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/ DOS/V Power Report 2003 May / VPR0305.ISO / GAMEDEMO / NOLF2 / data1.cab / Program_Files / autoexec.cfg next >
Text File  |  2002-09-15  |  8KB  |  295 lines

  1. "VS_SPRITES_NOZ" "128"
  2. "VS_PARTICLESYSTEMS" "512"
  3. "VS_SPRITES" "512"
  4. "VS_POLYGRIDS_TRANSLUCENT" "64"
  5. "VS_POLYGRIDS" "64"
  6. "VS_CANVASES" "32"
  7. "VS_CANVASES_TRANSLUCENT" "128"
  8. "VS_LINESYSTEMS" "128"
  9. "VS_MODELS" "512"
  10. "VS_WORLDMODELS_TRANSLUCENT" "512"
  11. "VS_LIGHTS" "64"
  12. "VS_MODELS_TRANSLUCENT" "256"
  13. "VS_WORLDMODELS" "512"
  14. "ModelShadow_proj_MaxProjDist" "200.000000"
  15. "ModelShadow_proj_alpha" "1.000000"
  16. "ModelShadow_proj_enable" "0"
  17. "ModelShadow_proj_perspective" "1"
  18. "ModelShadow_proj_textureres" "256.0"
  19. "LeanAngle" "8.0"
  20. "LeanOutTime" "0.15"
  21. "LeanCenterTime" "0.2"
  22. "FarZ" "100000"
  23. "LodScale" "2.000000"
  24. "numconsolelines" "2"
  25. "BindingIconSize" "0"
  26. "CardDesc" "HAL"
  27. "NormalTurnRate" "1.500000"
  28. "DetailTextureScale" "1.0"
  29. "ModelWarble" "0"
  30. "LightModelSprites" "1"
  31. "MaxModelShadows" "1"
  32. "GammaB" "1.0"
  33. "FogEnable" "1.000000"
  34. "ScreenFlash" "1.000000"
  35. "EnableRetailLevels" "1"
  36. "EnvPanSpeed" "0.000500"
  37. "ModelLOD" "2.000000"
  38. "optimizesurfaces" "1"
  39. "GammaG" "1.0"
  40. "Difficulty" "1"
  41. "SoundFilters" "1"
  42. "RunLock" "1"
  43. "WeaponSway" "1.000000"
  44. "ModelShadowProj" "0"
  45. "Tracers" "1"
  46. "LightMap" "1"
  47. "screendepth" "32"
  48. "DetailLevel" "3"
  49. "AxisPitchDeadZone" "0.024000"
  50. "GammaR" "1.0"
  51. "MouseSensitivity" "2.000000"
  52. "CrosshairStyle" "0"
  53. "Sound16Bit" "1"
  54. "Saturate" "1"
  55. "FastTurnRate" "2.300000"
  56. "BitDepth" "32"
  57. "HardwareCursor" "1"
  58. "CrosshairColorR" "0.874510"
  59. "VehicleTurnRateScale" "1.000000"
  60. "OldUpdate" "0"
  61. "ModelShadowProjLOD" "1.000000"
  62. "fixtjunc" "1"
  63. "screenwidth" "800"
  64. "RenderDll" "d3d.ren"
  65. "Trilinear" "1"
  66. "MasterPaletteMode" "1.000000"
  67. "MaxWorldPoliesToDraw" "50000"
  68. "CrosshairAlpha" "127"
  69. "SpecialFX" "2.000000"
  70. "FixSparkleys" "0"
  71. "modeldist1" "150.000000"
  72. "UpdateRateInitted" "1"
  73. "32bittextures" "1"
  74. "modeldist2" "250.000000"
  75. "BulletHoles" "300.000000"
  76. "ObjectiveMessages" "1"
  77. "MuzzleLight" "1"
  78. "NumRuns" "1524.000000"
  79. "DrawSky" "1"
  80. "bandwidthtargetserver" "100000"
  81. "AxisLeftRightDeadZone" "0.200000"
  82. "modeldist3" "350.000000"
  83. "Detailtextures" "1"
  84. "enabledevice" "##mouse"
  85. "UseJoystick" "0"
  86. "LodOffset" "-200.000000"
  87. "IgnoreTaunts" "0"
  88. "EnvMapEnable" "1"
  89. "EnvMapWorld" "1"
  90. "BindingIconAlpha" "0.500000"
  91. "multiplayer" "0"
  92. "Forceclear" "1"
  93. "AutoWeaponSwitch" "1"
  94. "FastLight" "0.000000"
  95. "SoundVolume" "75"
  96. "inputrate" "12.000000"
  97.  
