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Virtual Reality Homebrewer's Handbook
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vr.iso
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vr386
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ball.ani
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Text File
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1996-03-19
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1KB
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47 lines
# animation of pulsing ball
object mt=ball6 10,10,10 0,0,0 12000,500,1000 0 .
addrep mt=ball6 9,9,9 0,0,0 0,0,0 0 .
addrep mt=ball6 8,8,8 0,0,0 0,0,0 0 .
addrep mt=ball6 7,7,7 0,0,0 0,0,0 0 .
addrep mt=ball6 6,6,6 0,0,0 0,0,0 0 .
addrep mt=ball6 5,5,5 0,0,0 0,0,0 0 .
addrep mt=ball6 4,4,4 0,0,0 0,0,0 0 .
addrep mt=ball6 3,3,3 0,0,0 0,0,0 0 .
addrep mt=ball6 2,2,2 0,0,0 0,0,0 0 .
animation 10 # multiple representations
state a
do mt=userep(1)[state=b]
state b
do mt=userep(2)[state=c]
state c
do mt=userep(3)[state=d]
state d
do mt=userep(4)[state=e]
state e
do mt=userep(5)[state=f]
state f
do mt=userep(6)[state=g]
state g
do mt=userep(7)[state=h]
state h
do mt=userep(8)[state=i]
state i
do mt=userep(9)[state=j]
state j
do mt=userep(8)[state=k]
state k
do mt=userep(7)[state=l]
state l
do mt=userep(6)[state=m]
state m
do mt=userep(5)[state=n]
state n
do mt=userep(4)[state=o]
state o
do mt=userep(3)[state=p]
state p
do mt=userep(2)[state=a]