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C/C++ Source or Header  |  1997-07-14  |  67KB  |  1,711 lines

  1. /*==========================================================================;
  2.  *
  3.  *  Copyright (C) 1994-1997 Microsoft Corporation.  All Rights Reserved.
  4.  *
  5.  *  File:       dplay.h
  6.  *  Content:    DirectPlay include file
  7.  *
  8.  ***************************************************************************/
  9.  
  10. #ifndef __DPLAY_INCLUDED__
  11. #define __DPLAY_INCLUDED__
  12.  
  13. #include <ole2.h>       // for DECLARE_INTERFACE and HRESULT
  14.  
  15. #define _FACDP  0x877
  16. #define MAKE_DPHRESULT( code )    MAKE_HRESULT( 1, _FACDP, code )
  17.  
  18. #ifdef __cplusplus
  19. extern "C" {
  20. #endif
  21.  
  22. /*
  23.  * GUIDS used by DirectPlay objects
  24.  */
  25. DEFINE_GUID(IID_IDirectPlay2, 0x2b74f7c0, 0x9154, 0x11cf, 0xa9, 0xcd, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3);
  26. DEFINE_GUID(IID_IDirectPlay2A,0x9d460580, 0xa822, 0x11cf, 0x96, 0xc, 0x0, 0x80, 0xc7, 0x53, 0x4e, 0x82);
  27.  
  28. DEFINE_GUID(IID_IDirectPlay3, 0x133efe40, 0x32dc, 0x11d0, 0x9c, 0xfb, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
  29. DEFINE_GUID(IID_IDirectPlay3A,0x133efe41, 0x32dc, 0x11d0, 0x9c, 0xfb, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
  30.  
  31. // {D1EB6D20-8923-11d0-9D97-00A0C90A43CB}
  32. DEFINE_GUID(CLSID_DirectPlay,0xd1eb6d20, 0x8923, 0x11d0, 0x9d, 0x97, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
  33.  
  34. /*
  35.  * GUIDS used by Service Providers shipped with DirectPlay
  36.  * Use these to identify Service Provider returned by EnumConnections
  37.  */
  38.  
  39. // GUID for IPX service provider
  40. // {685BC400-9D2C-11cf-A9CD-00AA006886E3}
  41. DEFINE_GUID(DPSPGUID_IPX, 
  42. 0x685bc400, 0x9d2c, 0x11cf, 0xa9, 0xcd, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3);
  43.  
  44. // GUID for TCP/IP service provider
  45. // 36E95EE0-8577-11cf-960C-0080C7534E82
  46. DEFINE_GUID(DPSPGUID_TCPIP,
  47. 0x36E95EE0, 0x8577, 0x11cf, 0x96, 0xc, 0x0, 0x80, 0xc7, 0x53, 0x4e, 0x82);
  48.  
  49. // GUID for Serial service provider
  50. // {0F1D6860-88D9-11cf-9C4E-00A0C905425E}
  51. DEFINE_GUID(DPSPGUID_SERIAL,                        
  52. 0xf1d6860, 0x88d9, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
  53.  
  54. // GUID for Modem service provider
  55. // {44EAA760-CB68-11cf-9C4E-00A0C905425E}
  56. DEFINE_GUID(DPSPGUID_MODEM,
  57. 0x44eaa760, 0xcb68, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
  58.  
  59. /****************************************************************************
  60.  *
  61.  * DirectPlay Structures
  62.  *
  63.  * Various structures used to invoke DirectPlay.
  64.  *
  65.  ****************************************************************************/
  66.  
  67. #ifndef IDIRECTPLAY2_OR_GREATER
  68. typedef struct IDirectPlay        FAR *LPDIRECTPLAY;
  69. #else
  70. typedef struct IUnknown           FAR *LPDIRECTPLAY;
  71. #endif
  72.  
  73. typedef struct IDirectPlay2       FAR *LPDIRECTPLAY2;
  74. typedef struct IDirectPlay2       FAR *LPDIRECTPLAY2A;
  75. typedef struct IDirectPlay2       IDirectPlay2A;
  76.  
  77. typedef struct IDirectPlay3       FAR *LPDIRECTPLAY3;
  78. typedef struct IDirectPlay3       FAR *LPDIRECTPLAY3A;
  79. typedef struct IDirectPlay3       IDirectPlay3A;
  80.  
  81. /*
  82.  * DPID
  83.  * DirectPlay player and group ID
  84.  */
  85. typedef DWORD DPID, FAR *LPDPID;
  86.  
  87. /*
  88.  * DPID that system messages come from
  89.  */
  90. #define DPID_SYSMSG         0
  91.  
  92. /*
  93.  * DPID representing all players in the session
  94.  */
  95. #define DPID_ALLPLAYERS     0
  96.  
  97. /*
  98.  * DPID representing the server player
  99.  */
  100. #define DPID_SERVERPLAYER    1
  101.  
  102. /*
  103.  * The player ID is unknown (used with e.g. DPSESSION_NOMESSAGEID)
  104.  */
  105. #define DPID_UNKNOWN        0xFFFFFFFF
  106.  
  107. /*
  108.  * DPCAPS
  109.  * Used to obtain the capabilities of a DirectPlay object
  110.  */
  111. typedef struct
  112. {
  113.     DWORD dwSize;               // Size of structure, in bytes
  114.     DWORD dwFlags;              // DPCAPS_xxx flags
  115.     DWORD dwMaxBufferSize;      // Maximum message size, in bytes,  for this service provider
  116.     DWORD dwMaxQueueSize;       // Obsolete. 
  117.     DWORD dwMaxPlayers;         // Maximum players/groups (local + remote)
  118.     DWORD dwHundredBaud;        // Bandwidth in 100 bits per second units; 
  119.                                 // i.e. 24 is 2400, 96 is 9600, etc.
  120.     DWORD dwLatency;            // Estimated latency; 0 = unknown
  121.     DWORD dwMaxLocalPlayers;    // Maximum # of locally created players allowed
  122.     DWORD dwHeaderLength;       // Maximum header length, in bytes, on messages
  123.                                 // added by the service provider
  124.     DWORD dwTimeout;            // Service provider's suggested timeout value
  125.                                 // This is how long DirectPlay will wait for 
  126.                                 // responses to system messages
  127. } DPCAPS, FAR *LPDPCAPS;
  128.  
  129. /*
  130.  * This DirectPlay object is the session host.  If the host exits the
  131.  * session, another application will become the host and receive a
  132.  * DPSYS_HOST system message.
  133.  */
  134. #define DPCAPS_ISHOST               0x00000002
  135.  
  136. /*
  137.  * The service provider bound to this DirectPlay object can optimize
  138.  * group messaging.
  139.  */
  140. #define DPCAPS_GROUPOPTIMIZED       0x00000008
  141.  
  142. /*
  143.  * The service provider bound to this DirectPlay object can optimize
  144.  * keep alives (see DPSESSION_KEEPALIVE)
  145.  */
  146. #define DPCAPS_KEEPALIVEOPTIMIZED   0x00000010
  147.  
  148. /*
  149.  * The service provider bound to this DirectPlay object can optimize
  150.  * guaranteed message delivery.
  151.  */
  152. #define DPCAPS_GUARANTEEDOPTIMIZED  0x00000020
  153.  
  154. /*
  155.  * This DirectPlay object supports guaranteed message delivery.
  156.  */
  157. #define DPCAPS_GUARANTEEDSUPPORTED  0x00000040
  158.  
  159. /*
  160.  * This DirectPlay object supports digital signing of messages.
  161.  */
  162. #define DPCAPS_SIGNINGSUPPORTED     0x00000080
  163.  
  164. /*
  165.  * This DirectPlay object supports encryption of messages.
  166.  */
  167. #define DPCAPS_ENCRYPTIONSUPPORTED  0x00000100
  168.  
  169.  
  170. /*
  171.  * DPSESSIONDESC2
  172.  * Used to describe the properties of a DirectPlay
  173.  * session instance
  174.  */
  175. typedef struct
  176. {
  177.     DWORD   dwSize;             // Size of structure
  178.     DWORD   dwFlags;            // DPSESSION_xxx flags
  179.     GUID    guidInstance;       // ID for the session instance
  180.     GUID    guidApplication;    // GUID of the DirectPlay application.
  181.                                 // GUID_NULL for all applications.
  182.     DWORD   dwMaxPlayers;       // Maximum # players allowed in session
  183.     DWORD   dwCurrentPlayers;   // Current # players in session (read only)
  184.     union
  185.     {                           // Name of the session
  186.         LPWSTR  lpszSessionName;    // Unicode
  187.         LPSTR   lpszSessionNameA;   // ANSI
  188.     };
  189.     union
  190.     {                           // Password of the session (optional)
  191.         LPWSTR  lpszPassword;       // Unicode
  192.         LPSTR   lpszPasswordA;      // ANSI
  193.     };
  194.     DWORD   dwReserved1;        // Reserved for future MS use.
  195.     DWORD   dwReserved2;
  196.     DWORD   dwUser1;            // For use by the application
  197.     DWORD   dwUser2;
  198.     DWORD   dwUser3;
  199.     DWORD   dwUser4;
  200. } DPSESSIONDESC2, FAR *LPDPSESSIONDESC2;
  201.  
  202. /*
  203.  * LPCDPSESSIONDESC2
  204.  * A constant pointer to DPSESSIONDESC2
  205.  */
  206. typedef const DPSESSIONDESC2 FAR *LPCDPSESSIONDESC2;
  207.  
  208. /*
  209.  * Applications cannot create new players in this session.
  210.  */
  211. #define DPSESSION_NEWPLAYERSDISABLED    0x00000001 
  212.  
  213. /*
  214.  * If the DirectPlay object that created the session, the host,
  215.  * quits, then the host will attempt to migrate to another
  216.  * DirectPlay object so that new players can continue to be created
  217.  * and new applications can join the session.
  218.  */
  219. #define DPSESSION_MIGRATEHOST           0x00000004
  220.  
  221. /*
  222.  * This flag tells DirectPlay not to set the idPlayerTo and idPlayerFrom 
  223.  * fields in player messages.  This cuts two DWORD's off the message 
  224.  * overhead.
  225.  */
  226. #define DPSESSION_NOMESSAGEID           0x00000008
  227.  
  228.  
  229. /*
  230.  * This flag tells DirectPlay to not allow any new applications to
  231.  * join the session.  Applications already in the session can still
  232.  * create new players.
  233.  */
  234. #define DPSESSION_JOINDISABLED          0x00000020
  235.  
  236. /*
  237.  * This flag tells DirectPlay to detect when remote players 
  238.  * exit abnormally (e.g. their computer or modem gets unplugged)
  239.  */
  240. #define DPSESSION_KEEPALIVE             0x00000040
  241.  
  242. /*
  243.  * This flag tells DirectPlay not to send a message to all players
  244.  * when a players remote data changes
  245.  */
  246. #define DPSESSION_NODATAMESSAGES        0x00000080
  247.  
  248. /*
  249.  * This flag indicates that the session belongs to a secure server
  250.  * and needs user authentication
  251.  */
  252. #define DPSESSION_SECURESERVER          0x00000100
  253.  
  254. /*
  255.  * This flag indicates that the session is private and requirs a password
  256.  * for EnumSessions as well as Open.
  257.  */
  258. #define DPSESSION_PRIVATE               0x00000200
  259.  
  260. /*
  261.  * This flag indicates that the session requires a password for joining.
  262.  */
  263. #define DPSESSION_PASSWORDREQUIRED      0x00000400
  264.  
  265. /*
  266.  * This flag tells DirectPlay to route all messages through the server
  267.  */
  268. #define DPSESSION_MULTICASTSERVER        0x00000800
  269.  
  270. /*
  271.  * This flag tells DirectPlay to only download information about the
  272.  * DPPLAYER_SERVERPLAYER.  
