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Talking Time Tutor
Copyright (c) 1994 KidStuff Software
6490 Dubois Rd. Delaware, OH 43015-8931
614-548-5043 Compuserve 71043,3706
"Talking Time Tutor" will have your child telling time in no
time! Your child will hear the time spoken using high quality
digitized speech. TTIME provides a variety of different time
activities each with three skill levels. Activities include
setting the analog clock to match the digital watch, setting
the digital watch to match the analog clock, setting the analog
clock to the spoken or written time, and setting the analog clock
to a future or past time. Additional features are provided to
entertain your child as he/she learns. Each analog clock has it's
own animation routine. For example the eyes in the owl clock move
back and forth. The colors of the wrist watch may be changed. A
bear on the screen tells time-related jokes or asks your child
questions about time. Isn't it about time you invested in
"Talking Time Tutor" for your child?
"Talking Time Tutor" was developed with the help of my daughters -
Lisa (7), Kristy (4), and Julie (3mos.), (well I don't know how
much help Julie was!) I hope your children enjoy our program as
much as we have. Your registration fee makes it possible for us
to continue producing programs like "Talking Time Tutor". If you
continue to use this program, I hope you will decide to become a
registered user by sending in the following registration form.
Shareware Registration Form - TTIME 2.0
Benefits Of Registering:
*** Receive 5 additional analog clocks for use in TTIME -
Cat, Bear, Santa Claus, Dinosaur, and Cuckoo clocks.
*** Receive a registered copy of another program - "Talking
Number Machine" which teaches your child about large
numbers (up to 9,999,999,999,999). See the description
at the end of this file.
* Sound Blaster/Adlib sound card support.
* Removal of the initial shareware screen on TTIME.
* Notification of and discounts on program upgrades or new programs.
* Support via phone or mail.
[ ] $10.00 "Talking Time Tutor" Registration Fee
[ ] $2.50 shipping & handling for orders outside the U.S. or Canada
[ ] Sound Blaster/Adlib Version Disk Size: [ ] 3 1/2"
[ ] PC Speaker Version [ ] 5 1/4"
(Shareware versions of the following programs are available.
See descriptions of these programs at the end of this file.)
[ ] $3.00 "Sounds Like A..." [ ] $3.00 "U.S. Geography"
[ ] $3.00 "Preschool Pack" [ ] $3.00 "Ms. Piggy Bank"
[ ] $3.00 "Masterpiece Menu"
Payments may be made by VISA, Master Card, check or money
order (checks must be for U.S. funds on a U.S. bank) to:
KidStuff Software
6490 Dubois Rd.
Delaware, OH 43015-8931
Credit Card Information:
[ ] VISA [ ] Master Card
Credit Card Number: ___________________________
Expiration Date: ______________________________
Signature: ____________________________________
Name: _________________________________________
Address: _________________________________________
_________________________________________
Phone: ________________________
I received the shareware disk from: ________________________
Comments or suggestions:
_____________________________________________________________
_____________________________________________________________
DISTRIBUTION
BBS Name: TTIME2A.ZIP TTIME2B.ZIP (disks 1 & 2)
"Talking Time Tutor" is a shareware product and may be freely copied
and shared with other computer users. Continued use beyond a
reasonable evaluation period requires registration. TTIME may be
copied and distributed by shareware distributors or posted to
Bulletin Board systems. Distributors, please include all
files listed below when distributing this product.
DISTRIBUTION FILES
TTIME may be distributed on a single 720K disk, or two 360K disks.
SINGLE DISK DISTRIBUTION (720K or 1.2M)
INSTALL.EXE * installation program
INSTALL.FIL * installation script
TTIME10.001 * split file 1
TTIME10.002 * split file 2
TWO DISK DISTRIBUTION (360K)
*** Disk1
INSTALL.EXE * installation program
INSTALL.FIL * installation script
TTIME10.001 * split file 1
*** Disk2
TTIME10.002 * split file 2
PROGRAM REQUIREMENTS
"Talking Time Tutor" requires 640K RAM, a hard drive, and an
EGA or VGA color monitor. A mouse is optional. TTIME produces
speech via digitized voice files. Because the speech is produced
through the PC's internal speaker, no additional sound cards
are necessary.
