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- PD Action
- -~-~-~-~-
-
- After last month's insight to the wonderful world of Public Domian, this month I
- shall be reviewing some software. This includes games and 2 'other' disk
- magazines.
-
- If you have written a new piece of software then send it in for review, it
- doesn't have to be a game, we review all kinds of software. If it's really good
- we may even put it on the coverdisk if it's good enough!
-
- All PD software reviewed is available from all good PDLS's. If you are unsure of
- what PD Library to use then why not contact a few and request a catalogue? There
- is a comprehensive round up of all the PDL's that I know of that are in
- existance listed in the Great PDL Roundup.
-
- Next month, we shall have screen shots from the programs that we review. You
- will be able to view these from the doc displayer. Pretty nifty huh? But that's
- next month so you'll have to wait!
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Reviewed this issue :
-
-
- Multi Player Pakman - By Tony Greenwood
-
- Silly Reels - By Silly Software
-
- Power Diskzene - Edited by James L. Matthews
-
- STOSSER Diskzene - Edited by Bob Goodfellow
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Multiplayer Pakman - Reviewed
- ^~^~^~^~^~^~^^~^~^~^~^~^~^~^~
-
- This excellent STOS written pacman variant is simply brilliant fun for one or
- two players. The actual game takes place in a large scrolling maze, using the
- world command from the missing link extension.
-
- Two maps are shown on screen, one for each player (the computer plays as the
- other person on a one player game, of course!). The speed that the game runs at
- is excellent, even with the 2 maps shown simultaneously there is no noticable
- slowdown at all.
-
- Each level has a long time limit and if you are not dead then you go onto the
- next. After each level, you are given a breakdown of how many points etc both
- you and your opponant scored.
-
- On each level, the maze is filled with the usual yellow dots and some other
- bonuses. They range from the good (extra life, bonus points, steal a life from
- opponant etc) to the bad (lose a life, lose points, invert joystick movements
- etc).
-
- The ingame sounds are good although a little sparse. Graphics are functional but
- good enough for the type of game.
-
- The gameplay is excellent and the two player option really does add to the
- exitement as you try to beat eachother.
-
- All in all, a good example of what STOS is capable of although it doesn't push
- STOS to the maximum. A great variant of the original pacman theme anyway!
-
- Score : 8/10
-
-
-
- Silly Reels - Reviewed
- ^~^~^~^~^~^~^~^^~^~^~^
-
- Ah yes, the fruit machine theme. I'm not really a fan of computerised fruit
- machine games. I don't see the point of them. As you would expect then, I didn't
- like this game.
-
- It has the usual gamble, collect and hold functions, but is lacking a nudge
- function. Why? It would have improved the game alot more.
-
- The one thing I liked about the game were the ingame graphics. They were top
- rate.
-
- There seemed to be little point to the game with the only goal to get as much
- money back out from the set amount of money you can put in. You get given far
- too much dosh to start with and to get rid of it all can take ages, between 30
- mins and 90 mins! I've only actaully completed a whole game once, and that's
- enough. It just takes so long, the gameplay gets boring and repetitive.
-
- There are no in game sound effect either, just a 'blippy' chip tune playing
- continuosly in the background, which as you may have guessed gets very annoying
- when you have to play the game for so long.
-
- I'm not knocking the game, it's just I don't see what the point of making a
- fruit machine that adds nothing to the tens already available.
-
- I was hoping that the game would have some kind of sub game built-in like the
- more renctly released arcade machines, with the sub-game based on what the
- outcome is on each spin of the reels. Any coders fancy taking up the challenge?
-
- Score : 4/10
-
-
-
- STOSSER Diskzene - Reviewed
- ^~^~^~^~^~^~^~^~^^~^~^~^~^~
-
- STOSSER is a 100% STOS related programming diskzene. All it's articles are
- intended to help you learn how to improve your programming skills and
- techniques, with some tutorials aswell.
-
- Now at it's 21st issue, the zene is released on the 20th of each month.
-
- STOSSER has recently changed ownership from it's founder Tony Greenwood and the
- editor Keefy Dunn to Bob Goodfellow. Issue 18 was going to be the last ever
- STOSSER due to poor contributions but Bob raised it from the dead and took the
- reigns for issue 19. STOSSER is public domain and therefore can be freely
- copied.
-
- The shell now has tracker music playing on interupt but as you would expect,
- this slows it down to a crawl. Thankfully you can turn the music off and this
- speeds up all the operations. The doc displayer is very fast and effective (when
- the music is turned off!).
-
- All the text files have been packed (as is the norm. now for diskzene's) with
- atomic so that more data can be fitted onto the disk.
-
- Apart from the text files on disk, there is also a giveaways folder. In here are
- routines for you to canibalise into your own programs.
-
- Bob also has a problem page where all your STOS problems ARE solved. Bob is very
- knoledgable and will attempt to answer any question thrown at him!
-
- The 'zene has a generally friendly atmosphere and I would highly recommened it
- to amateurs and advanced STOS programmers alike.
-
- Score : 10/10
-
-
-
- Power Diskzene - Reviewed
- ^~^~^~^~^^~^~^~^~^~^~^~^~
-
- This is a general ST 'zene with a balance between serious stuff, non-computer
- related material, homour and sometimes downright sillyness!
-
- Having just celebrated it's second birthday with it's 24th issue, the 'zene has
- has just been changed. Instead of being monthly, Power is now bi-monthly. Issue
- 25 is out on the 1st of March and each issue every two months there after.
-
- The mix and range of articles is good, with not too much or too little of any
- one thing.
-
- Power is very similar to Fusion in a lot of ways as Power was one of the
- existing zenes that inspired me to create my own. (Although now I hope that
- Fusion has it's own individuality.)
-
- The zene has recently (issue 23) had a new shell implemented and it is much
- faster and vastly improved on the previous one.
-
- Power is shareware, with registration £1.25 per issue.
-
- The 'zene is Edited by James Matthews and to recieve a copy of Power, send a
- Self Stamped Addressed Envelope and a disk to :-
-
- Power Diskzene, 3 Salisbury Road, Maidstone, Kent, ME14 2TY
-
- Don't forget to mention Fusion when writing to James! We're going to have an
- interview with James soon, so look out for that.
-
- Score : 9/10
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