  273.  */
  274. #define DPSESSION_CLIENTSERVER            0x00001000
  275.  
  276. /*
  277.  * DPNAME
  278.  * Used to hold the name of a DirectPlay entity
  279.  * like a player or a group
  280.  */
  281. typedef struct 
  282. {
  283.     DWORD   dwSize;             // Size of structure
  284.     DWORD   dwFlags;            // Not used. Must be zero.
  285.     union
  286.     {                           // The short or friendly name
  287.         LPWSTR  lpszShortName;  // Unicode
  288.         LPSTR   lpszShortNameA; // ANSI
  289.     };
  290.     union
  291.     {                           // The long or formal name
  292.         LPWSTR  lpszLongName;   // Unicode
  293.         LPSTR   lpszLongNameA;  // ANSI
  294.     };
  295.  
  296. } DPNAME, FAR *LPDPNAME;
  297.  
  298. /*
  299.  * LPCDPNAME
  300.  * A constant pointer to DPNAME
  301.  */
  302. typedef const DPNAME FAR *LPCDPNAME;
  303.  
  304. /*
  305.  * DPCREDENTIALS
  306.  * Used to hold the user name and password of a DirectPlay user
  307.  */
  308. typedef struct 
  309. {
  310.     DWORD dwSize;               // Size of structure
  311.     DWORD dwFlags;              // Not used. Must be zero.
  312.     union
  313.     {                           // User name of the account
  314.         LPWSTR  lpszUsername;   // Unicode
  315.         LPSTR   lpszUsernameA;  // ANSI
  316.     };    
  317.     union
  318.     {                           // Password of the account
  319.         LPWSTR  lpszPassword;   // Unicode
  320.         LPSTR   lpszPasswordA;  // ANSI
  321.     };    
  322.     union
  323.     {                           // Domain name of the account
  324.         LPWSTR  lpszDomain;     // Unicode
  325.         LPSTR   lpszDomainA;    // ANSI
  326.     };    
  327. } DPCREDENTIALS, FAR *LPDPCREDENTIALS;
  328.  
  329. typedef const DPCREDENTIALS FAR *LPCDPCREDENTIALS;
  330.  
  331. /*
  332.  * DPSECURITYDESC
  333.  * Used to describe the security properties of a DirectPlay
  334.  * session instance
  335.  */
  336. typedef struct 
  337. {
  338.     DWORD dwSize;                   // Size of structure
  339.     DWORD dwFlags;                  // Not used. Must be zero.
  340.     union
  341.     {                               // SSPI provider name
  342.         LPWSTR  lpszSSPIProvider;   // Unicode
  343.         LPSTR   lpszSSPIProviderA;  // ANSI
  344.     };
  345.     union
  346.     {                               // CAPI provider name
  347.         LPWSTR lpszCAPIProvider;    // Unicode
  348.         LPSTR  lpszCAPIProviderA;   // ANSI
  349.     };
  350.     DWORD dwCAPIProviderType;       // Crypto Service Provider type
  351.     DWORD dwEncryptionAlgorithm;    // Encryption Algorithm type
  352. } DPSECURITYDESC, FAR *LPDPSECURITYDESC;
  353.  
  354. typedef const DPSECURITYDESC FAR *LPCDPSECURITYDESC;
  355.  
  356. /*
  357.  * DPACCOUNTDESC
  358.  * Used to describe a user membership account
  359.  */
  360. typedef struct 
  361. {
  362.     DWORD dwSize;                   // Size of structure
  363.     DWORD dwFlags;                  // Not used. Must be zero.
  364.     union
  365.     {                               // Account identifier
  366.         LPWSTR  lpszAccountID;      // Unicode
  367.         LPSTR   lpszAccountIDA;     // ANSI
  368.     };
  369. } DPACCOUNTDESC, FAR *LPDPACCOUNTDESC;
  370.  
  371. typedef const DPACCOUNTDESC FAR *LPCDPACCOUNTDESC;
  372.  
  373. /*
  374.  * LPCGUID
  375.  * A constant pointer to a guid
  376.  */
  377. typedef const GUID FAR *LPCGUID;
  378.  
  379. /*
  380.  * DPLCONNECTION
  381.  * Used to hold all in the informaion needed to connect
  382.  * an application to a session or create a session
  383.  */
  384. typedef struct
  385. {
  386.     DWORD               dwSize;             // Size of this structure
  387.     DWORD               dwFlags;            // Flags specific to this structure
  388.     LPDPSESSIONDESC2    lpSessionDesc;      // Pointer to session desc to use on connect
  389.     LPDPNAME            lpPlayerName;       // Pointer to Player name structure
  390.     GUID                guidSP;             // GUID of the DPlay SP to use
  391.     LPVOID              lpAddress;          // Address for service provider
  392.     DWORD               dwAddressSize;      // Size of address data
  393. } DPLCONNECTION, FAR *LPDPLCONNECTION;
  394.  
  395. /*
  396.  * LPCDPLCONNECTION
  397.  * A constant pointer to DPLCONNECTION
  398.  */
  399. typedef const DPLCONNECTION FAR *LPCDPLCONNECTION;
  400.  
  401. /*
  402.  * DPCHAT
  403.  * Used to hold the a DirectPlay chat message
  404.  */
  405. typedef struct
  406. {
  407.     DWORD               dwSize;
  408.     DWORD               dwFlags;
  409.     union
  410.     {                          // Message string
  411.         LPWSTR  lpszMessage;   // Unicode
  412.         LPSTR   lpszMessageA;  // ANSI
  413.     };    
  414. } DPCHAT, FAR * LPDPCHAT;
  415.  
  416. /****************************************************************************
  417.  *
  418.  * Prototypes for DirectPlay callback functions
  419.  *
  420.  ****************************************************************************/
  421.  
  422. /*
  423.  * Callback for IDirectPlay2::EnumSessions
  424.  */
  425. typedef BOOL (FAR PASCAL * LPDPENUMSESSIONSCALLBACK2)(
  426.     LPCDPSESSIONDESC2   lpThisSD,
  427.     LPDWORD             lpdwTimeOut,
  428.     DWORD               dwFlags,
  429.     LPVOID              lpContext );
  430.  
  431. /*
  432.  * This flag is set on the EnumSessions callback dwFlags parameter when
  433.  * the time out has occurred. There will be no session data for this 
  434.  * callback. If *lpdwTimeOut is set to a non-zero value and the 
  435.  * EnumSessionsCallback function returns TRUE then EnumSessions will 
  436.  * continue waiting until the next timeout occurs. Timeouts are in 
  437.  * milliseconds.
  438.  */
  439. #define DPESC_TIMEDOUT          0x00000001
  440.  
  441.  
  442. /*
  443.  * Callback for IDirectPlay2::EnumPlayers
  444.  *              IDirectPlay2::EnumGroups
  445.  *              IDirectPlay2::EnumGroupPlayers
  446.  */
  447. typedef BOOL (FAR PASCAL *LPDPENUMPLAYERSCALLBACK2)(
  448.     DPID            dpId,
  449.     DWORD           dwPlayerType,
  450.     LPCDPNAME       lpName,
  451.     DWORD           dwFlags,
  452.     LPVOID          lpContext );
  453.  
  454.  
  455. /*
  456.  * Unicode callback for DirectPlayEnumerate
  457.  * This callback prototype will be used if compiling
  458.  * for Unicode strings
  459.  */
  460. typedef BOOL (FAR PASCAL * LPDPENUMDPCALLBACK)(
  461.     LPGUID      lpguidSP,
  462.     LPWSTR      lpSPName,
  463.     DWORD       dwMajorVersion,
  464.     DWORD       dwMinorVersion,
  465.     LPVOID      lpContext);
  466.  
  467. /*
  468.  * ANSI callback for DirectPlayEnumerate
  469.  * This callback prototype will be used if compiling
  470.  * for ANSI strings
  471.  */
  472. typedef BOOL (FAR PASCAL * LPDPENUMDPCALLBACKA)(
  473.     LPGUID      lpguidSP,
  474.     LPSTR       lpSPName,
  475.     DWORD       dwMajorVersion,     
  476.     DWORD       dwMinorVersion,
  477.     LPVOID      lpContext);
  478.  
  479. /*
  480.  * Callback for IDirectPlay3(A)::EnumConnections
  481.  */
  482. typedef BOOL (FAR PASCAL * LPDPENUMCONNECTIONSCALLBACK)(
  483.     LPCGUID     lpguidSP,
  484.     LPVOID        lpConnection,
  485.     DWORD        dwConnectionSize,
  486.     LPCDPNAME   lpName,
  487.     DWORD         dwFlags,
  488.     LPVOID         lpContext);
  489.  
  490.  
  491. /*
  492.  * API's
  493.  */
  494.  
  495. #ifdef UNICODE
  496. #define DirectPlayEnumerate     DirectPlayEnumerateW
  497. #else
  498. #define DirectPlayEnumerate     DirectPlayEnumerateA
  499. #endif // UNICODE
  500.  
  501. extern HRESULT WINAPI DirectPlayEnumerateA( LPDPENUMDPCALLBACKA, LPVOID );
  502. extern HRESULT WINAPI DirectPlayEnumerateW( LPDPENUMDPCALLBACK, LPVOID );
  503. extern HRESULT WINAPI DirectPlayCreate( LPGUID lpGUID, LPDIRECTPLAY *lplpDP, IUnknown *pUnk);
  504.  
  505. /****************************************************************************
  506.  *
  507.  * IDirectPlay2 (and IDirectPlay2A) Interface
  508.  *
  509.  ****************************************************************************/
  510.  
  511. #undef INTERFACE
  512. #define INTERFACE IDirectPlay2
  513. DECLARE_INTERFACE_( IDirectPlay2, IUnknown )
  514. {
  515.     /*** IUnknown methods ***/
  516.     STDMETHOD(QueryInterface)       (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
  517.     STDMETHOD_(ULONG,AddRef)        (THIS)  PURE;
  518.     STDMETHOD_(ULONG,Release)       (THIS) PURE;
  519.     /*** IDirectPlay2 methods ***/
  520.     STDMETHOD(AddPlayerToGroup)     (THIS_ DPID, DPID) PURE;
  521.     STDMETHOD(Close)                (THIS) PURE;
  522.     STDMETHOD(CreateGroup)          (THIS_ LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE;
  523.     STDMETHOD(CreatePlayer)         (THIS_ LPDPID,LPDPNAME,HANDLE,LPVOID,DWORD,DWORD) PURE;
  524.     STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE;
  525.     STDMETHOD(DestroyGroup)         (THIS_ DPID) PURE;
  526.     STDMETHOD(DestroyPlayer)        (THIS_ DPID) PURE;
  527.     STDMETHOD(EnumGroupPlayers)     (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
  528.     STDMETHOD(EnumGroups)           (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
  529.     STDMETHOD(EnumPlayers)          (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
  530.     STDMETHOD(EnumSessions)         (THIS_ LPDPSESSIONDESC2,DWORD,LPDPENUMSESSIONSCALLBACK2,LPVOID,DWORD) PURE;
  531.     STDMETHOD(GetCaps)              (THIS_ LPDPCAPS,DWORD) PURE;
  532.     STDMETHOD(GetGroupData)         (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
  533.     STDMETHOD(GetGroupName)         (THIS_ DPID,LPVOID,LPDWORD) PURE;
  534.     STDMETHOD(GetMessageCount)      (THIS_ DPID, LPDWORD) PURE;
  535.     STDMETHOD(GetPlayerAddress)     (THIS_ DPID,LPVOID,LPDWORD) PURE;
  536.     STDMETHOD(GetPlayerCaps)        (THIS_ DPID,LPDPCAPS,DWORD) PURE;
  537.     STDMETHOD(GetPlayerData)        (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
  538.     STDMETHOD(GetPlayerName)        (THIS_ DPID,LPVOID,LPDWORD) PURE;
  539.     STDMETHOD(GetSessionDesc)       (THIS_ LPVOID,LPDWORD) PURE;
  540.     STDMETHOD(Initialize)           (THIS_ LPGUID) PURE;
  541.     STDMETHOD(Open)                 (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
  542.     STDMETHOD(Receive)              (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE;
  543.     STDMETHOD(Send)                 (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE;
  544.     STDMETHOD(SetGroupData)         (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
  545.     STDMETHOD(SetGroupName)         (THIS_ DPID,LPDPNAME,DWORD) PURE;
  546.     STDMETHOD(SetPlayerData)        (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
  547.     STDMETHOD(SetPlayerName)        (THIS_ DPID,LPDPNAME,DWORD) PURE;
  548.     STDMETHOD(SetSessionDesc)       (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
  549. };
  550.  
