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1994-08-30
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53 lines
OCTAGON.WAD - E1M1 replacement (new level from scratch)
Difficulty levels: Yes
Multi-player and Deathmatch: No.
Created with DoomEd: started with 2.60B4, which broke at 180 sections on my
fast PC, and was too damned slow on a 486DX/33. Finished with DoomEd 3
Alpha 8, (released on the net just as I was about to give up - phew :-)
which GPF'd occasionally for reasons I couldn't quite work out, but
which generally worked fine on both. Hey, it's still only an Alpha release.
Many thanks to Geoff Allan for producing the best DOOM editor I've yet seen.
As a complete rewrite, DE3 still needs some bits adding/finishing which
were in 2.60, but when it's done it'll be a killer app.
Time to create : God knows. The combination of DE2.60 problems on my PC
(I must stress that others didn't have the same problems with big levels),
and my lack of experience, meant I had to re-do several bits. About a
fortnight of my spare time, I guess, including the cock-ups.
Size: Pretty big. Bigger than most E1 levels. 524 Things, 1227 Linedefs,
1523 Sidedefs, 965 Vertexes, 250 Sectors. Lots of platforms ('Statistics'
doesn't count them).
I wasn't sure whether or not to upload this, but it's only the second WAD
I've attempted (and the first that had any pre-planning), so if you can be
bothered to have a look I'd welcome constructive criticism, as I'm now
working on my next level. In particular, I've not bothered much with those
dark flickering areas where you can't see WTF's going on, and some of the
decor could do with a bit more variety. Does anyone really think they're
that important?
Instead, I've gone mainly for big rooms with plenty of shoot-and-dodge
action (I particularly like the 'opposing windows' set-piece; I'm working on
a better (harder) one), and a few nasty surprises.
Hardened Doomers may find it a bit easy; I'm not that great at Doom, and I've
aimed for a difficulty that *I* find challenging (ie I have to save the game
on completing each sub-level) at UV. If it's too easy, try Nightmare; the
shoot-out at the end should be interesting :->
So what's a sub-level?
Well, the original concept was for a mini-Episode in one level; 8 sections
that can only be accessed in turn (each one contains a switch that opens the
door to the next), and it ends with a big shoot-out (Cyber-demon in HMP or
UV modes, 2 Barons of Hell for wimps).
I had to scale it down a bit when I realised how big it was going to be, but
it still consists of a big octagonal room leading to 8 separate sub-levels -
hence the name.
Comments to: srackley@cix.compulink.co.uk - if it's reckoned to be basically
OK but with room for improvement I may have a go at Octagon2. If it's
reckoned to be crap, I'll keep my next levels to myself :-)