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1995-04-23
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646b
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^BPRIMARY/JUNIOR SCIENCE
THE INCREDIBLE MACHINE II^b
Connect wheels and cycles, seesaws and platforms, bike-riding monkeys, treadmill mice,
levers and gears while building your mechanical solutions. You might have to flip
pieces, enlarge objects or position the parts precisely to achieve a solution for the
twelve problems in this demo program. This program challenges you with more problems similar
to those presented in INCREDIBLE MACHINE I, although some new elements are introduced.
^BEXIT:^b Press the right button on the mouse to get to the control panel.
Click on the red 'STOP' sign to leave the program.