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Supremacy 2
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Automation
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A_438.ST
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SORRY.DOC
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1987-04-22
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*********************
* Computer SORRY! *
* version 1.5 *
*********************
-----------------------
RULES AND INSTRUCTIONS.
-----------------------
1. OBJECT OF THE GAME:
The first player who moves all 4 of his tokens from his START position
to his HOME position, according to the rules, wins.
2. TO START:
Red plays first. Cards are turned over by clicking either mouse button.
A player may start a token into play on the draw of a One, Two, or
Sorry card.(An opponent must have at least one token out of start for
the Sorry card to be active.) When a card has been drawn, all possible
options will be displayed in the message window, and appropriate icons
will appear in the button box. Instructions for each card are also
printed on the card themselves, but not all options are available in
all situations. Cards that have "special" characteristics are... One,
Two, Four, Seven, Ten, Eleven and Sorry. Play continues from right to
left(RED/BLUE/YELLOW/GREEN).
3. ENTRY OF PIECES:
On the draw of a One, a token can be moved from START. This token will
be placed on the small circle directly outside the player's START.
Similarly, on the draw of a Two, a piece is placed on the same entry
square, but with a two, the player may click for another card. No piece
may occupy the same board square. If this occurs the token will be sent
back to the START square regardless of whether this is an opponent's
piece or one of the player's own..
4. MOVING PIECES:
Once tokens have been entered they ar moved forward in the direction of
the arrows on the board, unless otherwise directed by the cards. Pieces
may pass each other regardless of color. Once again pieces of the same
or different color MAY NOT occupy the same space. If no move is possible
the turn is forfeit. However a player MUST complete any possible moves
whether or not it is to his advantage. When a move ends on an occupied
square, the resident token is sent back to start. A player may move only
one piece per turn(except with a Two or Seven).
5. SORRY:
When a player draws a Sorry card he may chose via the select-o-matic, an
opponent's piece to send back to Start, replacing it with his own token
providing that the opponent's piece is not in it's Safety Zone, and that
the player has a man in START to initiate the move.
6. SLIDES:
A piece which lands on the triangle of a slide of a colour OTHER THAN
HIS OWN slides directly to the round end of that slide. all tokens of
it's own or any othe color that occupy spaces on that slide will be
sent back to their respective STARTs. Pieces DONOT slide on their own
colour.
7. DIAMOND SQUARES:
No piece moves forward ove a diamond square of it's own colour. However,
a player may move BACKWARDS over his diamond square(providing a Four
or Ten has been drawn) or by replacing an opponent's piece with a Sorry
or an Eleven.
8. MOVING BACKWARDS:
A player MUST use a Four or MAY use a Ten to move backwards. Any piece
that has succesfully moved backwards at least two squares from his START
may move that piece on a subsequent turn into the Safety Zone without
having to go around the board. No piece may move backwards directly into
the Safety Zone.
9. SPLIT "7" MOVE:
No player may use the "split move" of a seven to start a man, however
this move may be split to send an opponent back to START, or to bring a
player's token home. The move MUST be split between 2 pieces.
10 SAFETY ZONES:
Pieces may only enter Safety Zones of their own colour. All other rules
apply, even if this sends the piece back out of the Zone. Although the
Safety Zone protects a player from the wrath of his opponents, he may
still, as always, send his own pieces back to START by landing on them!
11 HOME:
A player may enter HOME only by exact count. If a card exceeds the
number of squares needed to go HOME, the token will "bounce" the
remaining move count.
12 PLAYMODES:
In One player mode(version 3.0 or higher), one player plays against
the computer. In two player mode Red plays Yellow. In three Player
mode, Red, Blue and Yellow Play. All colors play in Four Player Mode.
In Team Play Mode(version 2.5 or higher) Red is always Yellow's partner
and Green is always Blue's. (See rules included with the update versions
for further information.)
13 THE SELECT-O-MATIC
Select-o-Matic is a combination card display, message display, and
button box. All action in the game is controlled from this area. Simply
click on the appropriate button in answer to the prompts appearing in
the message display. Note that versions 1.0 and 1.5 do not allow you
to confirm your move, so be sure to pay attention to what you are
clicking.