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tnytap.txt
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1993-03-11
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Document tnytap.txt V1.1 (Mar 15 93)
Title : Tiny Tapper for Toddlers
A child's very first computer learning game.
Introduction
------------
A game that allows very young children to "TAP" safely at the
keyboard. Each key produces a different sound, picture or
activity. The child actively participates and is always left in
control.
When my small son first started to play with my computer
keyboard I was distressed to find how often his random tapping
would call up programs or totally freeze the computer. I
therefore looked around for some suitable software, which would
amuse him and protect my PC. Although the few software programs
that I found were impressive in their presentation and graphics
and praiseworthy in their attempts to teach the young player, I
felt that often the actual game was tedious or required too
high a level of competence . I therefore decided to write my own
software.
I decided that the main principles of the S/W should be that the
child should be amused, that it should be simple but still have
variety, that events should not happen too quickly, that the
child should participate and retain control and that he should
learn without being conscious of it. Tiny Tapper thus developed
to keep pace with the capabilities and interests of my son as he
grew from 1 to 3 years.
The simplest features require the pressing of only one key, thus
each of the digits 0 to 9 produces a different sound. These
sounds include a drip and a doorbell. Pressing "O" causes a star
to be drawn on the screen subsequent pressing of a key causes
another 10 concentric stars to appear. Pressing "P" passes the
game into "Piano" mode, each key then produces a different
frequency sound; "Escape" or "Return" allow this mode to be
exited. As the child gains experience he can try pressing "G" he
is then required to type "BRM" (in any order), further
pressing of keys causes a picture of an automobile to be drawn
step by step; for younger children the necessity to type "BRM"
may be by-passed by pressing "Escape". The key "D" causes the
game to go into "Draw" mode, the cursor keys are then used to
draw lines on the screen. Other keys hide a ringing telephone, a
helicopter and a boat.
Keeping him busy had been the main priority, even so he learnt
his way around a keyboard and soon remembered which letters or
numbers produced his favourite effects. The game has proved to
be a good preparation for other children's software such
as the excellent "Amy's Primer".
No installation is required, Tiny Tapper may be run directly
from a floppy disk. It is designed for a standard compatible PC
with a VGA (640*480) graphics card (Not CGA compatible).
Some Comments from those registering
------------------------------------
Erich is learning his letters and numbers at a rate that amazes me
and I think the credit belongs to you.
Wesley is only 10 months old and enjoys Tiny Tapper.
I have recently loaded Tiny Tapper and I think it is absolutely
wonderful. (Shira Ann)
Please personalize Tiny Tapper for Sarah (2 years and 4 months)
because she will love to see her name.
Protection against bashing
--------------------------
In order to protect Tiny Tapper running out of control if a child
pressed too many keys at once or held one pressed down the following
mechanisms have been built in :-
(i)
Keyboard buffer emptied regularly so that only a key pressed after
the end of each section is taken into account.
(ii)
The same letter is not accepted twice in a row.
(This rule is relaxed sometimes inside a game)
Hardware Requirements
---------------------
IBM PC or compatible.
VGA 640x480
Not downwards compatible (CGA will not work (Regretfully))
No mouse required (or supported).
Installation
------------
Tiny Tapper exists in two forms compressed and uncompressed.
The compressed form is called TNYTAP.ZIP and the uncompressed
form is called TNYTAP.EXE. In future it will only exist as
TNYTAP.ZIP. TNYTAP.EXE may be used directly, TNYTAP.ZIP must be
first unzipped ie
PKUNZIP TNYTAP
Personalized versions may be named after the child concerned,
for example SARAH.ZIP.
Warning
Some downloaders such as CIM download files as NONAME.TMP. NONAME.TMP
should be renamed to TNYTAP.ZIP and then unzipped.
PHILOSOPHY
----------
Child should participate and feel in control!
Any child able to sit up, or be held up to the keyboard, should be
able to have have fun playing Tiny Tapper.
Keyboard entry slowed down so that the game does not race ahead of
the child, even if the child is very rough with the keys.
Games short and non tedious. Difficult bits may always be by-passed
with ESCape (and sometimes return) (enter).
Lots of nooks and crannies to explore.
Educational element is modest :-
Introduction to a keyboard
Memorisation of which key does what.
Learning the relationship between action and reaction.
I hope Tiny Tapper can give children the confidence to tackle
other children's educational programs.
Instructions per key
--------------------
Key A Ant
----------
An "ant" moves in a random fashion until he hits an edge.
No child participation required.
Key B
-----
Each key press draws a smaller concentric ring. If no key is
pressed the rings appear automatically.
Key C Chasing Game
-----
The four cursor keys are used to bring the "O" up to the "*". When
the two symbols touch they both disappear in a tangle of color.
The chased * moves randomly to try and escape the chaser (O).
(pressing ESCape or enter ends the game)
Key D
-----
The four cursor keys are used to draw lines on the screen.
Every time the direction is changed or the edge of the screen is
reached the color changes. After a certain number of direction
changes the lines move diagonally. Extra feature touching the
home or "end" keys causes the line to change from being square to
round.
(pressing ESCape or enter ends the game)
Key E
-----
A coil of loops is drawn.
No participation is possible.
Key F
-----
A grid containing the letters A, B & C appears typing these three
letters (in any order) causes with each subsequent key press a
randomly positioned star to appear.