  551. /****************************************************************************
  552.  *
  553.  * IDirectPlay2 interface macros
  554.  *
  555.  ****************************************************************************/
  556.  
  557. #if !defined(__cplusplus) || defined(CINTERFACE)
  558.  
  559. #define IDirectPlay2_QueryInterface(p,a,b)          (p)->lpVtbl->QueryInterface(p,a,b)
  560. #define IDirectPlay2_AddRef(p)                      (p)->lpVtbl->AddRef(p)
  561. #define IDirectPlay2_Release(p)                     (p)->lpVtbl->Release(p)
  562. #define IDirectPlay2_AddPlayerToGroup(p,a,b)        (p)->lpVtbl->AddPlayerToGroup(p,a,b)
  563. #define IDirectPlay2_Close(p)                       (p)->lpVtbl->Close(p)
  564. #define IDirectPlay2_CreateGroup(p,a,b,c,d,e)       (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
  565. #define IDirectPlay2_CreatePlayer(p,a,b,c,d,e,f)    (p)->lpVtbl->CreatePlayer(p,a,b,c,d,e,f)
  566. #define IDirectPlay2_DeletePlayerFromGroup(p,a,b)   (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
  567. #define IDirectPlay2_DestroyGroup(p,a)              (p)->lpVtbl->DestroyGroup(p,a)
  568. #define IDirectPlay2_DestroyPlayer(p,a)             (p)->lpVtbl->DestroyPlayer(p,a)
  569. #define IDirectPlay2_EnumGroupPlayers(p,a,b,c,d,e)  (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d,e)
  570. #define IDirectPlay2_EnumGroups(p,a,b,c,d)          (p)->lpVtbl->EnumGroups(p,a,b,c,d)
  571. #define IDirectPlay2_EnumPlayers(p,a,b,c,d)         (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
  572. #define IDirectPlay2_EnumSessions(p,a,b,c,d,e)      (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
  573. #define IDirectPlay2_GetCaps(p,a,b)                 (p)->lpVtbl->GetCaps(p,a,b)
  574. #define IDirectPlay2_GetMessageCount(p,a,b)         (p)->lpVtbl->GetMessageCount(p,a,b)
  575. #define IDirectPlay2_GetGroupData(p,a,b,c,d)        (p)->lpVtbl->GetGroupData(p,a,b,c,d)
  576. #define IDirectPlay2_GetGroupName(p,a,b,c)          (p)->lpVtbl->GetGroupName(p,a,b,c)
  577. #define IDirectPlay2_GetPlayerAddress(p,a,b,c)      (p)->lpVtbl->GetPlayerAddress(p,a,b,c)
  578. #define IDirectPlay2_GetPlayerCaps(p,a,b,c)         (p)->lpVtbl->GetPlayerCaps(p,a,b,c)
  579. #define IDirectPlay2_GetPlayerData(p,a,b,c,d)       (p)->lpVtbl->GetPlayerData(p,a,b,c,d)
  580. #define IDirectPlay2_GetPlayerName(p,a,b,c)         (p)->lpVtbl->GetPlayerName(p,a,b,c)
  581. #define IDirectPlay2_GetSessionDesc(p,a,b)          (p)->lpVtbl->GetSessionDesc(p,a,b)
  582. #define IDirectPlay2_Initialize(p,a)                (p)->lpVtbl->Initialize(p,a)
  583. #define IDirectPlay2_Open(p,a,b)                    (p)->lpVtbl->Open(p,a,b)
  584. #define IDirectPlay2_Receive(p,a,b,c,d,e)           (p)->lpVtbl->Receive(p,a,b,c,d,e)
  585. #define IDirectPlay2_Send(p,a,b,c,d,e)              (p)->lpVtbl->Send(p,a,b,c,d,e)
  586. #define IDirectPlay2_SetGroupData(p,a,b,c,d)        (p)->lpVtbl->SetGroupData(p,a,b,c,d)
  587. #define IDirectPlay2_SetGroupName(p,a,b,c)          (p)->lpVtbl->SetGroupName(p,a,b,c)
  588. #define IDirectPlay2_SetPlayerData(p,a,b,c,d)       (p)->lpVtbl->SetPlayerData(p,a,b,c,d)
  589. #define IDirectPlay2_SetPlayerName(p,a,b,c)         (p)->lpVtbl->SetPlayerName(p,a,b,c)
  590. #define IDirectPlay2_SetSessionDesc(p,a,b)          (p)->lpVtbl->SetSessionDesc(p,a,b)
  591.  
  592. #else /* C++ */
  593.  
  594. #define IDirectPlay2_QueryInterface(p,a,b)          (p)->QueryInterface(a,b)
  595. #define IDirectPlay2_AddRef(p)                      (p)->AddRef()
  596. #define IDirectPlay2_Release(p)                     (p)->Release()
  597. #define IDirectPlay2_AddPlayerToGroup(p,a,b)        (p)->AddPlayerToGroup(a,b)
  598. #define IDirectPlay2_Close(p)                       (p)->Close()
  599. #define IDirectPlay2_CreateGroup(p,a,b,c,d,e)       (p)->CreateGroup(a,b,c,d,e)
  600. #define IDirectPlay2_CreatePlayer(p,a,b,c,d,e,f)    (p)->CreatePlayer(a,b,c,d,e,f)
  601. #define IDirectPlay2_DeletePlayerFromGroup(p,a,b)   (p)->DeletePlayerFromGroup(a,b)
  602. #define IDirectPlay2_DestroyGroup(p,a)              (p)->DestroyGroup(a)
  603. #define IDirectPlay2_DestroyPlayer(p,a)             (p)->DestroyPlayer(a)
  604. #define IDirectPlay2_EnumGroupPlayers(p,a,b,c,d,e)  (p)->EnumGroupPlayers(a,b,c,d,e)
  605. #define IDirectPlay2_EnumGroups(p,a,b,c,d)          (p)->EnumGroups(a,b,c,d)
  606. #define IDirectPlay2_EnumPlayers(p,a,b,c,d)         (p)->EnumPlayers(a,b,c,d)
  607. #define IDirectPlay2_EnumSessions(p,a,b,c,d,e)      (p)->EnumSessions(a,b,c,d,e)
  608. #define IDirectPlay2_GetCaps(p,a,b)                 (p)->GetCaps(a,b)
  609. #define IDirectPlay2_GetMessageCount(p,a,b)         (p)->GetMessageCount(a,b)
  610. #define IDirectPlay2_GetGroupData(p,a,b,c,d)        (p)->GetGroupData(a,b,c,d)
  611. #define IDirectPlay2_GetGroupName(p,a,b,c)          (p)->GetGroupName(a,b,c)
  612. #define IDirectPlay2_GetPlayerAddress(p,a,b,c)      (p)->GetPlayerAddress(a,b,c)
  613. #define IDirectPlay2_GetPlayerCaps(p,a,b,c)         (p)->GetPlayerCaps(a,b,c)
  614. #define IDirectPlay2_GetPlayerData(p,a,b,c,d)       (p)->GetPlayerData(a,b,c,d)
  615. #define IDirectPlay2_GetPlayerName(p,a,b,c)         (p)->GetPlayerName(a,b,c)
  616. #define IDirectPlay2_GetSessionDesc(p,a,b)          (p)->GetSessionDesc(a,b)
  617. #define IDirectPlay2_Initialize(p,a)                (p)->Initialize(a)
  618. #define IDirectPlay2_Open(p,a,b)                    (p)->Open(a,b)
  619. #define IDirectPlay2_Receive(p,a,b,c,d,e)           (p)->Receive(a,b,c,d,e)
  620. #define IDirectPlay2_Send(p,a,b,c,d,e)              (p)->Send(a,b,c,d,e)
  621. #define IDirectPlay2_SetGroupData(p,a,b,c,d)        (p)->SetGroupData(a,b,c,d)
  622. #define IDirectPlay2_SetGroupName(p,a,b,c)          (p)->SetGroupName(a,b,c)
  623. #define IDirectPlay2_SetPlayerData(p,a,b,c,d)       (p)->SetPlayerData(a,b,c,d)
  624. #define IDirectPlay2_SetPlayerName(p,a,b,c)         (p)->SetPlayerName(a,b,c)
  625. #define IDirectPlay2_SetSessionDesc(p,a,b)          (p)->SetSessionDesc(a,b)
  626.  
  627. #endif
  628.  
  629. /****************************************************************************
  630.  *
  631.  * IDirectPlay3 (and IDirectPlay3A) Interface
  632.  *
  633.  ****************************************************************************/
  634.  
  635. #undef INTERFACE
  636. #define INTERFACE IDirectPlay3
  637. DECLARE_INTERFACE_( IDirectPlay3, IDirectPlay2 )
  638. {
  639.     /*** IUnknown methods ***/
  640.     STDMETHOD(QueryInterface)       (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
  641.     STDMETHOD_(ULONG,AddRef)        (THIS)  PURE;
  642.     STDMETHOD_(ULONG,Release)       (THIS) PURE;
  643.     /*** IDirectPlay2 methods ***/
  644.     STDMETHOD(AddPlayerToGroup)     (THIS_ DPID, DPID) PURE;
  645.     STDMETHOD(Close)                (THIS) PURE;
  646.     STDMETHOD(CreateGroup)          (THIS_ LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE;
  647.     STDMETHOD(CreatePlayer)         (THIS_ LPDPID,LPDPNAME,HANDLE,LPVOID,DWORD,DWORD) PURE;
  648.     STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE;
  649.     STDMETHOD(DestroyGroup)         (THIS_ DPID) PURE;
  650.     STDMETHOD(DestroyPlayer)        (THIS_ DPID) PURE;
  651.     STDMETHOD(EnumGroupPlayers)     (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
  652.     STDMETHOD(EnumGroups)           (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
  653.     STDMETHOD(EnumPlayers)          (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
  654.     STDMETHOD(EnumSessions)         (THIS_ LPDPSESSIONDESC2,DWORD,LPDPENUMSESSIONSCALLBACK2,LPVOID,DWORD) PURE;
  655.     STDMETHOD(GetCaps)              (THIS_ LPDPCAPS,DWORD) PURE;
  656.     STDMETHOD(GetGroupData)         (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
  657.     STDMETHOD(GetGroupName)         (THIS_ DPID,LPVOID,LPDWORD) PURE;
  658.     STDMETHOD(GetMessageCount)      (THIS_ DPID, LPDWORD) PURE;
  659.     STDMETHOD(GetPlayerAddress)     (THIS_ DPID,LPVOID,LPDWORD) PURE;
  660.     STDMETHOD(GetPlayerCaps)        (THIS_ DPID,LPDPCAPS,DWORD) PURE;
  661.     STDMETHOD(GetPlayerData)        (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
  662.     STDMETHOD(GetPlayerName)        (THIS_ DPID,LPVOID,LPDWORD) PURE;
  663.     STDMETHOD(GetSessionDesc)       (THIS_ LPVOID,LPDWORD) PURE;
  664.     STDMETHOD(Initialize)           (THIS_ LPGUID) PURE;
  665.     STDMETHOD(Open)                 (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
  666.     STDMETHOD(Receive)              (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE;
  667.     STDMETHOD(Send)                 (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE;
  668.     STDMETHOD(SetGroupData)         (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
  669.     STDMETHOD(SetGroupName)         (THIS_ DPID,LPDPNAME,DWORD) PURE;
  670.     STDMETHOD(SetPlayerData)        (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
  671.     STDMETHOD(SetPlayerName)        (THIS_ DPID,LPDPNAME,DWORD) PURE;
  672.     STDMETHOD(SetSessionDesc)       (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
  673.     /*** IDirectPlay3 methods ***/
  674.     STDMETHOD(AddGroupToGroup)      (THIS_ DPID, DPID) PURE;
  675.     STDMETHOD(CreateGroupInGroup)   (THIS_ DPID,LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE;
  676.     STDMETHOD(DeleteGroupFromGroup)    (THIS_ DPID,DPID) PURE;    
  677.     STDMETHOD(EnumConnections)         (THIS_ LPCGUID,LPDPENUMCONNECTIONSCALLBACK,LPVOID,DWORD) PURE;
  678.     STDMETHOD(EnumGroupsInGroup)    (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
  679.     STDMETHOD(GetGroupConnectionSettings)(THIS_ DWORD, DPID, LPVOID, LPDWORD) PURE;
  680.     STDMETHOD(InitializeConnection) (THIS_ LPVOID,DWORD) PURE;
  681.     STDMETHOD(SecureOpen)           (THIS_ LPCDPSESSIONDESC2,DWORD,LPCDPSECURITYDESC,LPCDPCREDENTIALS) PURE;
  682.     STDMETHOD(SendChatMessage)      (THIS_ DPID,DPID,DWORD,LPDPCHAT);
  683.     STDMETHOD(SetGroupConnectionSettings)(THIS_ DWORD,DPID,LPDPLCONNECTION) PURE;
  684.     STDMETHOD(StartSession)         (THIS_ DWORD,DPID);
  685.     STDMETHOD(GetGroupFlags)        (THIS_ DPID,LPDWORD);
  686.     STDMETHOD(GetGroupParent)       (THIS_ DPID,LPDPID);
  687.     STDMETHOD(GetPlayerAccount)     (THIS_ DPID, DWORD, LPVOID, LPDWORD) PURE;
  688.     STDMETHOD(GetPlayerFlags)       (THIS_ DPID,LPDWORD);
  689. };
  690.  