  98. "PolyGrids" "1.000000"
  99. "GroupOffset0" "0.000000"
  100. "DrawShadows" "1"
  101. "MouseLook" "1"
  102. "DrawWorld" "2.0"
  103. "Subtitles" "0"
  104. "FadeBodies" "0"
  105. "GroupOffset1" "-2"
  106. "SendBandwidth" "10000000"
  107. "GroupOffset2" "-2"
  108. "musictype" "ima"
  109. "DrawPortals" "1"
  110. "CrosshairGreen" "255"
  111. "GroupOffset3" "-2"
  112. "PVWeapons" "0.000000"
  113. "ModelShadowAlpha" "96"
  114. "consolealpha" "0.25"
  115. "TextureDetail" "2.000000"
  116.  
  117. "GroupOffset4" "-2"
  118. "MouseInvertY" "0"
  119.  
  120. "GroupOffset5" "-2"
  121. "updaterate" "60"
  122. "bandwidthtargetclient" "100000"
  123. "ModelShadowProjRes" "128.000000"
  124. "GroupOffset6" "-2"
  125. "ModelFullbrite" "0"
  126. "ModelLODOffset" "0.000000"
  127. "CrosshairBlue" "255"
  128. "DebugLevel" "0"
  129. "AxisForwardBackwardDeadZone" "0.200000"
  130. "CloudMapLight" "1.000000"
  131. "FixedAxisPitch" "0.000000"
  132. "screenheight" "600"
  133.  
  134. "TripleBuffer" "1"
  135. "HUDLayout" "0"
  136. "prediction" "0"
  137. "performancelevel" "3"
  138. "AxisYawDeadZone" "0.030000"
  139. "musicenable" "1"
  140. "FontWidthHeightRatio" "0.500000"
  141. "CrosshairColorB" "1.000000"
  142. "32BitLightMaps" "1"
  143. "DynamicLight" "1.000000"
  144. "DynamicLightWorld" "0"
  145. "CrosshairDynamic" "1"
  146. "CrosshairRed" "31"
  147. "ImpactFXLevel" "2"
  148. "PerformanceConfig" ".CustomConfig"
  149. "soundenable" "1"
  150. "ModelAdd" "50 50 50"
  151. "WarbleScale" ".95"
  152. "LookUpRate" "2.500000"
  153. "Gore" "1"
  154. "BindingNumbers" "1"
  155. "EnableWeatherFX" "1"
  156. "HeadBob" "1.000000"
  157. "DebrisFXLevel" "2"
  158.  
  159. "PickupMessageDuration" "5.000000"
  160. "LookSpring" "0.000000"
  161. "ShellCasings" "1"
  162. "MipmapDist" "375.000000"
  163. "ShadowZRange" "17.000000"
  164. "shadowlodoffset" "100.000000"
  165. "CrosshairColorG" "0.874510"
  166. "LightSaturate" "0.5"
  167. "ProfileName" "Player_0"
  168. "WarbleSpeed" "15"
  169. "mipmapbias" "-1"
  170. AddAction Forward 0
  171. AddAction Backward 1
  172. AddAction Activate 2
  173. AddAction Reload 3
  174. AddAction TurnAround 4
  175. AddAction Duck 5
  176. AddAction Jump 6
  177. AddAction Speed 7
  178. AddAction Fire 8
  179. AddAction Strafe 9
  180. AddAction Left 10
  181. AddAction Right 11
  182. AddAction RunLock 12
  183. AddAction StrafeLeft 13
  184. AddAction StrafeRight 14
  185. AddAction LookUp 16
  186. AddAction LookDown 17
  187. AddAction LeanLeft 18
  188. AddAction LeanRight 19
  189. AddAction Weapon_1 20
  190. AddAction Weapon_2 21
  191. AddAction Weapon_3 22
  192. AddAction Weapon_4 23
  193. AddAction Weapon_5 24
  194. AddAction Weapon_6 25
  195. AddAction Weapon_7 26
  196. AddAction Weapon_8 27
  197. AddAction Weapon_9 28
  198. AddAction Weapon_10 29
  199. AddAction Weapon_11 30
  200. AddAction Weapon_12 31
  201. AddAction Weapon_13 32
  202. AddAction Weapon_14 33
  203. AddAction Weapon_15 34
  204. AddAction Weapon_16 35
  205. AddAction Weapon_17 36
  206. AddAction Weapon_18 37
  207. AddAction Weapon_19 38
  208. AddAction Weapon_20 39
  209. AddAction Weapon_21 40
  210. AddAction Weapon_22 41
