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1994-05-10
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3KB
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70 lines
=============================================================================
Title :PLEASURE.WAD
Author :Shawn Holmstead
Email Address :sholmste@novell.com
Misc. Author Info :Send Comments!
Description :Welcome to the Pleasure Dome! This is where all of
the posessed soldiers and sargents come to watch
those marines die who will not succumb to posession
by the demons infesting the world. This level is
like the Roman Coloseums of old, except that you are
the poor slob about to be fed to the beasts.
They do give you a shotgun to try to duke it out
with, but they don't expect you to last long. They
just hope that your death will be entertaining.
Notes :The level has been designed so you can play it
in single player, multiplayer, and deathmatch.
Deathmatch is especially good because everything is
interconnected and there are several good sniper
spots. I have not included any big nasties (such
as the Cyber-Demon or Spider-Demon), but this would
make a perfect setting for them if you want to modify
the level.
I spent a lot of time trying to make the level look
good, so tell me if you find something that makes you
just puke. I also only used natural light everywhere.
There are only 2 dark areas, but you never fight in
those areas -- just collect goodies. I even put in
some light-amp goggels in those areas.
The only time you will appreciate these things is
when the level is empty because you don't have time
to sit and enjoy the scenery.
Additional Credits to :Tim Schmanski and Ron McClellan for playtesting.
=============================================================================
* Play Information *
Episode and Level # :E1M1 (but meant for somewhere in episode 3 -- This
level looks great with the red sky!)
Single Player :Yes
Cooperative 2-4 Player :Yes
Deathmatch 2-4 Player :Yes
Difficulty Settings :Yes
* Construction *
Base :New Level
Build Time :Far too much...around 50+ hours
Editors used :DEU v5.0, v5.1 and BSP v1.0, v1.1x
Known Bugs :The dreaded HOM shows up occasionally in the arena
when there are lots of monsters roaming around. I've
removed as many of the 2-sided linedefs as I can
without getting rid of the stands, but the HOM still
shows up in the sky. It is not very distracting, and
only shows up in 1 or 2 spots.
* Copyrights / Permissions *
You may do whatever you want with this wad, just give me some credit for
building the base level. I would be interested in how people modify this
level. Drop me a line.
* Where to get this WAD *
ocf.unt.edu (and its mirrors)
infant2.sph.indiana.edu
alt.binaries.doom