  691. /****************************************************************************
  692.  *
  693.  * IDirectPlay3 interface macros
  694.  *
  695.  ****************************************************************************/
  696.  
  697. #if !defined(__cplusplus) || defined(CINTERFACE)
  698.  
  699. #define IDirectPlay3_QueryInterface(p,a,b)          (p)->lpVtbl->QueryInterface(p,a,b)
  700. #define IDirectPlay3_AddRef(p)                      (p)->lpVtbl->AddRef(p)
  701. #define IDirectPlay3_Release(p)                     (p)->lpVtbl->Release(p)
  702. #define IDirectPlay3_AddPlayerToGroup(p,a,b)        (p)->lpVtbl->AddPlayerToGroup(p,a,b)
  703. #define IDirectPlay3_Close(p)                       (p)->lpVtbl->Close(p)
  704. #define IDirectPlay3_CreateGroup(p,a,b,c,d,e)       (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
  705. #define IDirectPlay3_CreatePlayer(p,a,b,c,d,e,f)    (p)->lpVtbl->CreatePlayer(p,a,b,c,d,e,f)
  706. #define IDirectPlay3_DeletePlayerFromGroup(p,a,b)   (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
  707. #define IDirectPlay3_DestroyGroup(p,a)              (p)->lpVtbl->DestroyGroup(p,a)
  708. #define IDirectPlay3_DestroyPlayer(p,a)             (p)->lpVtbl->DestroyPlayer(p,a)
  709. #define IDirectPlay3_EnumGroupPlayers(p,a,b,c,d,e)  (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d,e)
  710. #define IDirectPlay3_EnumGroups(p,a,b,c,d)          (p)->lpVtbl->EnumGroups(p,a,b,c,d)
  711. #define IDirectPlay3_EnumPlayers(p,a,b,c,d)         (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
  712. #define IDirectPlay3_EnumSessions(p,a,b,c,d,e)      (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
  713. #define IDirectPlay3_GetCaps(p,a,b)                 (p)->lpVtbl->GetCaps(p,a,b)
  714. #define IDirectPlay3_GetMessageCount(p,a,b)         (p)->lpVtbl->GetMessageCount(p,a,b)
  715. #define IDirectPlay3_GetGroupData(p,a,b,c,d)        (p)->lpVtbl->GetGroupData(p,a,b,c,d)
  716. #define IDirectPlay3_GetGroupName(p,a,b,c)          (p)->lpVtbl->GetGroupName(p,a,b,c)
  717. #define IDirectPlay3_GetPlayerAddress(p,a,b,c)      (p)->lpVtbl->GetPlayerAddress(p,a,b,c)
  718. #define IDirectPlay3_GetPlayerCaps(p,a,b,c)         (p)->lpVtbl->GetPlayerCaps(p,a,b,c)
  719. #define IDirectPlay3_GetPlayerData(p,a,b,c,d)       (p)->lpVtbl->GetPlayerData(p,a,b,c,d)
  720. #define IDirectPlay3_GetPlayerName(p,a,b,c)         (p)->lpVtbl->GetPlayerName(p,a,b,c)
  721. #define IDirectPlay3_GetSessionDesc(p,a,b)          (p)->lpVtbl->GetSessionDesc(p,a,b)
  722. #define IDirectPlay3_Initialize(p,a)                (p)->lpVtbl->Initialize(p,a)
  723. #define IDirectPlay3_Open(p,a,b)                    (p)->lpVtbl->Open(p,a,b)
  724. #define IDirectPlay3_Receive(p,a,b,c,d,e)           (p)->lpVtbl->Receive(p,a,b,c,d,e)
  725. #define IDirectPlay3_Send(p,a,b,c,d,e)              (p)->lpVtbl->Send(p,a,b,c,d,e)
  726. #define IDirectPlay3_SetGroupData(p,a,b,c,d)        (p)->lpVtbl->SetGroupData(p,a,b,c,d)
  727. #define IDirectPlay3_SetGroupName(p,a,b,c)          (p)->lpVtbl->SetGroupName(p,a,b,c)
  728. #define IDirectPlay3_SetPlayerData(p,a,b,c,d)       (p)->lpVtbl->SetPlayerData(p,a,b,c,d)
  729. #define IDirectPlay3_SetPlayerName(p,a,b,c)         (p)->lpVtbl->SetPlayerName(p,a,b,c)
  730. #define IDirectPlay3_SetSessionDesc(p,a,b)          (p)->lpVtbl->SetSessionDesc(p,a,b)
  731. #define IDirectPlay3_AddGroupToGroup(p,a,b)         (p)->lpVtbl->AddGroupToGroup(p,a,b)
  732. #define IDirectPlay3_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->lpVtbl->CreateGroupInGroup(p,a,b,c,d,e,f)
  733. #define IDirectPlay3_DeleteGroupFromGroup(p,a,b)       (p)->lpVtbl->DeleteGroupFromGroup(p,a,b)
  734. #define IDirectPlay3_EnumConnections(p,a,b,c,d)     (p)->lpVtbl->EnumConnections(p,a,b,c,d)
  735. #define IDirectPlay3_EnumGroupsInGroup(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupsInGroup(p,a,b,c,d,e)
  736. #define IDirectPlay3_GetGroupConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetGroupConnectionSettings(p,a,b,c,d)
  737. #define IDirectPlay3_InitializeConnection(p,a,b)     (p)->lpVtbl->InitializeConnection(p,a,b)
  738. #define IDirectPlay3_SecureOpen(p,a,b,c,d)          (p)->lpVtbl->SecureOpen(p,a,b,c,d)
  739. #define IDirectPlay3_SendChatMessage(p,a,b,c,d)     (p)->lpVtbl->SendChatMessage(p,a,b,c,d)
  740. #define IDirectPlay3_SetGroupConnectionSettings(p,a,b,c) (p)->lpVtbl->SetGroupConnectionSettings(p,a,b,c)
  741. #define IDirectPlay3_StartSession(p,a,b)            (p)->lpVtbl->StartSession(p,a,b)
  742. #define IDirectPlay3_GetGroupFlags(p,a,b)           (p)->lpVtbl->GetGroupFlags(p,a,b)
  743. #define IDirectPlay3_GetGroupParent(p,a,b)          (p)->lpVtbl->GetGroupParent(p,a,b)
  744. #define IDirectPlay3_GetPlayerAccount(p,a,b,c,d)    (p)->lpVtbl->GetPlayerAccount(p,a,b,c,d)
  745. #define IDirectPlay3_GetPlayerFlags(p,a,b)          (p)->lpVtbl->GetPlayerFlags(p,a,b)
  746.  
  747. #else /* C++ */
  748.  