*** The speech routines require at least a 286 system and are
not compatible with Microsoft Windows. The program must be run
strictly from DOS (not the Windows shell).
INSTALLATION
Insert disk 1 into the floppy drive and type A:INSTALL
(or B:INSTALL). Once installed you should have the
following files:
TTIME.EXE
TTIME.DOC
TTIME.GXL
TTIME.VOI
TTIME.DVX
RUNNING "Talking Time Tutor"
Change to the "Talking Time Tutor" directory and type TTIME.
For example: CD \TTIME
TTIME
If you experience incompatibility with the speech option of
"Talking Time Tutor", you may disable the speech by pressing
F10 to set program options. Remember that the speech routines
will not function correctly if the program is run from Microsoft
Windows. The program must be started from the DOS prompt.
"TALKING TIME TUTOR" INSTRUCTIONS
Click on the stoplight or press ESC to exit TTIME and return
to DOS. You will be asked if you want to quit the program.
Click on 'Yes' or type 'Y' to quit. Click on 'No' or type
'N' to return to the program.
Program Options (F10)
Press the function key F10 to set the program options. These
options will be saved to disk and remembered in subsequent
program sessions. Press ENTER to move to the next option
field. The two options include:
Speech On Y/N
The speech may be turned on by entering 'Y', or off by
entering 'N'.
Time Mode 1-4:
1 = Hours and Half Hours
2 = Fifteen Minute Increments
3 = Five Minute Increments
4 = One Minute Increments
Enter the number to select the time mode used in the four
activities. The mode will determine the random times selected
for each activity.
"Free Play" Mode
When you first start TTIME you will be in "Free Play" mode.
You may move the hour or minute hands of the analog clock,
set the hour or minutes on the digital watch, hear the time
of the analog clock spoken, switch analog clocks, animate
the analog clock, change the color of the wristwatch band,
or make the bear "talk". In Free Play mode the digital and
analog clocks are synchronized. Changing the time of one
clock will automatically update the other clock to the same
time. Younger children, especially, may use the program in
Free Play mode to become familiar with time and number
concepts.
ANALOG CLOCK OPERATION
You may use any of the following commands to manipulate the hands
on the analog clock.
Forward 1 Hour:
- click the black Hour Hand Up icon (right or left mouse button).
- press the 'H' key.
- press the Right Arrow key.
Back 1 Hour:
- click the black Hour Hand Down icon (right or left mouse button).
- press the Left Arrow key.
Forward 1 Minute:
- click the red Minute Hand Up icon (left mouse button).
- press the 'M' key.
- press the Up Arrow key.
Forward 5 Minutes:
- click the red Minute Hand Up icon (right mouse button).
Back 1 Minute:
- click the red Minute Hand Down icon (left mouse button).
- press the Down Arrow key.
Back 5 Minutes:
- click the red Minute Hand Down icon (right mouse button).
Spoken Time:
You may hear the time shown on the analog clock by clicking
on the Lips icon, or by pressing the 'T' key. In addition to
speaking the current time, the time will be displayed on the
screen in word format. (For example - "a quarter after twelve").
For each time, (except the o'clocks), there will be more than
one time expression. Leave the clock at the same setting and
activate the Spoken Time option repeatedly to cycle through
each expression. The following expressions are used for each
time range:
Time Range: Time Expression(s)
----------- ----------------------------------
1:00 one o'clock
1:01 to 1:09 one oh one, one after one
1:10 to 1:14 one ten, ten after one
1:15 one fifteen, fifteen after one,
a quarter after one
1:16 to 1:29 one sixteen, sixteen after one
1:30 one thirty, half past one
1:31 to 1:44 one thirty one, twenty nine till two
1:45 one forty five, fifteen till two,
a quarter till two
1:46 to 1:59 one forty six, fourteen till two
DIGITAL WATCH OPERATION
If using a mouse, the four arrows at the sides of the digital
watch are the icons used to manipulate the hours and minutes
of the digital watch.
