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Home Edutainment Collection 4: Games & Extensions
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Aztech-HomeEdutainmentCollection-Vol4-3DGamesExtensions.iso
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wadgod
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wadgod30.txt
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1995-01-02
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10KB
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249 lines
Welcome to WADGOD 3.0
Ultimate Control Over DOOM!
By Chuck Agne
WADGOD is a front end for id Software's DOOM/DOOM II. It allows you to
launch WAD files automatically, specifying loaded games, warping, demos
and other features.
Several things drove me to write WADGOD: the pain of unzipping all
those great wads that are being written, reading the text file to see
what level to go to, fooling with the DOOM command line, then deleting
the wads, text files, etc. to keep things tidy, blah-blah-blah.
I also wanted to keep the wads in a different directory. Okay, I'm a
tidy freak. (Does "anal retentive" have a hyphen?)
WADGOD also lets you keep your WADs in space-saving files that have
been compressed using Phil Katz's PKZip 2.04g. You don't need to
unzip your files before running WADGOD! The program will find WAD,
LMP (demo) and TXT files in your zipped archive and list them. With
the exception of net and modem play (sorry, I have no way to test),
all DOOM command line options are supported. You need only click
to launch.
WADGOD will zip your WAD files for you, launch your favorite WAD map
editor, modify saved games and specify a text viewer, should you choose
not to use the one that's conveniently built-in. Version 3.0 brings with
it compatibility with DOOM II, user defined menuing for running external
programs, and more.
In fact, it's so easy to use, you don't even need documentation!
(How's THAT for a cop-out?) But for those who insist, here's how to
install WADGOD, and how the program works.
REQUIREMENTS:
I didn't worry too much about the size of WADGOD, figuring that if
you had enough memory to run DOOM you weren't going to sweat 200K of
either memory or disk space. There are, however, a few requirements:
You must be using a registered version of DOOM. If you aren't,
shame, shame, shame. You're probably going out later tonight to
rob candy from children - or maybe paper someone's house.
ANSI.SYS must be part of your CONFIG.SYS file
PKZIP/PKUNZIP 2.04 must be in your PATH
You must have a mouse with a mouse driver installed.
I'm also assuming that you're using a VGA monitor and hardware
able to support up to 50 lines on the screen. WADGOD uses the
50 line mode but resets to 25/43 lines should you desire.
UPDATING FROM PREVIOUS VERSIONS
Due to many changes made to the configuration file's structure, it's
best to start from scratch. This should be no big deal since it'll
take about 3 minutes to configure WADGOD.
The easiest way to install (whether you're a new user or not), is to
unzip the WGDG30.ZIP file into your DOOM directory and run the setup
program, "WGSETUP.BAT". This deletes your pre-existing WADGOD files
if they exist and gets you ready to go. (see below)
SETUP:
1. If you want to keep your wads (except for DOOM.WAD) in a
separate directory, first create that directory and move the
zipped wads into it. If you have some unzipped ones, don't worry,
WADGOD can help you zip them, just move them into the wad
directory now. For instance, my directory setup looks like this:
C:\FUN\DOOM\STUFF. STUFF is where all the wads are kept, all of
DOOM (including DOOM.WAD) is in the DOOM directory. If you want to
keep everything in your DOOM directory, that's okay, too.
NOTE: DO NOT ZIP DOOM.WAD OR DOOM2.WAD!
2. Place the contents of WDGD30.ZIP in your DOOM/DOOM II directory.
3. Type WGSETUP and press Enter. This batch file will delete any
older versions of WADGOD if they exist, and put some more WADGOD
files on your machine.
4. Enter WADGOD.BAT (or just WADGOD) at the DOS prompt. Make
sure you enter WADGOD and NOT WG3.EXE or things will get a little
confused.
5. You'll be told that WADGOD can't find a configuration file.
That's okay, Just click on Utilities and then Configure on the menu
bar and fill in the blanks. If you want to use an external text
viewer or map editor be sure to include the full path if they aren't
in the DOOM directory.
6. Enter all Path names WITHOUT a trailing "\".
7. Be sure to save your configuration right away.
RUNNING WADGOD:
Everything is pretty self-explanatory once you get started. The
interface is point-and-shoot (just like DOOM). No help is included
due primarily to my getting too tired to continue. You'll notice that
when you select a file for unzipping it puts the WAD, LMP, and text
files in the proper places. Just play around for a while, you'll
figure it out, no sweat. Select the things you want with the mouse
by double-clicking, click on LAUNCH and have at it.
Also, WADGOD consists of several files:
FILE_ID.DIZ brief description
WGSETUP.BAT the Setup batch file
WADGOD.BAT gets WADGOD started
WG3.EXE main program
WADGOD30.TXT this file
_WADGOD_.BAT finishes off the program
WADGOD3.CFG the configuration file
The last two files are created when you first run WADGOD. Don't delete them,
especially WADGOD.CFG.
