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DCK20.TXT
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1995-01-30
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DCK - DOOM Construction Kit ----
Version 2.0 (386 Protected Mode) ---
Code and design by Ben Morris / Zerius Development --
----------------------------------------------------------------------------
Information (2.0) bmorris@islandnet.com
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--------------
Description
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A DOS-based Graphical editor for creating maps for id Software's games:
DOOM, DOOM 2, and Heretic.
DCK is a powerful editor that allows you to create maps much faster than
any similar program. Its unobtrusive automated tools take care of many of
the mundane tasks involved in creating maps, yet still afford you complete
control over the design of your levels.
DCK has everything you'd expect from an editor:
o Support for all three ID games
o A build-in of Colin Reed's BSP v1.2x node builder
o A texture display and search facility
o Runs each game from within the editor
o Support for textures in external files (ie; files other than the IWAD).
DCK is fully compatible with DEUTEX and any similar utility.
o Automated and manual texture alignment
o A clipboard with Cut, Copy and Paste - even between files
o Full drag and drop functions
o Creates huge maps
o Graphical display of "things": shows every sprite as it appears
in the game, with the exception of monsters and player starts
o Rotate and scale objects to any size
o One of the best map checkers around - logs all the errors and lets
you browse them individually. DCK can even fix most of them unaided.
o Operates in 256-color SVGA in 32-bit Protected Mode
o Automatic door, lift, and stair creators
DCK is almost intelligent: its line drawing tool lets you design regions of
any shape and size, and automatically completes them for you. For example,
if you draw a square inside of an existing sector, DCK will make the
square's lines two-sided and set them to reference both the new and the
parent sectors.
If you want to create an extension from or split an existing sector, just
double-click where you want to start, draw the new sector, and right-click
at the endpoint. The rest is handled by DCK - even if it requires adding
vertices on existing lines.
DCK has lots of other helpful features like:
o An automated tag set function. Mark a series of lines or sectors and
press Ctrl+T. Then just click on the object to tag the marked objects
to.
o A "format painter" that allows you to copy an object's attributes to
any number of marked objects. Copy sector appearances and heights,
line types and tags, thing skill levels, etc.
o "Motifs" - series of defaults that DCK uses to decorate new sectors and
lines. You can define lots of motifs for each game and switch between
them with a few keystrokes.
If you're new to doom editing and this all sounds way complicated, don't
worry! Part of DCK's user friendliness when compared with other editors is
its intuitiveness to the new level author. Although DCK does not attempt
to hide any of the complexities of map editing, it eases the learning curve
by providing an easily understood interface to every element of level
design. After the first few hours with DCK, you'll probably have mastered
many of the concepts - and because DCK uses an interface similar to that of
many popular software packages such as Windows, you most likely won't find
any problem in navigating it.
DCK is freeware - there is no registration required (but donations are
acceptable :)
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Requirements
---------------
- About 800k of disk space
- A 386, 486 or Pentium-based computer
- A SuperVGA or VESA compatible display (minimum of 640x480x256.)
- A mouse
- DOOM 1, DOOM 2, or Heretic (registered versions only!)
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Where?!
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DCK is available at the following locations. It should be under the
filename "DCK20.ZIP".
FTP -
Always at:
ftp.cdrom.com /pub/doom2/NEWSTUFF -or-
/pub/doom2/wad_edit/editors
Maybe at:
wuarchive.wustl.edu
ftp.uwp.edu
BBS -
Software Creations 1-508-368-7139
Channel 1 1-617-354-3137
Other -
Compuserve GAMERS forum, browse for DCK20.ZIP
-------------------
Acknowledgements
-------------------
Code and design
Ben Morris bmorris@islandnet.com
Node builder
Colin Reed colin@argonaut.com
Additional assistance
James Atchison ua132@freenet.victoria.bc.ca
Scott Amspoker scott@basis.com
Bob Findlay findlay@bbsrc.ac.uk
###