Forward 1 Hour:
- click the black Right Arrow icon (right or left mouse button).
- press the Right Arrow key.
Back 1 Hour:
- click the black Left Arrow icon (right or left mouse button).
- press the Left Arrow key.
Forward 1 Minute:
- click the black Up Arrow icon (right or left mouse button).
- press the Up Arrow key.
Back 1 Minute:
- click the black Down Arrow icon (right or left mouse button).
- press the Down Arrow key.
ADDITIONAL OPTIONS (FREE PLAY MODE)
Change Analog Clock (SpaceBar)
Click on the center of the analog clock, (or press the SpaceBar),
to switch to a different clock. In the shareware version there
are 2 analog clocks, the registered version contains 6.
Animate Clock - Pocket Watch - Fives Display (F5)
Click the area near the stem of the pocket watch or press F5 when
the pocket watch is displayed. The computer will display the count
by fives just outside each clock number. For example a 5 will be
displayed outside the one, 10 outside the two, 15 outside the three,
etc. If Speech and Say Fives are set to Y in the program options
window, the clock numbers will be highlighted as each 5's digit
is displayed.
If you click the stem area a second time the 5's display will change
to show the numbers 5 to 30 outside the clock digits 1 to 6 and the
numbers 25 to 5 outside the numbers 7 to 11. This display will help
your child understand the "till" times, i.e. when the minute hand
is on the 7, it is 25 minutes till the next hour.
Click the stem area a third time to erase the 5's display. These
options are also available when inside one of the activities
(F1-F4), if the pocket watch is displayed.
Animate Clock - Other Analog Clocks (F5)
Each of the other analog clocks have an animation associated
with them. Activate this option by pressing F5 or by clicking in
the top area of the clock, for example - on the owl clock, click
on the owl's head. For each clock, except the pocket watch
described above, this option will set the clock to the current
time and activate the animation routine. The clock will remain
in this mode, maintaining the current time, until any key is
pressed, or a mouse button is clicked. When the bear clock is
displayed, you may notice a delay as the bee must complete
part of its loop before stopping.
Clock Action
------------------------------------------------------------
Pocket Watch Display minute count by fives.
Owl Eyes move left to right.
Bear Honey bee flies around.
Santa Christmas tree with blinking lights.
Cat Eyes move up and down.
Dinosaur Munches on grass.
Cuckoo Cuckoo bird
Bear Talk (F6)
Click on the bear in the lower left corner, or press F6 to
activate the bear. The bear will ask various questions related
to time, or will tell a time-related joke. Click or press any
key to move on to the next portion of the question or joke.
Change Watch Color (F7/F8)
The color of the top or bottom bands of the digital watch may
be changed by clicking on the top or bottom sections of the band
or by pressing F7 for the top band, or F8 for the bottom band.
A series of colors may be cycled through.
TIME ACTIVITIES (F1-F4)
There are four different activities which involve setting one
of the two clocks to a specified time. Select an activity by
clicking on the appropriate icon or pressing the corresponding
function key (F1-F4). The number of correct answers for all
activities is maintained and displayed beside the bear in the
lower left corner of the screen. Selecting the "Say Time" icon
while in any of the four activities will always speak the time
displayed on the analog clock.
When you have set the clock to the time specified by one of the
four activities - click on the "OK" button, press the letter 'O',
or press the ENTER key. If you are not able to set the clock to
the correct time, click on the "Show Me" button, press the letter
'S', or press ESC and the clock will be updated to the correct
time for that activity.
