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Ultimate Game Collection
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XULTI.ISO
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soundmix.ini
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INI File
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1995-10-04
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4KB
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115 lines
[general]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; if ShowDevices exists and is non-zero then will display wave out devices and other stuff
;
; ShowDevices=0 : default
; ShowDevices=1 : show output from waveOutGetDevCaps
ShowDevices=0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; if WaveOutDevice exists it should be between zero and one less num devices
; the default is WAVE_MAPPER
;
; WaveOutDevice=0 : use the first device (default)
; WaveOutDevice=1 : use the second device
; WaveOutDevice=-1: use WAVE_MAPPER (will use [Unknown Device] settings)
;
;
WaveOutDevice=0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Wavemix will detect if it is running on a 286 and not use any 386 instructions
; you can force it to use the 286 only code on a 386 by setting cmixit=1
; cmixit=0 (default)
; cmixit=1 uses only 286 code (even on a 386 or >)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; This flag tells WaveMix to either convert waves to the default sampling rate before
; playing or simply to play them at the default rate regardless of what they are.
; If all sound files are the same rate, setting "ConvertWaves" to FALSE saves the
; overhead of calling the conversion routines.
;
ConvertWaves=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Remix=1 = ResetRemix()
; Remix=2 = NoResetRemix()
; default=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GoodWavePos=0 = uses timeGetTime() (default)
; GoodWavePos=1 = uses waveOutGetPosition()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WaveBlocks=# (2<=#<=6) the number of ping pong buffers to use
; default=3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WaveBlockLen=# min = 512 max = 4096
; if a number is not specified Wavemix.dll will try to determine a size
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SamplesPerSec=11 (11.025 Khz) (default)
;=22 (22.04 KHz)
;=44 (44.1 KHz)
[default]
Remix=1
GoodWavePos=0
WaveBlocks=5
SamplesPerSec=22
WaveBlockLen=1376
[Windows Sound System Playback]
; Need to set do11khzmce=FALSE in system.ini->[sndsys.drv] if want to use Remix=1 and SamplesPerSec=11
Remix=1
GoodWavePos=1
WaveBlocks=4
SamplesPerSec=22
;WaveBlockLen=
[MultiSound Wave Out]
Remix=2
GoodWavePos=1
WaveBlocks=3
;WaveBlockLen=
;defaults for SB16 Wave Out Remix=1 GoodWavePos=0 WaveBlocks=5 SamplesPerSec=22, no default for WaveBlockLen
[SB16 Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=5
;SamplesPerSec=22
WaveBlockLen=1536
[SBPro Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=5
;WaveBlockLen=
[Media Vision Wave Output]
Remix=1
GoodWavePos=0
WaveBlocks=3
WaveBlockLen=1536
[UltraSound Waveform Output]
Remix=2
GoodWavePos=0
WaveBlocks=3
;SamplesPerSec=11
[16-bit Audio Playback]
WaveBlocks=4
WaveBlockLen=4096
[not compatible]
; sound drivers that are not compatible with wavemix.dll can be added here
; (the=1 is necessary). One of the major conflicts occur with the PC Speaker
; drivers. The wavemix.dll will only work with devices that support asynchronous
; operation - most of the pc speaker drivers are synchronous. The name of the devices
; can be easily seen by setting ShowDevices=1 in the [general] section and then running
; a program which uses the wavemixer. One major problem with some of the pc speaker
; drivers is that they report that they are asynchronous when they are really not.
Wave driver for PC Speaker=1