  749. #define IDirectPlay3_QueryInterface(p,a,b)          (p)->QueryInterface(a,b)
  750. #define IDirectPlay3_AddRef(p)                      (p)->AddRef()
  751. #define IDirectPlay3_Release(p)                     (p)->Release()
  752. #define IDirectPlay3_AddPlayerToGroup(p,a,b)        (p)->AddPlayerToGroup(a,b)
  753. #define IDirectPlay3_Close(p)                       (p)->Close()
  754. #define IDirectPlay3_CreateGroup(p,a,b,c,d,e)       (p)->CreateGroup(a,b,c,d,e)
  755. #define IDirectPlay3_CreatePlayer(p,a,b,c,d,e,f)    (p)->CreatePlayer(a,b,c,d,e,f)
  756. #define IDirectPlay3_DeletePlayerFromGroup(p,a,b)   (p)->DeletePlayerFromGroup(a,b)
  757. #define IDirectPlay3_DestroyGroup(p,a)              (p)->DestroyGroup(a)
  758. #define IDirectPlay3_DestroyPlayer(p,a)             (p)->DestroyPlayer(a)
  759. #define IDirectPlay3_EnumGroupPlayers(p,a,b,c,d,e)  (p)->EnumGroupPlayers(a,b,c,d,e)
  760. #define IDirectPlay3_EnumGroups(p,a,b,c,d)          (p)->EnumGroups(a,b,c,d)
  761. #define IDirectPlay3_EnumPlayers(p,a,b,c,d)         (p)->EnumPlayers(a,b,c,d)
  762. #define IDirectPlay3_EnumSessions(p,a,b,c,d,e)      (p)->EnumSessions(a,b,c,d,e)
  763. #define IDirectPlay3_GetCaps(p,a,b)                 (p)->GetCaps(a,b)
  764. #define IDirectPlay3_GetMessageCount(p,a,b)         (p)->GetMessageCount(a,b)
  765. #define IDirectPlay3_GetGroupData(p,a,b,c,d)        (p)->GetGroupData(a,b,c,d)
  766. #define IDirectPlay3_GetGroupName(p,a,b,c)          (p)->GetGroupName(a,b,c)
  767. #define IDirectPlay3_GetPlayerAddress(p,a,b,c)      (p)->GetPlayerAddress(a,b,c)
  768. #define IDirectPlay3_GetPlayerCaps(p,a,b,c)         (p)->GetPlayerCaps(a,b,c)
  769. #define IDirectPlay3_GetPlayerData(p,a,b,c,d)       (p)->GetPlayerData(a,b,c,d)
  770. #define IDirectPlay3_GetPlayerName(p,a,b,c)         (p)->GetPlayerName(a,b,c)
  771. #define IDirectPlay3_GetSessionDesc(p,a,b)          (p)->GetSessionDesc(a,b)
  772. #define IDirectPlay3_Initialize(p,a)                (p)->Initialize(a)
  773. #define IDirectPlay3_Open(p,a,b)                    (p)->Open(a,b)
  774. #define IDirectPlay3_Receive(p,a,b,c,d,e)           (p)->Receive(a,b,c,d,e)
  775. #define IDirectPlay3_Send(p,a,b,c,d,e)              (p)->Send(a,b,c,d,e)
  776. #define IDirectPlay3_SetGroupData(p,a,b,c,d)        (p)->SetGroupData(a,b,c,d)
  777. #define IDirectPlay3_SetGroupName(p,a,b,c)          (p)->SetGroupName(a,b,c)
  778. #define IDirectPlay3_SetPlayerData(p,a,b,c,d)       (p)->SetPlayerData(a,b,c,d)
  779. #define IDirectPlay3_SetPlayerName(p,a,b,c)         (p)->SetPlayerName(a,b,c)
  780. #define IDirectPlay3_SetSessionDesc(p,a,b)          (p)->SetSessionDesc(a,b)
  781. #define IDirectPlay3_AddGroupToGroup(p,a,b)         (p)->AddGroupToGroup(a,b)
  782. #define IDirectPlay3_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->CreateGroupInGroup(a,b,c,d,e,f)
  783. #define IDirectPlay3_DeleteGroupFromGroup(p,a,b)       (p)->DeleteGroupFromGroup(a,b)
  784. #define IDirectPlay3_EnumConnections(p,a,b,c,d)     (p)->EnumConnections(a,b,c,d)
  785. #define IDirectPlay3_EnumGroupsInGroup(p,a,b,c,d,e) (p)->EnumGroupsInGroup(a,b,c,d,e)
  786. #define IDirectPlay3_GetGroupConnectionSettings(p,a,b,c,d) (p)->GetGroupConnectionSettings(a,b,c,d)
  787. #define IDirectPlay3_InitializeConnection(p,a,b)    (p)->InitializeConnection(a,b)
  788. #define IDirectPlay3_SecureOpen(p,a,b,c,d)          (p)->SecureOpen(a,b,c,d)
  789. #define IDirectPlay3_SendChatMessage(p,a,b,c,d)     (p)->SendChatMessage(a,b,c,d)
  790. #define IDirectPlay3_SetGroupConnectionSettings(p,a,b,c) (p)->SetGroupConnectionSettings(a,b,c)
  791. #define IDirectPlay3_StartSession(p,a,b)            (p)->StartSession(a,b)
  792. #define IDirectPlay3_GetGroupFlags(p,a,b)           (p)->GetGroupFlags(a,b)
  793. #define IDirectPlay3_GetGroupParent(p,a,b)          (p)->GetGroupParent(a,b)
  794. #define IDirectPlay3_GetPlayerAccount(p,a,b,c,d)    (p)->GetPlayerAccount(a,b,c,d)
  795. #define IDirectPlay3_GetPlayerFlags(p,a,b)          (p)->GetPlayerFlags(a,b)
  796.  
  797. #endif
  798.  
  799. /****************************************************************************
  800.  *
  801.  * EnumConnections API flags
  802.  *
  803.  ****************************************************************************/
  804.  
  805. /*
  806.  * Enumerate Service Providers
  807.  */
  808. #define DPCONNECTION_DIRECTPLAY      0x00000001
  809.  
  810. /*
  811.  * Enumerate Lobby Providers
  812.  */
  813. #define DPCONNECTION_DIRECTPLAYLOBBY 0x00000002
  814.  
  815.  
  816. /****************************************************************************
  817.  *
  818.  * EnumPlayers API flags
  819.  *
  820.  ****************************************************************************/
  821.  
  822. /*
  823.  * Enumerate all players in the current session
  824.  */
  825. #define DPENUMPLAYERS_ALL           0x00000000
  826. #define DPENUMGROUPS_ALL            DPENUMPLAYERS_ALL
  827.  
  828.  
  829. /*
  830.  * Enumerate only local (created by this application) players
  831.  * or groups
  832.  */
  833. #define DPENUMPLAYERS_LOCAL         0x00000008
  834. #define DPENUMGROUPS_LOCAL            DPENUMPLAYERS_LOCAL
  835.  
  836. /*
  837.  * Enumerate only remote (non-local) players
  838.  * or groups
  839.  */
  840. #define DPENUMPLAYERS_REMOTE        0x00000010
  841. #define DPENUMGROUPS_REMOTE            DPENUMPLAYERS_REMOTE
  842.  
  843. /*
  844.  * Enumerate groups along with the players
  845.  */
  846. #define DPENUMPLAYERS_GROUP         0x00000020
  847.  
  848. /*
  849.  * Enumerate players or groups in another session 
  850.  * (must supply lpguidInstance)
  851.  */
  852. #define DPENUMPLAYERS_SESSION       0x00000080
  853. #define DPENUMGROUPS_SESSION        DPENUMPLAYERS_SESSION
  854.  
  855. /*
  856.  * Enumerate server players
  857.  */
  858. #define DPENUMPLAYERS_SERVERPLAYER  0x00000100
  859.  
  860. /*
  861.  * Enumerate spectator players
  862.  */
  863. #define DPENUMPLAYERS_SPECTATOR     0x00000200
  864.  
  865. /*
  866.  * Enumerate shortcut groups
  867.  */
  868. #define DPENUMGROUPS_SHORTCUT       0x00000400
  869.  
  870. /*
  871.  * Enumerate staging area groups
  872.  */
  873. #define DPENUMGROUPS_STAGINGAREA    0x00000800
  874.  
  875. /****************************************************************************
  876.  *
  877.  * CreatePlayer API flags
  878.  *
  879.  ****************************************************************************/
  880.  
  881. /*
  882.  * This flag indicates that this player should be designated
  883.  * the server player. The app should specify this at CreatePlayer.
  884.  */
  885. #define DPPLAYER_SERVERPLAYER           DPENUMPLAYERS_SERVERPLAYER
  886.  
  887. /*
  888.  * This flag indicates that this player should be designated
  889.  * a spectator. The app should specify this at CreatePlayer.
  890.  */
  891. #define DPPLAYER_SPECTATOR              DPENUMPLAYERS_SPECTATOR
  892.  
  893. /*
  894.  * This flag indicates that this player was created locally.
  895.  * (returned from GetPlayerFlags)
  896.  */
  897. #define DPPLAYER_LOCAL                  DPENUMPLAYERS_LOCAL
  898.  
  899. /****************************************************************************
  900.  *
  901.  * CreateGroup API flags
  902.  *
  903.  ****************************************************************************/
  904.  
  905.  
  906. /*
  907.  * This flag indicates that the StartSession can be called on the group.
  908.  * The app should specify this at CreateGroup, or CreateGroupInGroup.
  909.  */
  910. #define DPGROUP_STAGINGAREA             DPENUMGROUPS_STAGINGAREA
  911.  
  912. /*
  913.  * This flag indicates that this group was created locally.
  914.  * (returned from GetGroupFlags)
  915.  */
  916. #define DPGROUP_LOCAL                   DPENUMGROUPS_LOCAL
  917.  
  918. /****************************************************************************
  919.  *
  920.  * EnumSessions API flags
  921.  *
  922.  ****************************************************************************/
  923.  
  924. /*
  925.  * Enumerate sessions which can be joined
  926.  */
  927. #define DPENUMSESSIONS_AVAILABLE    0x00000001 
  928.  
  929. /*
  930.  * Enumerate all sessions even if they can't be joined.
  931.  */
  932. #define DPENUMSESSIONS_ALL          0x00000002
  933.  
  934.  
  935.  
  936.  
  937. /*
  938.  * Start an asynchronous enum sessions
  939.  */
  940.  #define DPENUMSESSIONS_ASYNC        0x00000010
  941.  
  942. /*
  943.  * Stop an asynchronous enum sessions
  944.  */
  945.  #define DPENUMSESSIONS_STOPASYNC    0x00000020
  946.  
  947. /*
  948.  * Enumerate sessions even if they require a password
  949.  */
  950.  #define DPENUMSESSIONS_PASSWORDREQUIRED    0x00000040
  951.  
  952. /*
  953.  * Return status about progress of enumeration instead of
  954.  * showing any status dialogs.
  955.  */
  956.  #define DPENUMSESSIONS_RETURNSTATUS 0x00000080
  957.  
  958. /****************************************************************************
  959.  *
  960.  * GetCaps and GetPlayerCaps API flags
  961.  *
  962.  ****************************************************************************/
  963.  
  964. /*
  965.  * The latency returned should be for guaranteed message sending.
  966.  * Default is non-guaranteed messaging.
  967.  */
  968. #define DPGETCAPS_GUARANTEED        0x00000001 
  969.  
  970.  
  971. /****************************************************************************
  972.  *
  973.  * GetGroupData, GetPlayerData API flags
  974.  * Remote and local Group/Player data is maintained separately. 
  975.  * Default is DPGET_REMOTE.
  976.  *
  977.  ****************************************************************************/
  978.  
  979. /*
  980.  * Get the remote data (set by any DirectPlay object in
  981.  * the session using DPSET_REMOTE)
  982.  */
  983. #define DPGET_REMOTE                0x00000000
  984.  
  985. /*
  986.  * Get the local data (set by this DirectPlay object 
  987.  * using DPSET_LOCAL)
  988.  */
  989. #define DPGET_LOCAL                 0x00000001
  990.  
  991.  
  992. /****************************************************************************
  993.  *
  994.  * Open API flags
  995.  *
  996.  ****************************************************************************/
  997.  
  998. /*
  999.  * Join the session that is described by the DPSESSIONDESC2 structure
  1000.  */
  1001. #define DPOPEN_JOIN                 0x00000001
  1002.  
  1003. /*
  1004.  * Create a new session as described by the DPSESSIONDESC2 structure
  1005.  */
  1006. #define DPOPEN_CREATE               0x00000002
  1007.  
  1008. /*
  1009.  * Return status about progress of open instead of showing
  1010.  * any status dialogs.
  1011.  */
  1012.  #define DPOPEN_RETURNSTATUS        DPENUMSESSIONS_RETURNSTATUS
  1013.  
  1014. /****************************************************************************
  1015.  *
  1016.  * DPLCONNECTION flags
  1017.  *
  1018.  ****************************************************************************/
  1019.  
  1020. /*
  1021.  * This application should create a new session as
  1022.  * described by the DPSESIONDESC structure
  1023.  */
  1024. #define DPLCONNECTION_CREATESESSION                    DPOPEN_CREATE
  1025.  
  1026. /*
  1027.  * This application should join the session described by 
  1028.  * the DPSESIONDESC structure with the lpAddress data
  1029.  */
  1030. #define DPLCONNECTION_JOINSESSION                    DPOPEN_JOIN
  1031.  
  1032. /****************************************************************************
  1033.  *
  1034.  * Receive API flags
  1035.  * Default is DPRECEIVE_ALL
  1036.  *
  1037.  ****************************************************************************/
  1038.  
  1039. /*
  1040.  * Get the first message in the queue
  1041.  */
  1042. #define DPRECEIVE_ALL               0x00000001
  1043.  
  1044. /*
  1045.  * Get the first message in the queue directed to a specific player 
  1046.  */
  1047. #define DPRECEIVE_TOPLAYER          0x00000002
  1048.  
  1049. /*
  1050.  * Get the first message in the queue from a specific player
  1051.  */
  1052. #define DPRECEIVE_FROMPLAYER        0x00000004
  1053.  
  1054. /*
  1055.  * Get the message but don't remove it from the queue
  1056.  */
  1057. #define DPRECEIVE_PEEK              0x00000008
  1058.  
  1059.  
  1060. /****************************************************************************
  1061.  *
  1062.  * Send API flags
  1063.  *
  1064.  ****************************************************************************/
  1065.  
