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DAKILLS.TXT
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1994-08-19
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10KB
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Title :KILLSPR2.WAD "Da Kills" Pre-Release #2 (8/18/94)
Just came back from my mouth surgery. Ack! Not
fun! Ok, let's get on to this NFO! :O OW!!!
This PWAD is still INCOMPLETE. It still needs
more work and testing to do. >:). Currently,
there is no exit to escape from this hell area
[g]. It will be added later.
Author :Phillip Pi (/|nt)
Email Address :phillip.pi@f895.n102.z1.fidonet.org
phillip.pi@wem.org
Misc. Author Info :A lazy person in his summer vacation, making
this huge individual pwad before his college
starts. ;)
Description (Story) :You and your buddies are sent to an UAC WDS--
_________________ Union Aerospace Corporation Waste Disposal--
| MUST READ THIS | to investigate and terminate all so-called
| BEFORE PLAYING | "DOOM" creatures. No words from this "dead"
| OR YOU WILL BE | place for the last 18.73 days. You and your
| CONFUSED WHEN | gangs are ordered to go to UAC WDS. However,
| PLAYING MY WAD. | your good old friend, who was the first to
|_________________| discover the hell of DOOM, tells you that
there are several teleporting openings from
hell. They release tons of wild "DOOM"
creatures. The UAC Hell Specialists tell you
that the only way to block the teleporters is
to destroy the site. You also have been told,
by the former workers of the site, that there
is a red nuclear core somewhere in the station.
The core can become unstable--to blow up the
plant--by removing its internal blue faced
supercharge sphere. This sphere controls the
core to keep stable. Anyone who touches the
sphere will temporarily become supercharged. Hell
teleporters and creatures must be destroyed. To
get to the core, you need to access the computer
controls and activate a hidden switch--located
in a computer room near the core. Lower its
"support frames" all the way down (listen to the
sounds from them) first, then press the switch to
lower the red shielding. Do NOT stay on the hot
core platform too long or else you will become
dizzy, start seeing weird colors, and lose your
life fast. There are security doors that will
block your mission. Find the necessary keys and
weapons to complete this critical mission. We
must stop HELL's respawn before it is too late!
Hints :With caution, walk over computer controls to
access/activate the computers, but watch out
for nasty traps [evil grin].
:Ask your multiplayer buddies to help you out
in some of the areas, especially the core
area. Later, I will add an evacuation site
where two or more players are REQUIRED. >:) If
playing with four people, split them to 2 groups
so the level can be finished early. Some parts
will need to be accessed by keys though.
Deathmatch Tips: :Some of the computer activations and traps can
be useful in a DeathMatch. Experiment these before
playing DM. For an example, lure your opponent(s)
to the multi-teleporters room. Since the exit
teleporter is close for 30 seconds. You can use
the regular teleporters to scare and attack
him/her (she can look sexy in that armor suit [g]
:)~.) since no one can get out for awhile.
Additional Credits to: Mark Jihanian (Nozzle) #992 - Beta Tester
Levon Jihanian (Highway 61) #1289 - Beta Tester
Alvin Tam (S. Spiff) #672 - Beta Tester
& His Former
Home Layout.
Ian "???" (Futurist) N/A - Beta Tester
id (id) N/A - You know...
All DOOM PWAD Creators N/A - For their
cool tricks
& special
effects.
All DOOM Editors N/A - Who knows...
Internet, esp. Infant2 N/A - Leech! Leech!
[Names go on and on...] :)
* Play Information *
Episode and Level # : E1M1
Single Player : Yep! (Not fun as multiplayers mode) :P
Cooperative 2-4 Player : Ya! This level is huge so.... :)
Deathmatch 2-4 Player : Hell Yeah! (Purpose is to KILL!!!!)
Again, huge level.
Difficulty Settings : All levels have the same number of
enemies. So, pffbt! This is exteremly
for DOOM advanced players :). Lots of
sneaky traps! Look out for the cemetery.
New Sounds : Naw.
New Music : Yepper! (Still looking for a better
one though.)
New Graphics : Yee haw! New sky graphic & some new
messages on Computer Screen--You will
see them when you play deep into my eyes,
er wad.
Demos Replaced : SUB-ZERO!! Oops, too much Mortal Kombat. I
meant zero (0). Later, I will record two
multiplayer action demos--one for
cooperative and another for the bloody
deathmatch. I will have to wait for id to
release the new patches so I can use that
new recording multiplayers feature! BTW,
these demos will show two players--sorry,
no access to networks yet.
* Construction *
Base : Does it looked modified? I think not.
New level from an imp's horrible
scratch!
Build Time : Ask that ugly baron behind you.
Editor(s) used : Deu v5.2 GCC, BSP v1.2x, MIDI 2 MUS
Converter v2.04, DOOM Music Editor
v1.0a, DOOM Graphic Editor v1.0, Paint
Shop Pro v2.?, Windows 3.11, Paintbrush,
my brain cells--I need to rebuild my brain
nodes [g]--hands, computer systems, etc.
Known Bugs : DOOM v1.2 and lower does not let you
save the game--computer will freeze--
because of the save game buffer limit.
Hopefully, v1.666 (Nice one, id!) will
fix this bug. Come on, you don't need
the save feature [g].
: Speed will be slow in some areas. Just
live with it. At least it is not bad as
the first Star War Deathstar wad. My
previous release was slow! It is now
optimized for speed. O:)
: In the core, there will be a weird
blue "blackout." If you know how to fix
it, please tell me. Also, the annoying
HOM effects when the red core is down and
you are looking both at the window and the
core area. Hopefully, id will fix these
bugs in their later versions.
: If any other bugs, please report to me! I
must terminate them like killing an
ant! :>
Do Me a Favor : Please test the multiplayers (3+) since I
have no access to networks yet.
Comments by DOOMaholics : "I love this game." -- NBA Fans [g]
: "Your wad is too hard and slow!" -- Nozzle
: "I loved riding on those core elevators!"
-- Futurist
: "[BEEP]! Damn, save game buffer overload!"
-- /|nt
: "Quit making your wad so big." -- Nozzle
on telephone.
: "Hahahahahhaahahaha" -- Highway 1289 after
he killed me.
: "DIE! DIE! DIE! DIE! DIE!" -- /|nt in a dm.
: "I need aids!!" -- /|nt in a cooper. play.
: "Ouch!" --S. Spiff. in a cooper. game.
* READ THIS! * Copyright / Permissions *
1. Authors may NOT use this level as a base to build additional
levels.
2. You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
3. (My addition) DON'T ADD THIS TO ANY DOOM WAD PACK! DON'T DO THAT!
I am sick of downloading new episode pwads that have old levels
I have already seen and played before. :P
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu (of course!)
BBS numbers: DAMN IT! Call any "GOOD" BBS.
Other: Your friends who are also DOOMaholics :).