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FREE4ALL.TXT
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1994-08-24
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================================================================
Title : Free for All
Filename : FREE4ALL.WAD
Author : Christian Antkow
Email Address : cant@softchoice.com
Misc. Author Info : Crazed and devoted DOOM nut in search of the
"perfect" four player deathmatch WAD. Spends more
time doing DOOM related things (writing DOOMLoad,
making WAD's, reading alt.games.doom) than would
like to admit. Thanx to my ever loving significant
other for understanding this crazy obsession of
mine (and for not spending more time with her
after work... :) )
Description : In the spirit of LEDGES comes this all out
deathmatch slugfest. All weapons are present, but
are situated in such a place that going for them,
puts the player at a perfect position to be
fragged by other players. GET THE WEAPONS AND RUN!
ALOT of time has been spent figuring out the
layout to be in such a way that it makes for a FAST
paced game and there are minimal "skulking"
positions. Don't stand around! You'll get fragged!
The exit requires two people to complete the board.
One person to press a switch, and another person to
use the lift. I've added a half-dozen imps around
the board for a bit of variety but you may wish to
use -nomonsters, or for real fun, use -respawn.
HIGHLY RECOMMENDED FOR -altdeath PLAY!!!
(Did I forget to mention that you start off with
the chainsaw and shotgun... :)
Additional Credits to : All the SoftChoice DOOM nuts! Thanx for your input.
Nikki for putting up with me :)=
================================================================
* Play Information *
Episode and Level # : E2M9
Single Player : Yes (But why? Not possible to exit)
Cooperative 2-4 Player : Yes (But why?)
Deathmatch 2-4 Player : Oh Yes! (That's what it's designed for!)
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
New Music : Yes (Composed by yours truly)
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DEU v5.21, id's DOS port of BSP
Known Bugs : One of the warps is misaligned! Damn 64 pixel
blocks... (More work than it's worth...)
Design Time : Too much to recall, I'd guess at about 50+ hours
after figuring out how to get my keyboard to work
with the GUS.
* Misc. Notes *
I'm a bit disapointed with the end result of the music on the GUS. It maps
the instruments differently than how I originally had composed it, but all
that aside, I hope it's good enough deathmatch mood music :)
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
(Wherever it goes to after that...)