  1066. /*
  1067.  * Send the message using a guaranteed send method.
  1068.  * Default is non-guaranteed.
  1069.  */
  1070. #define DPSEND_GUARANTEED           0x00000001
  1071.  
  1072.  
  1073. /*
  1074.  * This flag is obsolete. It is ignored by DirectPlay
  1075.  */
  1076. #define DPSEND_HIGHPRIORITY         0x00000002
  1077.  
  1078. /*
  1079.  * This flag is obsolete. It is ignored by DirectPlay
  1080.  */
  1081. #define DPSEND_OPENSTREAM           0x00000008
  1082.  
  1083. /*
  1084.  * This flag is obsolete. It is ignored by DirectPlay
  1085.  */
  1086. #define DPSEND_CLOSESTREAM          0x00000010
  1087.  
  1088. /*
  1089.  * Send the message digitally signed to ensure authenticity.
  1090.  */
  1091. #define DPSEND_SIGNED               0x00000020
  1092.  
  1093. /*
  1094.  * Send the message with encryption to ensure privacy.
  1095.  */
  1096. #define DPSEND_ENCRYPTED            0x00000040
  1097.  
  1098.  
  1099. /****************************************************************************
  1100.  *
  1101.  * SetGroupData, SetGroupName, SetPlayerData, SetPlayerName,
  1102.  * SetSessionDesc API flags.
  1103.  * Default is DPSET_REMOTE.
  1104.  *
  1105.  ****************************************************************************/
  1106.  
  1107. /* 
  1108.  * Propagate the data to all players in the session
  1109.  */
  1110. #define DPSET_REMOTE                0x00000000
  1111.  
  1112. /*
  1113.  * Do not propagate the data to other players
  1114.  */
  1115. #define DPSET_LOCAL                 0x00000001
  1116.  
  1117. /*
  1118.  * Used with DPSET_REMOTE, use guaranteed message send to
  1119.  * propagate the data
  1120.  */
  1121. #define DPSET_GUARANTEED            0x00000002
  1122.  
  1123.  
  1124. /****************************************************************************
  1125.  *
  1126.  * DirectPlay system messages and message data structures
  1127.  *
  1128.  * All system message come 'From' player DPID_SYSMSG.  To determine what type 
  1129.  * of message it is, cast the lpData from Receive to DPMSG_GENERIC and check
  1130.  * the dwType member against one of the following DPSYS_xxx constants. Once
  1131.  * a match is found, cast the lpData to the corresponding of the DPMSG_xxx
  1132.  * structures to access the data of the message.
  1133.  *
  1134.  ****************************************************************************/
  1135.  
  1136. /*
  1137.  * A new player or group has been created in the session
  1138.  * Use DPMSG_CREATEPLAYERORGROUP.  Check dwPlayerType to see if it
  1139.  * is a player or a group.
  1140.  */
  1141. #define DPSYS_CREATEPLAYERORGROUP   0x0003  
  1142.  
  1143. /*
  1144.  * A player has been deleted from the session
  1145.  * Use DPMSG_DESTROYPLAYERORGROUP
  1146.  */
  1147. #define DPSYS_DESTROYPLAYERORGROUP  0x0005  
  1148.  
  1149. /*
  1150.  * A player has been added to a group
  1151.  * Use DPMSG_ADDPLAYERTOGROUP
  1152.  */
  1153. #define DPSYS_ADDPLAYERTOGROUP      0x0007  
  1154.  
  1155. /*
  1156.  * A player has been removed from a group
  1157.  * Use DPMSG_DELETEPLAYERFROMGROUP
  1158.  */
  1159. #define DPSYS_DELETEPLAYERFROMGROUP 0x0021  
  1160.  
  1161. /*
  1162.  * This DirectPlay object lost its connection with all the
  1163.  * other players in the session.
  1164.  * Use DPMSG_SESSIONLOST.
  1165.  */
  1166. #define DPSYS_SESSIONLOST           0x0031
  1167.  
  1168. /*
  1169.  * The current host has left the session.
  1170.  * This DirectPlay object is now the host.
  1171.  * Use DPMSG_HOST.
  1172.  */
  1173. #define DPSYS_HOST                  0x0101
  1174.  
  1175. /*
  1176.  * The remote data associated with a player or
  1177.  * group has changed. Check dwPlayerType to see
  1178.  * if it is a player or a group
  1179.  * Use DPMSG_SETPLAYERORGROUPDATA
  1180.  */
  1181. #define DPSYS_SETPLAYERORGROUPDATA  0x0102
  1182.  
  1183. /*
  1184.  * The name of a player or group has changed.
  1185.  * Check dwPlayerType to see if it is a player
  1186.  * or a group.
  1187.  * Use DPMSG_SETPLAYERORGROUPNAME
  1188.  */
  1189. #define DPSYS_SETPLAYERORGROUPNAME  0x0103
  1190.  
  1191. /*
  1192.  * The session description has changed.
  1193.  * Use DPMSG_SETSESSIONDESC
  1194.  */
  1195. #define DPSYS_SETSESSIONDESC        0x0104
  1196.  
  1197. /*
  1198.  * A group has been added to a group
  1199.  * Use DPMSG_ADDGROUPTOGROUP
  1200.  */
  1201. #define DPSYS_ADDGROUPTOGROUP          0x0105  
  1202.  
  1203. /*
  1204.  * A group has been removed from a group
  1205.  * Use DPMSG_DELETEGROUPFROMGROUP
  1206.  */
  1207. #define DPSYS_DELETEGROUPFROMGROUP     0x0106
  1208.  
  1209. /*
  1210.  * A secure player-player message has arrived.
  1211.  * Use DPMSG_SECUREMESSAGE
  1212.  */
  1213. #define DPSYS_SECUREMESSAGE         0x0107
  1214.  
  1215. /*
  1216.  * Start a new session.
  1217.  * Use DPMSG_STARTSESSION
  1218.  */
  1219. #define DPSYS_STARTSESSION          0x0108
  1220.  
  1221. /*
  1222.  * A chat message has arrived
  1223.  * Use DPMSG_CHAT
  1224.  */
  1225. #define DPSYS_CHAT                  0x0109
  1226.  
  1227. /*
  1228.  * Used in the dwPlayerType field to indicate if it applies to a group
  1229.  * or a player
  1230.  */
  1231. #define DPPLAYERTYPE_GROUP          0x00000000
  1232. #define DPPLAYERTYPE_PLAYER         0x00000001
  1233.  
  1234.  
  1235. /*
  1236.  * DPMSG_GENERIC
  1237.  * Generic message structure used to identify the message type.
  1238.  */
  1239. typedef struct
  1240. {
  1241.     DWORD       dwType;         // Message type
  1242. } DPMSG_GENERIC, FAR *LPDPMSG_GENERIC;
  1243.  
  1244. /*
  1245.  * DPMSG_CREATEPLAYERORGROUP
  1246.  * System message generated when a new player or group
  1247.  * created in the session with information about it.
  1248.  */
  1249. typedef struct
  1250. {
  1251.     DWORD       dwType;         // Message type
  1252.     DWORD       dwPlayerType;   // Is it a player or group
  1253.     DPID        dpId;           // ID of the player or group
  1254.     DWORD       dwCurrentPlayers;   // current # players & groups in session
  1255.     LPVOID      lpData;         // pointer to remote data
  1256.     DWORD       dwDataSize;     // size of remote data
  1257.     DPNAME      dpnName;        // structure with name info
  1258.     // the following fields are only available when using
  1259.     // the IDirectPlay3 interface or greater
  1260.     DPID        dpIdParent;     // id of parent group
  1261.     DWORD        dwFlags;        // player or group flags
  1262. } DPMSG_CREATEPLAYERORGROUP, FAR *LPDPMSG_CREATEPLAYERORGROUP;
  1263.  
  1264. /*
  1265.  * DPMSG_DESTROYPLAYERORGROUP
  1266.  * System message generated when a player or group is being
  1267.  * destroyed in the session with information about it.
  1268.  */
  1269. typedef struct
  1270. {
  1271.     DWORD       dwType;         // Message type
  1272.     DWORD       dwPlayerType;   // Is it a player or group
  1273.     DPID        dpId;           // player ID being deleted
  1274.     LPVOID      lpLocalData;    // copy of players local data
  1275.     DWORD       dwLocalDataSize; // sizeof local data
  1276.     LPVOID      lpRemoteData;   // copy of players remote data
  1277.     DWORD       dwRemoteDataSize; // sizeof remote data
  1278.     // the following fields are only available when using
  1279.     // the IDirectPlay3 interface or greater
  1280.     DPNAME      dpnName;        // structure with name info
  1281.     DPID        dpIdParent;     // id of parent group    
  1282.     DWORD        dwFlags;        // player or group flags
  1283. } DPMSG_DESTROYPLAYERORGROUP, FAR *LPDPMSG_DESTROYPLAYERORGROUP;
  1284.  
  1285. /*
  1286.  * DPMSG_ADDPLAYERTOGROUP
  1287.  * System message generated when a player is being added
  1288.  * to a group.
  1289.  */
  1290. typedef struct
  1291. {
  1292.     DWORD       dwType;         // Message type
  1293.     DPID        dpIdGroup;      // group ID being added to
  1294.     DPID        dpIdPlayer;     // player ID being added
  1295. } DPMSG_ADDPLAYERTOGROUP, FAR *LPDPMSG_ADDPLAYERTOGROUP;
  1296.  
  1297. /*
  1298.  * DPMSG_DELETEPLAYERFROMGROUP
  1299.  * System message generated when a player is being
  1300.  * removed from a group
  1301.  */
  1302. typedef DPMSG_ADDPLAYERTOGROUP          DPMSG_DELETEPLAYERFROMGROUP;
  1303. typedef DPMSG_DELETEPLAYERFROMGROUP     FAR *LPDPMSG_DELETEPLAYERFROMGROUP;
  1304.  
  1305. /*
  1306.  * DPMSG_ADDGROUPTOGROUP
  1307.  * System message generated when a group is being added
  1308.  * to a group.
  1309.  */
  1310. typedef struct
  1311. {
  1312.     DWORD       dwType;         // Message type
  1313.     DPID        dpIdParentGroup; // group ID being added to
  1314.     DPID        dpIdGroup;     // group ID being added
  1315. } DPMSG_ADDGROUPTOGROUP, FAR *LPDPMSG_ADDGROUPTOGROUP;
  1316.  
  1317. /*
  1318.  * DPMSG_DELETEGROUPFROMGROUP
  1319.  * System message generated when a GROUP is being
  1320.  * removed from a group
  1321.  */
  1322. typedef DPMSG_ADDGROUPTOGROUP          DPMSG_DELETEGROUPFROMGROUP;
  1323. typedef DPMSG_DELETEGROUPFROMGROUP     FAR *LPDPMSG_DELETEGROUPFROMGROUP;
  1324.  
  1325. /*
  1326.  * DPMSG_SETPLAYERORGROUPDATA
  1327.  * System message generated when remote data for a player or
  1328.  * group has changed.
  1329.  */
  1330. typedef struct
  1331. {
  1332.     DWORD       dwType;         // Message type
  1333.     DWORD       dwPlayerType;   // Is it a player or group
  1334.     DPID        dpId;           // ID of player or group
  1335.     LPVOID      lpData;         // pointer to remote data
  1336.     DWORD       dwDataSize;     // size of remote data
  1337. } DPMSG_SETPLAYERORGROUPDATA, FAR *LPDPMSG_SETPLAYERORGROUPDATA;
  1338.  
  1339. /*
  1340.  * DPMSG_SETPLAYERORGROUPNAME
  1341.  * System message generated when the name of a player or
  1342.  * group has changed.