(Pressing ESCape bypasses the grid)
Key G
-----
A grid containing the three letters B,R & M appears,typing these
three letters (in any order) allows the child to construct a car
with successive key strokes.
(Pressing ESCape by-passes the grid)
Key H
-----
Successive key presses construct a helicopter. When complete
there is a realistic helicopter noise.
Key I
-----
A series of balls are drawn following a projectory.
(No participation)
Key J
-----
A grid containing the three letters B, I & K appears, typing these
three letters (in any order) allows the child to construct a bike
with successive key strokes.
(Pressing ESCape by-passes the grid)
Key K
-----
A series of concentric radar rings are drawn. Subsequently
planes track across the screen.
(No participation)
Key L
-----
Each key pressed draws a randomly placed, colored and sized circle.
Key M
-----
A series of mazes are drawn on the screen, each of a different
color. These mazes are drawn slowly using thick lines.
(No participation)
Key N
-----
A series of mazes are drawn on the screen, each of a different
color. These mazes are drawn quickly using thin lines.
(No participation)
Key O
-----
Each key press draws a progressively larger concentric star.
Key P
-----
Each key pressed produces a "note" calculated from the key's ASCII
code.
(pressing ESCape or enter ends the game)
Key Q
-----
A series of noises are emitted produced using the random feature.
(No participation)
Key R
-----
Successive key presses construct a rocket with a celestial backdrop
Key S
-----
A flying saucer crosses the screen. The backdrop is of a 1000
flashing stars.
(No participation)
Key T
-----
Successive key presses construct a telephone, when complete there
is a realistic ringing noise.
Key U
-----
A grid containing the three letters B, A & L appears, typing these
three letters (in any order) allows the child to construct a series*/
of progressively smaller concentric balls.
(Pressing ESCape by-passes the grid)
Key V Personalised
-------------------
Key V is the personalised key for those having registered.
The child's name appears on the screen written in small characters
Pressing the letters in the name cause the characters to grow
larger. When the characters are at their maximum size a butterfly
dances across the screen.
If two child's names have been registered these names appear
alternately.
Key W Write (Typewriter mode)
------------------------------
Up to 48 characters may be written to the screen. When the screen
is full the characters disappear one by one.
Key X Ship
-----------
A grid presenting the digits 1,2 & 3 appears pressing these digits
allows a ship to be constructed.
Key Y
-----
Each Key pressed causes a match-stick man to jump.
(ESCape or enter terminates the game)
Key Z
-----
A tune is played.
(No participation)
Key 0
-----
A chaotic series of circles, stars and letters appear on the screen.
(No participation)
Key 1
-----
Each key press produces a randomly drawn polygon
Key 2
-----
A noise of a stone dropping is made.
Key 3
-----
The noise of a phaser is made.
Key 4
-----
The noise of a charge is made.
Key 5
-----
The noise of a photon is made.
Key 6
-----
The noise of a bird is made.
Key 7
-----
The noise of water dripping is made.
Key 8
-----
The noise of a buzzer is made.
Key 9
-----
The noise of a flying saucer is made.
Key #
-----
Displays the hex worth of each key pressed.
Key RETURN
----------
Key \ or /
A three by three grid is displayed containing the digits 1-9.
Once these 9 digits have typed (in any order) subsequent key
presses construct a tank engine
(Pressing ESCape bypasses the grid)
History
-------
V1.0 Nov 1990 Creation
V1.4 May 1992 Uploaded to Compuserve (EDFORUM)
V1.5 Jul 1992 Distributed by Pearl Agency in Germany
Nov 1992 Tiny Tapper is featured in Compuserve magazine (page 8)
V2.0 Nov 1992 Exit from Tiny Tapper only with confirmation facility added.
V2.1 Jan 1993 Control C or Break exits immediately facility added.
V2.3 Feb 1993 Color aliasing problem solved.
V2.4 Mar 1993 Write (typewriter) feature added
Future improvements
-------------------
Screen Saver (March 1993)
Grid BAL and BIK to be updated to BALL & BIKE
Final word
----------
I wrote Tiny Tapper out of my love and pride for my son Thomas,
I hope this shows in the game. It is intended to be a child's very
first introduction to a computer, when this is the case, even older
children have can have great fun exploring all the nooks and crannies
of Tiny Tapper.
Registering
-----------
Registered users have the right to receive a personalised version,
one or two children's names may then be incorporated into Tiny Tapper.
They will thus automatically receive the latest version of the
program and the documentation. A registered version includes a built-in
screen-saver, the screen-saver operates automatically if no key is
pressed within a two minute period.
Tiny Tapper is freely distributable (but must not be altered),
and may be passed on to friends and family.
Registration Fee
----------------
At Present I intend to donate ALL fees received to a children's
charity. Further details will follow.
The registration fee of $12 or 20DM or 8 pounds entitles you
to the full version, which may be personalised (send forenames
of up to two children) and has a built-in screen-saver.
(Part of the proceeds will go to a childrens charity)
David Rayner
Mozartstr 31
D W7257 Ditzingen-Schoeckingen
Germany
Home (010 49) 7156 8948
Fax (010 49) 7156 18275
E-Mail (INTERNET) 100010.1040@compuserve.com
Program : Tnytap.zip (approximately 49KB)