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Virtual Reality Homebrewer's Handbook
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vr.iso
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brender
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bis
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bis.mat
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Text File
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1995-02-27
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9KB
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532 lines
material = [
identifier = "rosewood";
ambient = 0.6;
diffuse = 0.45;
specular = 0.99;
power = 20;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "rosewood.pix";
index_shade = "game.tab";
];
material = [
identifier = "rock";
ambient = 0.50;
diffuse = 0.40;
specular = 0.10;
power = 20;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "ast.pix";
index_shade = "game.tab";
];
material = [
identifier = "ex-rock";
ambient = 0.35;
diffuse = 0.35;
specular = 0.3;
power = 20;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "rock.pix";
index_shade = "game.tab";
];
material = [
identifier = "barrier";
power = 40;
flags = [];
index_base = 0;
index_range = 63;
colour_map = "barrier.pix";
index_shade = "game.tab";
];
material = [
identifier = "jupiter";
ambient = 0.35;
diffuse = 0.35;
specular = 0.3;
power = 70;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "jupiter2.pix";
index_shade = "game.tab";
];
material = [
identifier = "ex-jupiter";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 10;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "jupiter2.pix";
index_shade = "game.tab";
];
material = [
identifier = "flame";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 10;
flags = [light,smooth];
index_base = 25;
index_range = 38;
colour_map = "flame.pix";
index_shade = "game.tab";
];
material = [
identifier = "red metal";
ambient = 0.30;
diffuse = 0.90;
specular = 0.11;
power = 20;
flags = [light,smooth];
index_base = 0;
index_range = 57;
colour_map = "flame.pix";
index_shade = "game.tab";
];
material = [
identifier = "orange plstc";
ambient = 0.30;
diffuse = 0.60;
specular = 0.09;
power = 10;
flags = [smooth,light];
index_base = 160;
index_range = 31;
];
material = [
identifier = "white plstc";
ambient = 0.25;
diffuse = 0.25;
specular = 0.50;
power = 20;
flags = [light,smooth];
index_base = 0;
index_range = 31;
];
material = [
identifier = "grey plstc";
ambient = 0.10;
diffuse = 0.60;
specular = 0.40;
power = 30;
flags = [light,smooth];
index_base = 20;
index_range = 36;
];
material = [
identifier = "green plstc";
ambient = 0.10;
diffuse = 0.60;
specular = 0.40;
power = 30;
flags = [light,smooth];
index_base = 96;
index_range = 31;
];
material = [
identifier = "yellow plstc";
ambient = 0.10;
diffuse = 0.60;
specular = 0.40;
power = 30;
flags = [light,smooth];
index_base = 128;
index_range = 31;
];
material = [
identifier = "box field";
ambient = 0.70;
diffuse = 0.10;
specular = 0.10;
power = 30;
flags = [two_sided];
index_base = 68;
index_range = 0;
];
material = [
identifier = "box";
ambient = 0.10;
diffuse = 0.60;
specular = 0.99;
power = 40;
flags = [light,smooth];
index_base = 0;
index_range = 63;
];
material = [
identifier = "banner";
ambient = 0.16;
diffuse = 0.35;
specular = 0.69;
power = 70;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "logo.pix";
index_shade = "game.tab";
];
material = [
identifier = "chrome blue sky";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 70;
flags = [light,smooth];
index_base = 0;
index_range = 63;
];
material = [
identifier = "gray marble";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 3;
index_range = 60;
colour_map = "wires.pix";
index_shade = "game.tab";
];
material = [
identifier = "grey bumpy cloth";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "wcloth.pix";
index_shade = "game.tab";
];
material = [
identifier = "stone composite";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 70;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "wplastic.pix";
index_shade = "game.tab";
];
material = [
identifier = "white matte";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 30;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "wplastic.pix";
index_shade = "game.tab";
];
material = [
identifier = "leaded bmp glass";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 30;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "wplastic.pix";
];
material = [
identifier = "tile graygranite";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 70;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "wires.pix";
index_shade = "game.tab";
];
material = [
identifier = "zigzag pattern";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "lights.pix";
index_shade = "game.tab";
];
material = [
identifier = "null";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "brender.pix";
index_shade = "game.tab";
];
material = [
identifier = "stars1";
ambient = 0.10;
diffuse = 0.80;
specular = 0.40;
power = 100;
flags = [];
index_base = 63;
index_range = 0;
];
material = [
identifier = "stars2";
ambient = 0.10;
diffuse = 0.80;
specular = 0.40;
power = 100;
flags = [];
index_base = 178;
index_range = 0;
];
material = [
identifier = "stars3";
ambient = 0.10;
diffuse = 0.80;
specular = 0.40;
power = 100;
flags = [];
index_base = 112;
index_range = 0;
];
material = [
identifier = "earth2";
ambient = 0.05;
diffuse = 0.30;
specular = 0.99;
power = 20;
flags = [light,smooth];
index_base = 0;
index_range = 63;
colour_map = "earth2.pix";
index_shade = "game.tab";
];
material = [
identifier = "arrow";
ambient = 0.10;
diffuse = 0.80;
specular = 0.40;
power = 100;
flags = [];
index_base = 178;
index_range = 0;
];
material = [
identifier = "space leg";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "s-leg.pix";
index_shade = "game.tab";
];
material = [
identifier = "space helmet";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "s-helmet.pix";
index_shade = "game.tab";
];
material = [
identifier = "space hip";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "s-hip.pix";
index_shade = "game.tab";
];
material = [
identifier = "space body";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "s-body.pix";
index_shade = "game.tab";
];
material = [
identifier = "space arm";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "s-arm.pix";
index_shade = "game.tab";
];
material = [
identifier = "butt";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "butt.pix";
index_shade = "game.tab";
];
material = [
identifier = "shield";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth,two_sided];
index_base = 15;
index_range = 45;
colour_map = "shield.pix";
index_shade = "game.tab";
];
material = [
identifier = "barrel";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "barrel.pix";
index_shade = "game.tab";
];
material = [
identifier = "bug body";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "bug-bod.pix";
index_shade = "game.tab";
];
material = [
identifier = "bug stars";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "bug-bmp.pix";
index_shade = "game.tab";
];
material = [
identifier = "bug head";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "bug-hd.pix";
index_shade = "game.tab";
];
material = [
identifier = "bug dish";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "bug-dish.pix";
index_shade = "game.tab";
];
material = [
identifier = "bug wing";
ambient = 0.16;
diffuse = 0.55;
specular = 0.69;
power = 20;
flags = [light,smooth];
index_base = 15;
index_range = 45;
colour_map = "bugwing.pix";
index_shade = "game.tab";
];