove
; No Moves to take back !
;
MsgChangeBoardBorderColor
; Color for board's border ?
;
MsgChangeBoardTextColor
; Color for board's text ?
;
MsgChangeRectangleColor
; Color for Rectangle ?
;
MsgChangeTaskPri
; New Priority ?
;
MsgComputer
; \x20(Computer)
;
MsgConfigFileCorrupt
; ConfigFile contains errors !
;
MsgConfigFileNotValid
; Can't use this ConfigFile !
;
MsgConfigIconName1
; Config1
;
MsgConfigIconName2
; Configs/Config1
;
MsgCurrentGameIsRunnig
; Current game is still running !
;
MsgCustomTimeGadget
; Secs|Mins|Hours|Cancel
;
MsgDeleteCurrentOpening
; Delete current Opening ?
;
MsgDumpOpenings
; Dump Openings
;
MsgEnterGameComment
; Comment to this Game:
;
MsgGameIconName1
; Game1
;
MsgGameIconName2
; Games/Game1
;
MsgGameLoaded
; Game:\x20
;
MsgGameSaved
; Game saved
;
MsgGetCustomTime
; Thinking-Time ?
;
MsgGetRandomInfluence
; Random Influence ?
;
MsgGetStartMateLevel
; Moves to mate ?
;
MsgModuleVChessHalt
; Dangerous unexpected error in module VChess\nError-Number:
;
MsgModuleVChessStrange
; Unexpected error in module VChess\nError-Number:
;
MsgIllegalMove
; This is not a legal move !
;
MsgItsBlacksTurn
; It's Black's turn
;
MsgItsNotYourTurn
; It's not your turn !
;
MsgItsWhitesTurn
; It's White's turn
;
MsgItsYourTurn
; It's Your turn !
;
MsgLittleProblem
; There is a little problem:
;
MsgLoadAConfig
; Select Configurationfile
;
MsgLoadGame
; Load Game
;
MsgMotherTaskUnknown
; Daugthertask can't live without mothertask !
;
MsgMoveChainWindowName
; Move-Chain
;
MsgMovelistPrinted
; Movelist printed
;
MsgMovelistSaved
; Movelist saved
;
MsgMovelistWindowName
; All Moves
;
MsgStringWindowName
; String-Input
;
MsgMovesPerSecond
; \x20Mps)
;
MsgNoCustomScreenFont
; To change Screenfont you must open a Custom-Screen
;
MsgNoGameLoaded
; No game loaded !
;
MsgNoMovesToAddToLib
; There are no Moves to add to Library !
;
MsgNoNextMove
; There is no next Move !
;
MsgNoRemis
; Oh no, I will win !
;
MsgNoRegularGame
; This is not a regular Game !
;
MsgNotEnoughStack
; Stack must be >= 8192 Bytes
;
MsgNothingStored
; No Position stored !
;
MsgNotPlaying
; We are not playing !
;
MsgOfferRemisBlack
; Black player:\nDo you really want to offer a draw ?
;
MsgOfferRemisWhite
; White player:\nDo you really want to offer a draw ?
;
MsgOk
; Ok
;
MsgOkCancelGadget
; Ok|Cancel
;
MsgOkRemis
; Ok, draw !
;
MsgOpeningsDumped
; Openings dumped
;
MsgOutOfMem
; Not enough memory !
;
MsgPatternGadget
; Mono|Points|LinesUp|LinesDown|Cancel
;
MsgPawns
; /100 Pawns
;
MsgPlaying
; We are playing !
;
MsgPointChar
; .
;
MsgQueenKnightGadget
; Queen|Knight
;
MsgQueenOrKnigth
; Convert Pawn to
;
MsgReallyGiveUpBlack
; Black player:\nDo you really want to give up ?
;
MsgReallyGiveUpWhite
; White player:\nDo you really want to give up ?
