home *** CD-ROM | disk | FTP | other *** search
MS Developer Studio Project | 1998-11-26 | 9.7 KB | 498 lines |
- # Microsoft Developer Studio Project File - Name="ddexam" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 5.00
- # ** DO NOT EDIT **
-
- # TARGTYPE "Win32 (x86) Application" 0x0101
-
- CFG=ddexam - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "w2000.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "w2000.mak" CFG="ddexam - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "ddexam - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "ddexam - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
-
- # Begin Project
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
-
- !IF "$(CFG)" == "ddexam - Win32 Release"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
- # ADD BASE RSC /l 0x419 /d "NDEBUG"
- # ADD RSC /l 0x419 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
-
- !ELSEIF "$(CFG)" == "ddexam - Win32 Debug"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 1
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
- # ADD BASE RSC /l 0x419 /d "_DEBUG"
- # ADD RSC /l 0x419 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # SUBTRACT BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-
- !ENDIF
-
- # Begin Target
-
- # Name "ddexam - Win32 Release"
- # Name "ddexam - Win32 Debug"
- # Begin Group "┘εß ε≈i φσ ∞≤δ δε"
-
- # PROP Default_Filter ""
- # Begin Source File
-
- SOURCE=.\Ddini.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Dplay.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\event.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Lines.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Lines.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\menu.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\menu.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\mgraph.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\mode.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\MoveToXY.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Resfile.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Resource.h
- # End Source File
- # End Group
- # Begin Group "Headers"
-
- # PROP Default_Filter ""
- # Begin Source File
-
- SOURCE=.\AntiBug.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Dpchat.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Dplobby.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\fog.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Multipl.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Nucl.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Resfile.h
- # End Source File
- # End Group
- # Begin Group "datas"
-
- # PROP Default_Filter ""
- # Begin Source File
-
- SOURCE=.\Nres.dat
- # End Source File
- # Begin Source File
-
- SOURCE=.\Orcs.nds
- # End Source File
- # Begin Source File
-
- SOURCE=.\Orcs.scr
- # End Source File
- # Begin Source File
-
- SOURCE=.\Peoples.nds
- # End Source File
- # Begin Source File
-
- SOURCE=.\SoundList.txt
- # End Source File
- # Begin Source File
-
- SOURCE=.\Weapon.nds
- # End Source File
- # End Group
- # Begin Source File
-
- SOURCE=.\3DSurf.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\3DSurf.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\AntiBug.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Build.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Cdirsnd.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Cdirsnd.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Crowd.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Cwave.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Cwave.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Ddini.cpp
- # End Source File
- # Begin Source File
-
- SOURCE="C:\Program Files\DevStudio\Vc\Lib\Ddraw.lib"
- # End Source File
- # Begin Source File
-
- SOURCE=.\Default.ai
- # End Source File
- # Begin Source File
-
- SOURCE=.\Development.txt
- # End Source File
- # Begin Source File
-
- SOURCE=.\Dialogs.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Dialogs.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\dplayx.lib
- # End Source File
- # Begin Source File
-
- SOURCE=.\dsound.lib
- # End Source File
- # Begin Source File
-
- SOURCE=.\Fastdraw.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Fastdraw.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Find.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\FlyObj.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\FlyObj.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\fog.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Fonts.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\GameSound.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\GSound.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\GVClass.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\help.txt
- # End Source File
- # Begin Source File
-
- SOURCE=.\Hint.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Icon.ico
- # End Source File
- # Begin Source File
-
- SOURCE=.\Icons.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Info.dat
- # End Source File
- # Begin Source File
-
- SOURCE=.\Interface.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Legion.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\LoadSave.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\mapa.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\MapDiscr.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\MapEdit.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\MapEdit.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Megapolis.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Megapolis.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\mode.dat
- # End Source File
- # Begin Source File
-
- SOURCE=.\mouse.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Mouse_X.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\MousZone.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\MPlayer.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Multi.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Nation.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Nature.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Nature.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Navorots.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Nuclear.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Select.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\SelProp.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Strange.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Strange.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\stRecog.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\tcomp.TXT
- # End Source File
- # Begin Source File
-
- SOURCE=.\TopZones.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\TopZones.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Transp.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Upgrade.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Upgrade.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Video.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Video.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Wall.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\walls.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\walls.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\War2000.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Water.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Water_AI.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Weapon.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\WeaponID.h
- # End Source File
- # Begin Source File
-
- SOURCE="C:\Program Files\DevStudio\Vc\Lib\Winmm.lib"
- # End Source File
- # End Target
- # End Project
-