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Douglas DC-3 Airliner For FS4/ASD - Rod Conklin 76525,3706
Jim Swan
Tom Monnone 100033,2150
Introductory Note:
This is an upgrade to the DC-3 that I orginally uploaded in November
of 1992. I am uploading a new version because of a rare opportuntity
that I had earlier this month (July 1993). Tom Monnone, who lives in
Sydney, Australia, was nice enough to forward a letter he received
from Jim Swan detailing changes that Jim had made to my original flight
model. Jim used to fly DC-3's and modified the plane to fly as he
remembered it. I believe finding a pilot who flys the aircraft we
upload to FSFORUM is something like finding gold in one's backyard,
so I jumped at the chance to ask Jim's permission to upload this new
version with it's expert "tweaking". I also found Jim's descriptions
of his experiences with the plane interesting, so I included his
letter with no editing.
As Jim points out, this is one of many variations that the "Gooney
Bird" has gone through (it is still flying). Many changes have been
made and can be made to the FS4 version if you have the time and patience
to experiment with things like power and weight or you can fly it
the way Jim remembers it. I have included the .AFX file and the source
.SIM files for modifications.
One note. Tom has discovered that the aircraft will not always
lift off (rotate) if it is saved with a mode file. I have no idea
why this occurs, and cannot find a solution. I have noticed this problem
with other AAF-designed aircraft, so I can only conclude that it is
an internal "quirk" in AAF or FS4. I recommend that you select your
favorite .MOD and then select the DC-3 separately.
FS5 Note: Since this plane has been uploaded before the release
of FS5, I cannot predict if it will be compatible. All the accounts
of changes that I have heard so far do not give much detail about
current AAF aircraft and FS5.
Files in This Package:
DC3_____.SIM - Aircraft files for use with FS4. Just move them to
DC3_____ your FS4 directory and select them like any other
aircraft.
REFDC3.SIM - The source SIM file I used to produce DC3_____.SIM.
DC3.AFX - Crated aircraft for use with AAF if you have it.
Features:
- Detailed landing gear and props.
- Markings for EAST WEST Airlines, Australia.
- Navigation Lights
Sources: (Aircraft Appearance):
Great Aircraft Of The World - Chartwell Books - 1992.
Modern Civil Aircraft - Longmeadow Press - 1988.
(Flight Model):
Jim Swan - Former DC-3 Pilot.
=======================================================================
An extract from letter sent by Jim Swan, retired Airline Pilot who
commenced flying in 1941 and finally relinquished licence about 1983.
========================================================================
Now for the poor old DC3, when I first tried it I
mumbled a lot, because it did not fly at all like our aircraft used in
TAA (Trans Australia Airlines) 1946-54 (and later) and in EWA (East-
West Airlines) 1954 right up to 1975. We
used to fly both F27 and DC3 concurrently in EWA once we convinced the
Department of Civil Aviation (DCA) that it was reasonable.
Now my memory of speeds is probably not
very accurate, but the real fact was that very few war-time aircraft
flew to theoretical specs on service. So the figures in Janes World
Aircraft and similar books were design figures before all sorts of
things were hung on the poor long suffering aircraft. So the FltSim
DC3 had a take-off like an F27, climbed like a rocket, belted along at
about VNe and was almost impossible to stop, let alone do a reasonable
circuit. I had a long look at the spec in the design file and decided
that the figures quoted were adapted to fit the end result, not to be
realistic, eg 9000 dry weight, ours were about 13000 I think, 92
gallons of gas, full tanks was 660 gallons, usual load SY-ML
(Sydney-Melbourne) or BN-SY (Brisbane-Sydney)
was 330 galls. In fact 330 galls was almost a minimum fuel loading,
because with 28 seats (EWA), full cargo lockers (rear locker, port and
starboard forward lockers) and 330 gallons just about made our AUW
which was 26200 at sea level ISA conditions. Even when, as happened
on certain flights, we cabin loaded newspapers in lieu of passengers,
each seat loaded was limited to 200 lbs for structural reasons, so the
total weight was still the same. Of course, a cargo version was
another matter altogether, much more could be loaded and official AUW
went I think to 26900, but EWA never operated to that figure, the
return passengers after a cargo run objected to sitting on the floor!!
So, I set to work to make it fly at recognisable speeds and with
reasonable characteristics - but it was disastrous. It became obvious
that to do that I needed to be able to check on the plan view and a
few other things. One misleading thing was the power. I doubt that
the programme recognised two engines, so the statement of 1100 hp(?)
was not practical. The DC3 actually ranged from about 1900 HP total
to 2400 total except when someone tried to put Dart turbines in and it
went up to about 4000 HP. That last effort still flew alright but
the conversion and redesign cost was so great they gave it away. So I
told myself I did not know enough about what I was doing and attacked
it from the viewpoint of many little nibbles. Finally, it seemed to
fall into place and the main problems associated with the plane as my
parameters have it operating are:
1. Stall speed too high.
2. Apparent engine power does not match real life powers used.
3. It is hard to lift tail to flying position on take-off.
4. Rotation at lift-off must be exaggerated or it won't fly.
5. Lift-off speed too high.
Any attempts to correct these errors cause domino effects down the
line and destroy any realism gained. However, most manoeuvres can be
done within 10-15 knots of the aircraft as I remember them and the
handling is not too bad at all. On the file I called it the
DOUGLASGOONEY which gave me a singular DOS name and one
recognisable by anyone who flew the aircraft.