SET ANALOG TO MATCH DIGITAL (F1)
In this activity a randomly selected time will be displayed
on the digital watch. The analog clock must be set to match
the time displayed on the digital watch. Move the hands of
the analog clock as described in the Analog Clock Operation
section. When the time on the analog clock matches the time
on the digital watch, activate the OK button and you will hear
a beep and the number of correct answers will be incremented
and displayed. You will then return to Free Play mode, where
you may select this or another activity.
SET DIGITAL TO MATCH ANALOG (F2)
In this activity a randomly selected time will be displayed
on the analog clock. The digital watch must be set to match
the time displayed on the analog clock. Set the digital watch
as described in the Digital Watch Operation section. When
the time on the digital watch matches the time on the analog
clock, activate the OK button and you will hear a beep and
the number of correct answers will be incremented and displayed.
You will then return to Free Play mode, where you may select this
or another activity.
SET ANALOG (F3)
In this activity a randomly selected time will be displayed
in words at the top of the screen. If speech capability is
not disabled, the time will also be spoken. The analog clock
must be set to match this time. For example - you may be asked
to set the time to "twenty five till eleven". Move the hands
of the analog clock as described in the Analog Clock Operation
section. When the time on the analog clock matches the spoken
time, activate the OK button and you will hear a beep and the
number of correct answers will be incremented and displayed.
You will then return to Free Play mode, where you may select
this or another activity.
ANALOG PLUS OR MINUS (F4)
In this activity a box will appear showing the current time.
You will be asked either - what the time will be in a given number
of hours and minutes, or what the time was a given number of
hours and minutes ago. For example - if the current time is
1:30 and you are asked what the time will be in 1 hour and 15
minutes, you would set the time on the analog clock to 2:45.
Move the hands of the analog clock as described in the Analog
Clock Operation section. When the time on the analog clock matches
the correct future or past time, activate the OK button and you
will hear a beep and the number of correct answers will be
incremented and displayed. You will then return to Free Play mode,
where you may select this or another activity.
Sound Blaster/Adlib or compatible versions of each of these
programs area available to registered users.
=========================================================================
T A L K I N G N U M B E R M A C H I N E
"Talking Number Machine" is a shareware program for children
ages 5 to 10 (approximately). A description of this program
follows. All registered users of "Talking Time Tutor" will
receive a free copy of the registered version of "Talking
Number Machine".
=========================================================================
The inspiration for "Talking Number Machine" (TNUM) came from my
daughter Lisa, age 7. From the time she learned to read, she was
continually asking me, "Mom, what's this number?". At the time she
could not recognize numbers over about 999. After working with the
"Talking Number Machine" she is comfortable with numbers up to the
trillions. TNUM is designed to help children recognize, say, and
write numbers from 1 to 9,999,999,999,999. TNUM uses high quality
digitized speech to say the numbers which appear on the screen.
Mouse and/or keyboard commands may be used. The program includes
the following activities:
Number Machine - Click on the Number Machine and the machine will
produce an interesting fact containing a large number. The fact
will be displayed in a frame, with the number highlighted,
along with an accompanying picture. For example - "Americans
eat 50,000,000 hot dogs a day." They may then choose to have
the computer say the highlighted number, or have the computer
display that number in words. The user may also choose to
write the number in words by selecting from a list of number
words (no typing is required). Help is available to display
the next word if the user gets stuck. The registered version
of the program contains 175 number facts.
Enter any Number - The user may enter (calculator style) any number
up to 13 digits. They may then choose to have the computer say
that number or have the computer display that number in words.
The user may also choose to write the number in words by selecting
from a list of number words (no typing is required).
Enter the Written Number - The computer will "think" of a large
number and display that number in words, for example - nine
million two hundred fifty one thousand three hundred seventy
two. The user must enter the digits to make that number. Help
is available to display the next digit if the user gets stuck.
Count By - TNUM can also help your child learn to count (by
increments of 1 to 10). If the user selects 2 the program will
begin counting by 2's - 2, 4, 6, 8, etc. until you decide to stop.