  1343.  */
  1344. typedef struct
  1345. {
  1346.     DWORD       dwType;         // Message type
  1347.     DWORD       dwPlayerType;   // Is it a player or group
  1348.     DPID        dpId;           // ID of player or group
  1349.     DPNAME      dpnName;        // structure with new name info
  1350. } DPMSG_SETPLAYERORGROUPNAME, FAR *LPDPMSG_SETPLAYERORGROUPNAME;
  1351.  
  1352. /*
  1353.  * DPMSG_SETSESSIONDESC
  1354.  * System message generated when session desc has changed
  1355.  */
  1356. typedef struct
  1357. {
  1358.     DWORD           dwType;     // Message type
  1359.     DPSESSIONDESC2  dpDesc;     // Session desc
  1360. } DPMSG_SETSESSIONDESC, FAR *LPDPMSG_SETSESSIONDESC;
  1361.  
  1362. /*
  1363.  * DPMSG_HOST
  1364.  * System message generated when the host has migrated to this
  1365.  * DirectPlay object.
  1366.  *
  1367.  */
  1368. typedef DPMSG_GENERIC       DPMSG_HOST;
  1369. typedef DPMSG_HOST          FAR *LPDPMSG_HOST;
  1370.  
  1371. /*
  1372.  * DPMSG_SESSIONLOST
  1373.  * System message generated when the connection to the session is lost.
  1374.  *
  1375.  */
  1376. typedef DPMSG_GENERIC       DPMSG_SESSIONLOST;
  1377. typedef DPMSG_SESSIONLOST   FAR *LPDPMSG_SESSIONLOST;
  1378.  
  1379. /*
  1380.  * DPMSG_SECUREMESSAGE
  1381.  * System message generated when a player requests a secure send
  1382.  */
  1383. typedef struct 
  1384. {
  1385.     DWORD        dwType;         // Message Type
  1386.     DWORD        dwFlags;        // Signed/Encrypted
  1387.     DPID        dpIdFrom;       // ID of Sending Player
  1388.     LPVOID        lpData;         // Player message
  1389.     DWORD        dwDataSize;     // Size of player message
  1390. } DPMSG_SECUREMESSAGE, FAR *LPDPMSG_SECUREMESSAGE;
  1391.  
  1392. /*
  1393.  * DPMSG_STARTSESSION
  1394.  * System message containing all information required to 
  1395.  * start a new session
  1396.  */
  1397. typedef struct
  1398. {
  1399.     DWORD              dwType;     // Message type
  1400.     LPDPLCONNECTION    lpConn;     // DPLCONNECTION structure
  1401. } DPMSG_STARTSESSION, FAR *LPDPMSG_STARTSESSION;
  1402.  
  1403. /*
  1404.  * DPMSG_CHAT
  1405.  * System message containing a chat message
  1406.  */
  1407. typedef struct
  1408. {
  1409.     DWORD              dwType;        // Message type
  1410.     DWORD              dwFlags;       // Message flags
  1411.     DPID               idFromPlayer;  // ID of the Sending Player
  1412.     DPID               idToPlayer;    // ID of the To Player
  1413.     DPID               idToGroup;     // ID of the To Group
  1414.     LPDPCHAT           lpChat;        // Pointer to a structure containing the chat message
  1415. } DPMSG_CHAT, FAR *LPDPMSG_CHAT;
  1416.  
  1417. /****************************************************************************
  1418.  *
  1419.  * DIRECTPLAY ERRORS
  1420.  *
  1421.  * Errors are represented by negative values and cannot be combined.
  1422.  *
  1423.  ****************************************************************************/
  1424. #define DP_OK                           S_OK
  1425. #define DPERR_ALREADYINITIALIZED        MAKE_DPHRESULT(   5 )
  1426. #define DPERR_ACCESSDENIED              MAKE_DPHRESULT(  10 )
  1427. #define DPERR_ACTIVEPLAYERS             MAKE_DPHRESULT(  20 )
  1428. #define DPERR_BUFFERTOOSMALL            MAKE_DPHRESULT(  30 )
  1429. #define DPERR_CANTADDPLAYER             MAKE_DPHRESULT(  40 )
  1430. #define DPERR_CANTCREATEGROUP           MAKE_DPHRESULT(  50 )
  1431. #define DPERR_CANTCREATEPLAYER          MAKE_DPHRESULT(  60 )
  1432. #define DPERR_CANTCREATESESSION         MAKE_DPHRESULT(  70 )
  1433. #define DPERR_CAPSNOTAVAILABLEYET       MAKE_DPHRESULT(  80 )
  1434. #define DPERR_EXCEPTION                 MAKE_DPHRESULT(  90 )
  1435. #define DPERR_GENERIC                   E_FAIL
  1436. #define DPERR_INVALIDFLAGS              MAKE_DPHRESULT( 120 )
  1437. #define DPERR_INVALIDOBJECT             MAKE_DPHRESULT( 130 )
  1438. #define DPERR_INVALIDPARAM              E_INVALIDARG
  1439. #define DPERR_INVALIDPARAMS             DPERR_INVALIDPARAM
  1440. #define DPERR_INVALIDPLAYER             MAKE_DPHRESULT( 150 )
  1441. #define DPERR_INVALIDGROUP                 MAKE_DPHRESULT( 155 )
  1442. #define DPERR_NOCAPS                    MAKE_DPHRESULT( 160 )
  1443. #define DPERR_NOCONNECTION              MAKE_DPHRESULT( 170 )
  1444. #define DPERR_NOMEMORY                  E_OUTOFMEMORY
  1445. #define DPERR_OUTOFMEMORY               DPERR_NOMEMORY
  1446. #define DPERR_NOMESSAGES                MAKE_DPHRESULT( 190 )
  1447. #define DPERR_NONAMESERVERFOUND         MAKE_DPHRESULT( 200 )
  1448. #define DPERR_NOPLAYERS                 MAKE_DPHRESULT( 210 )
  1449. #define DPERR_NOSESSIONS                MAKE_DPHRESULT( 220 )
  1450. #define DPERR_PENDING                    E_PENDING
  1451. #define DPERR_SENDTOOBIG                MAKE_DPHRESULT( 230 )
  1452. #define DPERR_TIMEOUT                   MAKE_DPHRESULT( 240 )
  1453. #define DPERR_UNAVAILABLE               MAKE_DPHRESULT( 250 )
  1454. #define DPERR_UNSUPPORTED               E_NOTIMPL
  1455. #define DPERR_BUSY                      MAKE_DPHRESULT( 270 )
  1456. #define DPERR_USERCANCEL                MAKE_DPHRESULT( 280 ) 
  1457. #define DPERR_NOINTERFACE               E_NOINTERFACE
  1458. #define DPERR_CANNOTCREATESERVER        MAKE_DPHRESULT( 290 )
  1459. #define DPERR_PLAYERLOST                MAKE_DPHRESULT( 300 )
  1460. #define DPERR_SESSIONLOST               MAKE_DPHRESULT( 310 )
  1461. #define DPERR_UNINITIALIZED             MAKE_DPHRESULT( 320 )
  1462. #define DPERR_NONEWPLAYERS              MAKE_DPHRESULT( 330 )
  1463. #define DPERR_INVALIDPASSWORD           MAKE_DPHRESULT( 340 )
  1464. #define DPERR_CONNECTING                MAKE_DPHRESULT( 350 )
  1465.  
  1466.  
  1467. #define DPERR_BUFFERTOOLARGE            MAKE_DPHRESULT( 1000 )
  1468. #define DPERR_CANTCREATEPROCESS         MAKE_DPHRESULT( 1010 )
  1469. #define DPERR_APPNOTSTARTED             MAKE_DPHRESULT( 1020 )
  1470. #define DPERR_INVALIDINTERFACE          MAKE_DPHRESULT( 1030 )
  1471. #define DPERR_NOSERVICEPROVIDER         MAKE_DPHRESULT( 1040 )
  1472. #define DPERR_UNKNOWNAPPLICATION        MAKE_DPHRESULT( 1050 )
  1473. #define DPERR_NOTLOBBIED                MAKE_DPHRESULT( 1070 )
  1474. #define DPERR_SERVICEPROVIDERLOADED        MAKE_DPHRESULT( 1080 )
  1475. #define DPERR_ALREADYREGISTERED            MAKE_DPHRESULT( 1090 )
  1476. #define DPERR_NOTREGISTERED                MAKE_DPHRESULT( 1100 )
  1477.  
  1478. //
  1479. // Security related errors
  1480. //
  1481. #define DPERR_AUTHENTICATIONFAILED      MAKE_DPHRESULT(  2000 )
  1482. #define DPERR_CANTLOADSSPI              MAKE_DPHRESULT(  2010 )
  1483. #define DPERR_ENCRYPTIONFAILED          MAKE_DPHRESULT(  2020 )
  1484. #define DPERR_SIGNFAILED                MAKE_DPHRESULT(  2030 )
  1485. #define DPERR_CANTLOADSECURITYPACKAGE   MAKE_DPHRESULT(  2040 )
  1486. #define DPERR_ENCRYPTIONNOTSUPPORTED    MAKE_DPHRESULT(  2050 )
  1487. #define DPERR_CANTLOADCAPI              MAKE_DPHRESULT(  2060 )
  1488. #define DPERR_NOTLOGGEDIN               MAKE_DPHRESULT(  2070 )
  1489. #define DPERR_LOGONDENIED               MAKE_DPHRESULT(  2080 )
  1490.  
  1491.  
  1492. /****************************************************************************
  1493.  *
  1494.  *     dplay 1.0 obsolete structures + interfaces
  1495.  *    Included for compatibility only. New apps should
  1496.  *    use IDirectPlay2
  1497.  *
  1498.  ****************************************************************************/
  1499.  
  1500. // define this to ignore obsolete interfaces and constants
  1501. #ifndef IDIRECTPLAY2_OR_GREATER
  1502.  
  1503. #define DPOPEN_OPENSESSION          DPOPEN_JOIN
  1504. #define DPOPEN_CREATESESSION        DPOPEN_CREATE
  1505.  
  1506. #define DPENUMSESSIONS_PREVIOUS     0x00000004
  1507.  
  1508. #define DPENUMPLAYERS_PREVIOUS      0x00000004
  1509.  
  1510. #define DPSEND_GUARANTEE            DPSEND_GUARANTEED
  1511. #define DPSEND_TRYONCE              0x00000004
  1512.  
  1513. #define DPCAPS_NAMESERVICE          0x00000001
  1514. #define DPCAPS_NAMESERVER           DPCAPS_ISHOST
  1515. #define DPCAPS_GUARANTEED           0x00000004
  1516.  
  1517. #define DPLONGNAMELEN               52
  1518. #define DPSHORTNAMELEN              20
  1519. #define DPSESSIONNAMELEN            32
  1520. #define DPPASSWORDLEN               16
  1521. #define DPUSERRESERVED              16
  1522.  
  1523. #define DPSYS_ADDPLAYER             0x0003
  1524. #define DPSYS_DELETEPLAYER          0x0005
  1525.  
  1526. #define DPSYS_DELETEGROUP           0x0020
  1527. #define DPSYS_DELETEPLAYERFROMGRP   0x0021
  1528. #define DPSYS_CONNECT               0x484b
  1529.  
  1530. typedef struct
  1531. {
  1532.     DWORD       dwType;
  1533.     DWORD       dwPlayerType;
  1534.     DPID        dpId;
  1535.     char        szLongName[DPLONGNAMELEN];
  1536.     char        szShortName[DPSHORTNAMELEN];
  1537.     DWORD       dwCurrentPlayers;
  1538. }   DPMSG_ADDPLAYER;
  1539.  
  1540. typedef DPMSG_ADDPLAYER DPMSG_ADDGROUP;
  1541.  
  1542. typedef struct
  1543. {
  1544.     DWORD       dwType;
  1545.     DPID        dpIdGroup;
  1546.     DPID        dpIdPlayer;
  1547. } DPMSG_GROUPADD;
  1548.  
