home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Ultimate Game Collection
/
XULTI.ISO
/
204
/
corners.prg
< prev
next >
Wrap
Text File
|
1995-08-14
|
4KB
|
176 lines
#############################################################################
# SMART CORNER #
# #
# This robot demonstrates the ability to learn over a match. This robot #
# changes its behavior from one game to the next depending upon how it did #
# in the previous game. An even smarter robot might modify its behavior by #
# tracking all of the games it has played in during a match. There are many #
# other statistical functions available that this robot does not even use! #
# #
#############################################################################
Init
{
Name( "Smart Corner" )
# Figure out how many robots are in the game!
GetOthers( )
others = result
# Set detection section to "Travel Mode"
RegDtcRobot( TrvFoundRobot, 1 )
RegCore( MyCore )
RegAScan( AutoScan, 3 )
Gosub( GoCorner )
# Don't want to shot cookies on our way to the
# corner so register the detection handler here
RegDtcCookie( FoundCookie, 2 )
}
MyCore
{
Scan()
GunLeft( guninc )
}
GoCorner
{
LockAll( ON )
# Go to the corner determined by our stored value.
# Will always be upper left for first game of match.
# Hitting a wall will stop the robot, but causes no damage
BodyRight( corner )
Ahead( 400 )
BodyLeft( 90 )
Ahead( 400 )
# Change robot detection section to "Corner Mode"
RegDtcRobot( CrnFoundRobot, 1 )
LockAll( OFF )
LockGun( ON )
GunLeft( 90 )
# Calculate the "ends" of the robot's radar sweep
gun_start = gunaim
if( gunaim == 0 )
gun_end = 270
else
gun_end = gunaim - 90
endif
# Registering event may seem a bit over-kill. This could be
# done with if statements in MyCore, but this is more interesting!
# Notice that having two events with the same priority produces
# unknow results only when it is possible for both events to occur
# at the same time.
RegCustom( GunAtStart, 3, gunaim == gun_start )
RegCustom( GunAtEnd, 3, gunaim == gun_end )
}
GunAtStart
{
# Event is called when we hit gun_start.
# scan() now so we check along the gun_start angle.
Scan()
# Since we used == in our events above, the guninc value
# must causes us to hit gun_start and gun_end exactly!
guninc = 3
# If we don't change our gunaim, this event will never end!
GunLeft( 3 )
}
GunAtEnd
{
Scan()
guninc = -3
GunRight( 3 )
}
AutoScan
{
Scan( )
}
# This section is used while sitting in a corner
# If another robot is detected fire until we don't see it.
CrnFoundRobot
{
Gosub( Fire )
Scan( )
}
# This section is used while traveling to a corner
# If another robot is detected, stop, fire until gone,
# then finish moving to the wall
TrvFoundRobot
{
# Calling stop may times does not over-write continue info.
stop( )
Gosub( Fire )
Scan( )
if( dtcrobot == 0 )
# Since the command moves us all the way to the wall,
# we will not be able to detect another robot. Check
# out the blocking() command for a better solution.
Continue( )
endif
}
FoundCookie
{
Fire( 1 )
}
Fire
{
if( scandist > 200 OR energy < 15 )
Fire( 1 )
elseif( scandist > 100 )
Fire( 3 )
elseif( scandist > 50 )
Fire( 5 )
else( )
Fire( 7 )
endif
}
Dead
{
GetOthers( )
# Lets see how we did. This allows the robot to adapt
# to its enemies. If we were not in the top 75 percent,
# switch to another corner. The first if() is needed to prevent
# division by zero when we are the only player in a game.
if( others )
if( (others - result) / others < 0.75 )
corner = corner + 90
if( corner == 270 )
corner = -90
endif
endif
endif
Store( corner )
}