=========================================================================
P R E S C H O O L P A C K
=========================================================================
The colorful graphics, songs, and speech of Preschool Pack will
be sure to capture the attention of your preschooler. From the
main menu screen, which contains a cat which meows and winks when
clicked, to the bee which frowns when a mistake is made in the
matching game, you and your preschooler will appreciate the
careful design and attention to detail of Preschool Pack. Through
six different and entertaining activities your preschooler will learn
about counting, number recognition, the alphabet, colors, matching,
classifying, and memorizing his name, address, and telephone number.
The activities include: "Animal Homes", where animals must be placed
in their appropriate homes - either farm, forest, or circus. Most of
the animals have an accompanying animation and animal sound!
"Balloons", where the user must click on a color block matching
the color of a rising balloon before it pops; "Matching", a memory
game with an animated bee rewarding the user who locates all
matches; "Counting", where the user counts along with the computer
as a variety of colorful images, from dinosaurs to dolls, are
displayed; and "ABC's" where the user must find all letters which
match a displayed letter. "ABC's" uses speech to pronounce each
letter as it is selected. In the last activity the child will
learn to spell his name, as well as learning his address and
phone number. All activities are reinforced with cheerful music
and animation sequences.
=========================================================================
S O U N D S L I K E A . . .
=========================================================================
"Sounds Like A..." is a unique and entertaining game for children
ranging in age from approximately 1 1/2 to 7 years of age. The
program uses colorful graphics and a variety of high-quality sounds
ranging from a clock "ticking" to a dog "barking". In the first of
two games, the child must find the picture which matches a sound.
Your child may hear, for example, a cow "mooing". He/she will then
click on a square containing the picture of a cow. A game consists
of 12 sound/picture pairs. As each picture is matched with the
accompanying sound, parts of a larger underlying picture are revealed.
The second game is a matching or memory game with a slight twist. The
child must match a picture with the appropriate sound. For example, if
the child clicks on a block revealing a picture of a donkey, he must
find the block which contains the "Hee Haw" sound in order to make a
match.
*** An enhanced version of Sounds Like A... is available for Sound
Blaster or Adlib systems that provides 36 MIDI songs in addition to
the sounds of the standard program. Your child will hear a song and
match that song to its corresponding picture. There are 12 children's
songs, 12 Bible songs, and 12 Christmas songs. Also included in this
version is a "tape player" where your child can play any of the sounds
or songs in the program.
=========================================================================
M S . P I G G Y B A N K
=========================================================================
Ms. Piggy Bank provides an effective and entertaining way for
children ages 6 to 10 to learn about money. Ms. Piggy Bank offers
6 different money activities, all using high quality speech and
graphics, with full mouse support. The simplest activity teaches
the names and values of coins and bills up to twenty dollars. Your
child will quickly learn the value of each coin as they try to
maneuver a piggy bank to catch falling coins. Your child will
learn, for example, that two quarters are equal to a half dollar
in the Money Equivalents activity. In the Total Money activity
your child will enter the total of the displayed coins and/or bills
on a cash register. The Select Money activity displays a total and
your child selects the coins and/or bills which add up to that total.
An entertaining board game for 1 or 2 players allows your child to
put his newly acquired skills to work, earning money and an
opportunity to visit the Toy Store where he can practice making a
purchase and counting out the amount of change received. The program
is easily configurable for children of various ages and skill levels.
=========================================================================
M A S T E R P I E C E M E N U
=========================================================================
Masterpiece Menu is a menu program designed specifically for children.
Even the youngest children will be able to run their own software
using Masterpiece Menu. The painter "paints" each program icon on
the easel. Click the easel or press ENTER to run the displayed
program. The large, colorful program icons are standard PCX files.
Setup is a breeze, simply press F10 to enter your child's program
information. You can even set up separate configurations so each
child can have his/her own menu. Masterpiece Menu runs in EGA or
VGA mode and includes a "screen saver", calendar, and animated clock.