  1549. typedef DPMSG_GROUPADD DPMSG_GROUPDELETE;
  1550. typedef struct
  1551. {
  1552.     DWORD       dwType;
  1553.     DPID        dpId;
  1554. } DPMSG_DELETEPLAYER;
  1555.  
  1556. typedef BOOL (PASCAL *LPDPENUMPLAYERSCALLBACK)(
  1557.     DPID    dpId,
  1558.     LPSTR   lpFriendlyName,
  1559.     LPSTR   lpFormalName,
  1560.     DWORD   dwFlags,
  1561.     LPVOID  lpContext );
  1562.  
  1563. typedef struct
  1564. {
  1565.     DWORD   dwSize;
  1566.     GUID    guidSession;                  
  1567.     DWORD   dwSession;                    
  1568.     DWORD   dwMaxPlayers;                 
  1569.     DWORD   dwCurrentPlayers;             
  1570.     DWORD   dwFlags;                      
  1571.     char    szSessionName[DPSESSIONNAMELEN];
  1572.     char    szUserField[DPUSERRESERVED];
  1573.     DWORD   dwReserved1;                  
  1574.     char    szPassword[DPPASSWORDLEN];    
  1575.     DWORD   dwReserved2;                  
  1576.     DWORD   dwUser1;
  1577.     DWORD   dwUser2;
  1578.     DWORD   dwUser3;
  1579.     DWORD   dwUser4;
  1580. } DPSESSIONDESC,*LPDPSESSIONDESC;
  1581.  
  1582. typedef BOOL (PASCAL * LPDPENUMSESSIONSCALLBACK)(
  1583.     LPDPSESSIONDESC lpDPSessionDesc,
  1584.     LPVOID      lpContext,
  1585.     LPDWORD     lpdwTimeOut,
  1586.     DWORD       dwFlags);
  1587.  
  1588. /*
  1589.  * IDirectPlay
  1590.  */
  1591. #undef INTERFACE
  1592. #define INTERFACE IDirectPlay
  1593. DECLARE_INTERFACE_( IDirectPlay, IUnknown )
  1594. {
  1595.     /*** IUnknown methods ***/
  1596.     STDMETHOD(QueryInterface)       (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
  1597.     STDMETHOD_(ULONG,AddRef)        (THIS)  PURE;
  1598.     STDMETHOD_(ULONG,Release)       (THIS) PURE;
  1599.     /*** IDirectPlay methods ***/
  1600.     STDMETHOD(AddPlayerToGroup)     (THIS_ DPID, DPID) PURE;
  1601.     STDMETHOD(Close)                (THIS) PURE;
  1602.     STDMETHOD(CreatePlayer)         (THIS_ LPDPID,LPSTR,LPSTR,LPHANDLE) PURE;
  1603.     STDMETHOD(CreateGroup)          (THIS_ LPDPID,LPSTR,LPSTR) PURE;
  1604.     STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE;
  1605.     STDMETHOD(DestroyPlayer)        (THIS_ DPID) PURE;
  1606.     STDMETHOD(DestroyGroup)         (THIS_ DPID) PURE;
  1607.     STDMETHOD(EnableNewPlayers)     (THIS_ BOOL) PURE;
  1608.     STDMETHOD(EnumGroupPlayers)     (THIS_ DPID, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE;
  1609.     STDMETHOD(EnumGroups)           (THIS_ DWORD, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE;
  1610.     STDMETHOD(EnumPlayers)          (THIS_ DWORD, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE;
  1611.     STDMETHOD(EnumSessions)         (THIS_ LPDPSESSIONDESC,DWORD,LPDPENUMSESSIONSCALLBACK,LPVOID,DWORD) PURE;
  1612.     STDMETHOD(GetCaps)              (THIS_ LPDPCAPS) PURE;
  1613.     STDMETHOD(GetMessageCount)      (THIS_ DPID, LPDWORD) PURE;
  1614.     STDMETHOD(GetPlayerCaps)        (THIS_ DPID, LPDPCAPS) PURE;
  1615.     STDMETHOD(GetPlayerName)        (THIS_ DPID,LPSTR,LPDWORD,LPSTR,LPDWORD) PURE;
  1616.     STDMETHOD(Initialize)           (THIS_ LPGUID) PURE;
  1617.     STDMETHOD(Open)                 (THIS_ LPDPSESSIONDESC) PURE;
  1618.     STDMETHOD(Receive)              (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE;
  1619.     STDMETHOD(SaveSession)          (THIS_ LPSTR) PURE;
  1620.     STDMETHOD(Send)                 (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE;
  1621.     STDMETHOD(SetPlayerName)        (THIS_ DPID,LPSTR,LPSTR) PURE;
  1622. };
  1623.  
  1624. /****************************************************************************
  1625.  *
  1626.  * IDirectPlay interface macros
  1627.  *
  1628.  ****************************************************************************/
  1629.  
  1630. #if !defined(__cplusplus) || defined(CINTERFACE)
  1631.  
  1632. #define IDirectPlay_AddPlayerToGroup(p,a,b)         (p)->lpVtbl->AddPlayerToGroup(p,a,b)
  1633. #define IDirectPlay_Close(p)                        (p)->lpVtbl->Close(p)
  1634. #define IDirectPlay_CreateGroup(p,a,b,c)            (p)->lpVtbl->CreateGroup(p,a,b,c)
  1635. #define IDirectPlay_CreatePlayer(p,a,b,c,d)         (p)->lpVtbl->CreatePlayer(p,a,b,c,d)
  1636. #define IDirectPlay_DeletePlayerFromGroup(p,a,b)    (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
  1637. #define IDirectPlay_DestroyGroup(p,a)               (p)->lpVtbl->DestroyGroup(p,a)
  1638. #define IDirectPlay_DestroyPlayer(p,a)              (p)->lpVtbl->DestroyPlayer(p,a)
  1639. #define IDirectPlay_EnableNewPlayers(p,a)           (p)->lpVtbl->EnableNewPlayers(p,a)
  1640. #define IDirectPlay_EnumGroupPlayers(p,a,b,c,d)     (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d)
  1641. #define IDirectPlay_EnumGroups(p,a,b,c,d)           (p)->lpVtbl->EnumGroups(p,a,b,c,d)
  1642. #define IDirectPlay_EnumPlayers(p,a,b,c,d)          (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
  1643. #define IDirectPlay_EnumSessions(p,a,b,c,d,e)       (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
  1644. #define IDirectPlay_GetCaps(p,a)                    (p)->lpVtbl->GetCaps(p,a)
  1645. #define IDirectPlay_GetMessageCount(p,a,b)          (p)->lpVtbl->GetMessageCount(p,a,b)
  1646. #define IDirectPlay_GetPlayerCaps(p,a,b)            (p)->lpVtbl->GetPlayerCaps(p,a,b)
  1647. #define IDirectPlay_GetPlayerName(p,a,b,c,d,e)      (p)->lpVtbl->GetPlayerName(p,a,b,c,d,e)
  1648. #define IDirectPlay_Initialize(p,a)                 (p)->lpVtbl->Initialize(p,a)
  1649. #define IDirectPlay_Open(p,a)                       (p)->lpVtbl->Open(p,a)
  1650. #define IDirectPlay_Receive(p,a,b,c,d,e)            (p)->lpVtbl->Receive(p,a,b,c,d,e)
  1651. #define IDirectPlay_SaveSession(p,a)                (p)->lpVtbl->SaveSession(p,a)
  1652. #define IDirectPlay_Send(p,a,b,c,d,e)               (p)->lpVtbl->Send(p,a,b,c,d,e)
  1653. #define IDirectPlay_SetPlayerName(p,a,b,c)          (p)->lpVtbl->SetPlayerName(p,a,b,c)
  1654.  
  1655. #else /* C++ */
  1656.  
  1657. #define IDirectPlay_AddPlayerToGroup(p,a,b)         (p)->AddPlayerToGroup(a,b)
  1658. #define IDirectPlay_Close(p)                        (p)->Close()
  1659. #define IDirectPlay_CreateGroup(p,a,b,c)            (p)->CreateGroup(a,b,c)
  1660. #define IDirectPlay_CreatePlayer(p,a,b,c,d)         (p)->CreatePlayer(a,b,c,d)
  1661. #define IDirectPlay_DeletePlayerFromGroup(p,a,b)    (p)->DeletePlayerFromGroup(a,b)
  1662. #define IDirectPlay_DestroyGroup(p,a)               (p)->DestroyGroup(a)
  1663. #define IDirectPlay_DestroyPlayer(p,a)              (p)->DestroyPlayer(a)
  1664. #define IDirectPlay_EnableNewPlayers(p,a)           (p)->EnableNewPlayers(a)
  1665. #define IDirectPlay_EnumGroupPlayers(p,a,b,c,d)     (p)->EnumGroupPlayers(a,b,c,d)
  1666. #define IDirectPlay_EnumGroups(p,a,b,c,d)           (p)->EnumGroups(a,b,c,d)
  1667. #define IDirectPlay_EnumPlayers(p,a,b,c,d)          (p)->EnumPlayers(a,b,c,d)
  1668. #define IDirectPlay_EnumSessions(p,a,b,c,d,e)       (p)->EnumSessions(a,b,c,d,e)
  1669. #define IDirectPlay_GetCaps(p,a)                    (p)->GetCaps(a)
  1670. #define IDirectPlay_GetMessageCount(p,a,b)          (p)->GetMessageCount(a,b)
  1671. #define IDirectPlay_GetPlayerCaps(p,a,b)            (p)->GetPlayerCaps(a,b)
  1672. #define IDirectPlay_GetPlayerName(p,a,b,c,d,e)      (p)->GetPlayerName(a,b,c,d,e)
  1673. #define IDirectPlay_Initialize(p,a)                 (p)->Initialize(a)
  1674. #define IDirectPlay_Open(p,a)                       (p)->Open(a)
  1675. #define IDirectPlay_Receive(p,a,b,c,d,e)            (p)->Receive(a,b,c,d,e)
  1676. #define IDirectPlay_SaveSession(p,a)                (p)->SaveSession(a)
  1677. #define IDirectPlay_Send(p,a,b,c,d,e)               (p)->Send(a,b,c,d,e)
  1678. #define IDirectPlay_SetPlayerName(p,a,b,c)          (p)->SetPlayerName(a,b,c)
  1679.  
  1680. #endif
  1681.  
  1682. DEFINE_GUID(IID_IDirectPlay, 0x5454e9a0, 0xdb65, 0x11ce, 0x92, 0x1c, 0x00, 0xaa, 0x00, 0x6c, 0x49, 0x72);
  1683.  
  1684. #endif // IDIRECTPLAY2_OR_GREATER
  1685.  
  1686. /****************************************************************************
  1687.  *
  1688.  * IDirectPlay macros (included regardless of IDIRECTPLAY2_OR_GREATER flag)
  1689.  *
  1690.  ****************************************************************************/
  1691.  
  1692. #if !defined(__cplusplus) || defined(CINTERFACE)
  1693.  
  1694. #define IDirectPlay_QueryInterface(p,a,b)           (p)->lpVtbl->QueryInterface(p,a,b)
  1695. #define IDirectPlay_AddRef(p)                       (p)->lpVtbl->AddRef(p)
  1696. #define IDirectPlay_Release(p)                      (p)->lpVtbl->Release(p)
  1697.  
  1698. #else
  1699.  
  1700. #define IDirectPlay_QueryInterface(p,a,b)           (p)->QueryInterface(a,b)
  1701. #define IDirectPlay_AddRef(p)                       (p)->AddRef()
  1702. #define IDirectPlay_Release(p)                      (p)->Release()
  1703.  
  1704. #endif // IDirectPlay interface macros 
  1705.  
  1706. #ifdef __cplusplus
  1707. };
  1708. #endif
  1709.  
  1710. #endif
  1711.