I now set out a couple of Tables:
SPEEDS AS RECALLED AFTER 18 YEARS SPEEDS RECOMMENDED FOR FLTSIM
--------------------------------- -----------------------------
Stall - about 60-65kts Stall - about 98 kts clean.
V1=V2= 81 kts. V1=81 kts V2 105 kts.
Lift Off 85-90 kts. Lift Off 100 accel to 105
Initial Climb 95-105 kts. Initial Climb 105-110 kts.
Climb 112 kts. Climb 110-120 kts.
Cruise 150 kts. Cruise 150-160 kts.
Descent to 170 kts. Descent to 180 kts.
Adjust descent speeds downwards for any rough air conditions.
Gear Down 150 kts. Gear Down 160 kts.
Flaps Down 125 kts. Flaps Quarter 140 kts.
Flaps 3Quarter/full 125 kts.
Approach 115-120 kts. Approach 105-120 kts.
Final I/M in 105-115 kts. Final I/M in 105-120 kts.
Short Final 100-105 kts. Short Final 100-105 kts.
(This is the stabilised part of the approach, about last quarter mile)
TTS 95 kts. TTS 95 -105 kts.
(TTS equals TARGET THRESHOLD SPEED- note: at lower end of TTS bracket
the FltSim version is in a must land position).
Rate of Climb averaged about 500 ft/min and this is what I managed in
the FltSim version. In the real world there were infinite variations
of course.
If checked with other pilots, you would find many discrepancies in the
remembered speeds as they varied from airline to airline. East-West
for instance had very short stabilised approaches to save time, other
operators used to stabilise as far back as the outer marker to prepare
their pilots for eventual jet operation. Even the type of landings
varied from three pointer (TAA), tail down wheeler (EWA), tail high
wheeler (Ansett-ANA), so there was no "correct" answer.
The same applied to engine powers as engines differed, TAA, EWA both
used P&W R1830 1200HP, Butler and some others had Wright Cyclone of a
lower horse-power but details not remembered.
I found the FltSim4 settings to be TAKEOFF 2358.
METO 2302.
CLIMB 2246.
CRUISE 2077 or 2021.
DESCENT/CIRCUIT 1611.
MEDIUM FINAL 993.
These powers all correspond to positions selected on F2.
The following list of parameters would cover all changes I made.
Any letters not appearing were not touched (such as
the sensitivities and stall synthesiser). One interesting thing was
that after I was satisfied that it worked I left it for awhile and
then about a week later it just did not perform. The reason turned
out to be that I had done all test flying up till then at WLM (S/L)
(Wiilliamtown RAAF Base - nearly sea level) but had returned to FAIRBAIRN
(Canberra) (1850'). So I had to alter the Altitude Derate figure.
The parameters now read :
MAIN MENU. A C D
--------- --- --- ---
M 003.99 C 004.99 A 12000 A 00023
N 06000 D 16384 B 330 B 00015
O 00004 G 00050 C 100 C 00200
P 00100 H 00050 E 8000 D 05500
Q 00050 I 16000 F 6000 E 00750
T 01005 J 00006 G 10000 F 00070
U 00010 K 32000 H 01000 G 00010
L 10000 I 00000 H 00000
J 017.99 I 00080
N 00008 J 00008
K 00220
L 00075
The letter coding is directly from the "Aircraft Designer" list.
What I feel is, that if satisfied that people might show an
interest in trying to make the model perform as it did in the real
world, a small sheet could be included explaining the figures to aim
for and why they are not in fact exactly what the designers intended.
This of course would be impossible as with this aircraft there was so
much development work and change since the original concept that we
can say there are hundreds of separate sub-types. But it is
satisfying to have the old girl looking as if it is really trying.
Mind you the take-off has to be startling, but not more so than a
stunt we used to try out of Glen Innes (GLI) early AM when we often went
over to Inverell empty, and that was to get airborne on the 600 feet
of bitumen at the end of the runways (before sealing days!!). It
could be done with one third flap, full power before releasing brakes
and rotate at about 62 knots. It would come off virtually stalled, and
on acceleration, holding about two feet above the runway until making
normal rotate speed. Any power loss would have resulted in immediate
touch down and hit the stoppers. It sounds dreadful but in fact was
no more dangerous than a normal take-off as we always had plenty of
dirt to spare (GLI Alt 3500'). I probably learned to handle the DC3
earlier when TAA were just starting training for possible engine loss
by having the check Captains on check locals fail an engine at 65
knots and have us keep going. No-one knew anything about Min control
speeds in those days and it just flew. After all the possibilities
were investigated and the principles of V1 and V2 expounded that
nonsense ceased very smartly and with any loss below V1 we STOPPED.
The DC3 is flown on an IBM compatible
386 computor which runs at 40 Mhz and perform to a pleasing standard of
realism. The scenery programme most frequently used is very full but that
does not seem to cause problems, all radio aids perform closely to the
real world situation, however I do not use dynamic scenery, random
weather, crash detect or other items which may slow the computor more
than necessary.
I hope that any user of the craft have as much pleasure as I do.