  211. AddAction Weapon_23 42
  212. AddAction Weapon_24 43
  213. AddAction Weapon_25 44
  214. AddAction Weapon_26 45
  215. AddAction Weapon_27 46
  216. AddAction Weapon_28 47
  217. AddAction Weapon_29 48
  218. AddAction Weapon_30 49
  219. AddAction Weapon_31 50
  220. AddAction Weapon_32 51
  221. AddAction Weapon_33 52
  222. AddAction Weapon_34 53
  223. AddAction Weapon_35 54
  224. AddAction Weapon_36 55
  225. AddAction Weapon_37 56
  226. AddAction Weapon_38 57
  227. AddAction Weapon_39 58
  228. AddAction Weapon_40 59
  229. AddAction NextAmmo 60
  230. AddAction ZoomIn 61
  231. AddAction ZoomOut 62
  232. AddAction QuickSave 64
  233. AddAction QuickLoad 65
  234. AddAction PrevWeapon 66
  235. AddAction NextWeapon 67
  236. AddAction Score 68
  237. AddAction Mission 69
  238. AddAction MouseAim 70
  239. AddAction CursorTog 71
  240. AddAction CenterView 72
  241. AddAction HolsterWeapon 73
  242. AddAction SendMessage 74
  243. AddAction IncLayout 75
  244. AddAction DecLayout 76
  245. AddAction Inventory 77
  246. AddAction NextWeapon_1 78
  247. AddAction NextWeapon_2 79
  248. AddAction NextWeapon_3 80
  249. AddAction NextWeapon_4 81
  250. AddAction NextWeapon_5 82
  251. AddAction NextWeapon_6 83
  252. AddAction Choose_1 84
  253. AddAction Choose_2 85
  254. AddAction Choose_3 86
  255. AddAction Choose_4 87
  256. AddAction Choose_5 88
  257. AddAction Choose_6 89
  258. AddAction DuckLock 92
  259. AddAction LastWeapon 93
  260. AddAction CompassToggle 101
  261. AddAction ViewKeys 102
  262. AddAction ViewIntel 103
  263. AddAction MoveBody 104
  264. AddAction Flashlight 105
  265. AddAction Radio 106
  266. AddAction LeaveUnassigned 201
  267. AddAction Axis3 -3
  268. AddAction Axis2 -2
  269. AddAction Axis1 -1
  270. AddAction AxisYaw -10001
  271. AddAction AxisPitch -10002
  272. AddAction AxisLeftRight -10003
  273. AddAction AxisForwardBackward -10004
  274.  
  275. enabledevice "##keyboard"
  276. rangebind "##keyboard" "##64" 0.000000 0.000000 "QuickSave" 
  277. rangebind "##keyboard" "##67" 0.000000 0.000000 "QuickLoad" 
  278. rangebind "##keyboard" "##12" 0.000000 0.000000 "IncLayout" 
  279. rangebind "##keyboard" "##13" 0.000000 0.000000 "DecLayout" 
  280. rangebind "##keyboard" "##7" 0.000000 0.000000 "Choose_6" 0.000000 0.000000 "NextWeapon_6"  
  281. rangebind "##keyboard" "##6" 0.000000 0.000000 "Choose_5" 0.000000 0.000000 "NextWeapon_5" 
  282. rangebind "##keyboard" "##5" 0.000000 0.000000 "Choose_4" 0.000000 0.000000 "NextWeapon_4" 
  283. rangebind "##keyboard" "##4" 0.000000 0.000000 "Choose_3" 0.000000 0.000000 "NextWeapon_3" 
  284. rangebind "##keyboard" "##3" 0.000000 0.000000 "Choose_2" 0.000000 0.000000 "NextWeapon_2" 
  285. rangebind "##keyboard" "##2" 0.000000 0.000000 "Choose_1" 0.000000 0.000000 "NextWeapon_1" 
  286. enabledevice "##mouse"
  287. rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1" 
  288. scale "##mouse" "##x-axis" 0.003500
  289. rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2" 
  290. scale "##mouse" "##y-axis" 0.003500
  291. ModelAdd 0.000000 0.000000 0.000000
  292. ModelDirAdd 0.000000 0.000000 0.000000
  293. pvmodelaspect 1.2
  294. pvmodelfov 65
  295.