;
MsgRedoMove
; Redo:\x20
;
MsgRetryCancelGadget
; Retry|Cancel
;
MsgSaveConfigAs
; Save Config
;
MsgSaveGame
; Save this Game
;
MsgSaveMovelist
; Save Movelist
;
MsgScreenFontRequest
; Select a Screenfont
;
MsgScreenReqGadget
; Default|Public|Custom|Cancel
;
MsgScreenRequest
; Select a new screentype
;
MsgSelectCustomScreen
; Select a screentype
;
MsgSetBlacksAggression
; Black's Aggression ?
;
MsgSetWhitesAggression
; White's Aggression ?
;
MsgSolvingForMate
; Solving for Checkmate !
;
MsgSolvingForMate2
; \x20(Solving for Checkmate)
;
MsgTakeBackMove
; Take back:\x20
;
MsgTerminateCurrentGame
; Terminate the current game ?
;
MsgTextFontRequest
; Select a Textfont
;
MsgTextIconName1
; Text1
;
MsgTextIconName2
; Text/Text1
;
MsgThinkingWindowName
; Thinking...
;
MsgUnknownUserInput
; Unknown User-Input
;
MsgValuationIsEqual
; Valuation is equal
;
MsgWhiteGaveUp
; White player gave up !
;
MsgWhiteComputerGivesUp
; White player (Computer) gives up !
;
MsgWhiteLeadsWith
; White leads with\x20
;
MsgWhiteOfferedRemis
; White player offered a draw, Black accepted !
;
MsgWhiteSquaresColorA
; Color A for white squares ?
;
MsgWhiteSquaresColorB
; Color B for white squares ?
;
MsgWhiteSquaresPattern
; Pattern for white squares ?
;
MsgWhiteStonesColorA
; Color A for white pieces ?
;
MsgWhiteStonesColorB
; Color B for white pieces ?
;
MsgWhiteStonesPattern
; Pattern for white pieces ?
;
MsgWhiteString
; .\x20White:\x20
;
MsgWhitesTurn
; It's white's turn
;
MsgWrongRandomValue
; Wrong Random-Value !
;
MsgYesNoGadget
; Yes|No
;
MsgYouCantGiveUp
; You don't play, so you can't give up !
;
MsgYouCantOfferRemis
; You don't play, so you can't offer a draw !
;
MsgYours
; \x20(Your's)
;
MsgRemisBecauseOfRepetition
; Draw, because this position occurred three times !
;
MsgRemisBecauseOf50Moves
; Draw, because there in no progress in last 50 moves !
;
MsgWhiteIsCheckmateLong
; White is Checkmate !
;
MsgBlackIsCheckmateLong
; Black is Checkmate !
;
MsgWhiteIsStalemateLong
; White is Stalemate !
;
MsgBlackIsStalemateLong
; Black is Stalemate !
;
MsgSelectSoundFile
; Select a soundfile
;
MsgCantLoadSoundFile
; Can't load this soundfile
;
MsgCantImportV35
; Can't import V3.5 Opening
;
MsgEnterSoundVolume
; Sound volume ?
;
MsgEnterMoveComment
; Comment for this move ?
;
MsgEnterMoveQuality
; Quality for this move ?
;
MsgEnterMaxOpeningsDepth
; Maximum depth of Openings-tree ?
;
MsgNOpeningsSaved
; %ld moves saved
;
MsgShowNumberOpeningsN
; Library contains %ld moves
;
MsgNOpeningMovesDeleted
; %ld moves deleted
;
MsgCorrectQuality
; Enter new quality
;
MsgAddedNOpeningsToLib
; Added %ld moves to library
;
MsgNotADefiniteMove
; This is not a definite move
;
MsgWhiteChar
; W
;
MsgBlackChar
; B
;
MsgIllegalStrInput
; Illegal string input
;
MsgCantLoadGame
; Can't load game
;
MsgDummy
; This is not the right text!
;