Once in WADGOD, there will be a window listing all the ZIP files in the
directory. UnZipped wads won't appear, so if you need to, select
Utilities/Zip Files from the menu and zip up the wads. I find it most
convenient to just keep everything in the zipped form the wad is
distributed in.
Caution: There are some wads in distribution that require other related
wads to be present in the DOOM directory but not actually named in the
command line that you (or WADGOD) start DOOM with. "ALIEN" is a good
example of this. At present, what WADGOD unzips, it tries to load. Those
few wads of this type will need to have the resident (but non-loaded) wad
present in its unzipped state - sorry, but it ain't no big deal. The only
one I know of that requires this kind of thing is ALIEN.
NEW IN VERSION 3.0
User Defined Menu:
When you configure, you'll see a button labeled "Menu". Pressing that
button gives you the option of entering up to 3 different programs to
run from WADGOD. There is a place for both the menu name you wish to
use as well as the DOS command line needed to execute the program. If
you want to have a "hot key" tied to the menu item, precede the hot key
letter with the '&' symbol. For example, entering "&Play CD" (without
the quotes) allows you to simply press <Alt> P to execute the menu item.
When you are through, save the configuration, exit WADGOD to DOS and
then re-enter WADGOD. This loads in the new configuration data.
Now when you select the Utilities menu, you'll see new items to choose.
These are the programs you entered. Choosing them causes the selected
program to be run, returning to WADGOD when it is through.
Caution: Programs bigger that 200K may not run due to memory
restrictions.
Suggestion: If you have cd-rom, create a menu item which will launch
your CD player. Put in your latest Metallica disk and crank it up. Now
return to WADGOD and start up DOOM with [X] No Music selected. I have
tried this with both Frank Sinatra and the Carpenter's greatest hits.
*very* wierd!
DOOM II Compatibility:
Be sure to select either DOOM or DOOM II in the Configuration screen.
The SuperShotgun will be activated for game editing when WADGOD has been
configured for DOOM II.
Spin Control:
No, this is neither an aerobatic maneuver or the latest in political
campaign hanky-panky. Fire up the Edit Game window and notice those
little up and down arrows. Now you can change the contents of the
box next to it with your mouse's left button. Pressing a shift key
and the mouse button increases the speed.
NEW IN VERSION 2:
Game Editor: Pretty straightforward. Turns out that DOOM accepts higher
values for most stuff than id lets you have. For the totally exasperated,
there is a Go Crazy button which gives you lots of everything (except
invisibility... Don't worry, though, with all that firepower, health,
armor, etc., you'll WANT those suckers to see you!)
AutoWarp: When activated, automatically determines the Episode/Mission of
the chosen wad and sets you up to warp there. One note, however. AutoWarp
looks for the wad's Episode/Mission info but some wads, like those
dealing strictly dealing with sound, etc. (i.e., non-level wads) don't
have such info. At least as for as I know. With AutoWarp activated, such
wads will cause WADGOD to report an error. No harm done, though, just
tell it to continue and all will be well.
Multi-Launch: You can now launch with several wads selected.
Level Editor: Edit the Episode/Mission of a wad. Handy if you're fond
of Multi-Launch.
OTHER STUFF:
I've tried to include most things I thought would be useful but would
welcome any comments concerning problems/improvements (heck, even
praise).
Mail can be addressed to:
Internet: chucka@kaiwan.com
Compuserve: 73006,1610
AOL: chucka
I tend to be on the 'net more than the other two. Responses to mail
sent via AOL may take a while 'cause I have a heck of a time getting
on.
Special thanks to Dwight Silverman for his incessant prodding, clever
ideas, selfless testing, the name, all the hype in the introduction and
general support. For those of you who live in the Houston area, be sure
to catch his computer column in the Houston Chronicle.
Oh yeah, like most defendants in high profile Los Angeles court cases
(Rodney King, the cops, the guys who trashed Reginald Denny, the Menendez
Bros., etc.), I am not responsible for anything that I do - that includes
anything that happens as a result of using this program.
This was freeware, but the time has come to pay the piper. But the piper is
not asking for much. If you like WADGOD, please send $5:
Chuck Agne
67 La Perla
Foothill Ranch, CA 92610
All contributions will be placed in the Aaron Agne College Fund, Class of 2013.
Please feel free to distribute it, but only in it's
original Zipped state and with all/only the files noted above.
DOOM is a trademark of id Software.
PKZIP is a trademark of PKWARE, Inc.
WADGOD: Copyright 1994 by Chuck Agne - the name, the code, etc. is mine.