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Home Edutainment Collection 4: Games & Extensions
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Aztech-HomeEdutainmentCollection-Vol4-3DGamesExtensions.iso
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dck
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readme.now
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1994-08-01
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193 lines
---------------------------------------------------------------------------
DOOM Construction Kit Ben Morris
Release Version 1.0 Zerius Development
bmorris@amtsgi.bc.ca
---------------------------------------------------------------------------
Introduction
---------------
Thanks for trying DCK! Sorry for the late release, but I got a lot of
ideas and suggestions that I just HAD to put in. =) This version has been
running very stable for about three weeks, so it's about time I released
it. Here you go !
Legal Stuff
--------------
Please note the following:
DOOM is a trademark of id Software.
DCK is NOT an id Software product, nor is Zerius Development in any way
affiliated with id Software.
id Software will NOT provide any support for DCK for this reason; please do
not contact them regarding DCK. Instead, contact me at the email address
above.
DCK will not work on the Shareware version of DOOM at id Software's public
request.
You may not distribute any part / whole of this version of DCK.
DCK is a trademark of Zerius Development.
What kind of feedback I'd like
---------------------------------
Pretty much anything! If there's something about the program that you think
should be improved, removed or added, please send me some email describing in
detail what you'd like to see and if possible, the best way to do it.
Bug reports are extremely important; please don't hesitate to write about
every little thing you find wrong (wrong: inconsistencies in the program's
design, cosmetic or otherwise), and certainly anything that makes the program
screw up (screw up: crash, put garbage on the screen, display incorrect
information.)
I'll try to answer every piece of mail that I get.
"Registration"
-----------------
Although I'm not going to officially charge anything for DCK, any amount of
money in the $20-30 range is appreciated and I'll even send you an update (or
two or three :) if you send over $25. Please make all cheques / money orders
payable to:
Ben Morris
2232 Tashy Place
Victoria, BC
Canada V8N 4R6
How to use DCK
-----------------
First of all, you'll need a mouse. I considered implementing keyboard
mouse-emulation, but there was just so much more I could do with the mouse.
Let me know what you think.
DCK will not run on anything less than a 386.
But then, neither will DOOM. :)
I *STRONGLY* suggest reading at least the last two chapters of the docs (about
5 pages for both chapters, currently.) It'll explain a lot.
The following files are included with the release:
README.NOW │ This file.
REVISION.DOC │ Revision (update) documentation. Details each change
│ between releases. DO read this. :)
DCK.TXT │ Documentation for DCK. This file is a butt-ugly text
│ only print file of the MS-Word docs, but it's all I could
│ come up with in an hour or two. The REAL text docs will
│ look a lot better, I promise.
VGA256.BGI │ Required. DCK uses this to display textures.
DCK.CFG │ Required. DCK's configuration file. Go through this with
│ a text editor and check it out! DCK should work fine
│ without changing it, though.
DCK.ADF │ Required. DCK "Automation Definition File." Defines
│ defaults for different texture motifs (styles), sector
│ objects, and will include other automated features
│ in the future.
DCKADF.EXE │ Required. Produces DCK.AD from DCK.ADF (see above.)
DCK.FNT │ DCK font file.
DCK.HLP │ Required. DCK help file (used by DCK.)
DCK.EXE │ DCK. Run DCK /? for a list of command-line parameters.
What don't work and what I know don't work
---------------------------------------------
- There is ONE most annoying bug that I can't track down. If you see a bunch
of white and black bars (or similar junk) on the status bar, there it is. I
don't know WHY it happens, but it actually doesn't seem to affect system
stability. (ie: it's a graphics problem and nothing else.) Note: I reported
in the last README.NOW that you should "reboot your computer" after
encountering this bug. However, I've never found that it crashes the
system, so .. (yes, I'm paranoid.)
- The cursor-size toggle doesn't work. It did at one point, and it will
again. I'll be back.
- External textures don't work yet. The only place DCK will find textures is
DOOM.WAD.
Just a few other things (Qs and As)
--------------------------------------
Q: Where's the @(*#!@(# key reference?
A: Press F1. =)
Q: Will DCK be available in a protected mode version?
A: Yes! I'm working on DPMI mouse support (GRRRR) at the moment. As soon
as this is done, I'll be releasing a version that runs in protected mode.
And finally...
-----------------
Thanks very much for taking the time to check out DCK. I hope, with your
help, to make DCK the best map editor around!
-- Ben
Technical Information
------------------------
Development system --
Gateway 2000 486dx2/66 VLB
CrystalScan 1776 LE monitor
ATI Ultra Pro-VLB
Gravis Ultrasound (man, I wish this didn't crash DOOM)
340 meg and 120 meg HDD
8 megs RAM
Tested on --
AST Bravo 386sx/16
ALR 386dx/40
Gateway 2000 Pentium/60 PCI
Gateway 2000 486dx/33
All test systems had at least a 256k VGA card, a mouse, a color
monitor, and 500k of free memory. DCK was tested with a variety
of memory managers, including QEMM, Windows and HIMEM.SYS.
Compiled with --
Borland C++ v4.02 (C compile, 386 instructions enabled)
TLINK v6.2
Libraries used --
Standard graphics (BGI) and C libraries.
Code information --
22,000 lines (including comments)
34 modules
Other programs used --
Icons/Font/Logo: DeluxePaint ][ Enhanced
History --
Conceived and commenced work on May 1st, 1994. Pre-beta released
June 10th.
Author --
All code designed and written by Ben Morris.
Alpha testing and lots of ideas from James Atchison.