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PLANES1.ZIP
"Planes #1" - A collection of SEE04 custom library objects.
Three new airplanes to add to your static scenery.
Designed and constructed by:
Bryant Arnett <70303,666>
*********************************************************************
This collection contains macros for placing three new static scenery
airplanes (in other words, they don't fly, they just sit there)
into your own scenery files using SEE04 (the Scenery Enhancement
Editor by Laemming Wheeler). Each airplane is actually constructed
from several smaller objects, and the macros are used to "put them
all together".
You can view all of the planes by copying the files PLANES1.SC1
and PLANES1.MOD into your Flight Simulator directory. Start up
Flight Simulator and load the mode called "Planes #1 - Showroom".
This will place you in Slew mode at a nice viewing location. You will
need to pan around to see everything. You should go to the Display
Control menu and set Image Complexity to "Complex" before attempting
to view this scenery (in other words, type: 2, E, 2, <spacebar>).
*********************************************************************
The macros and the airplanes they will construct are:
HERCULES.MAC Lockheed C-130H Hercules.
A four engined Tactical Transport aircraft.
Size: 3919 bytes
SHORTS.MAC Shorts 330-200
A twin-turboprop commuter and utility transport aircraft.
Size: 4203 bytes
737GREEN.MAC Boeing 737
A moderate sized passenger airliner, with green coloring.
Size: 3138
737RED.MAC Boeing 737, with red coloring.
737BLUE.MAC Boeing 737, with blue coloring
To place these scenery objects, first copy all of the above mentioned
macros into your SEE4 directory, then copy all of the files
with the extension *.SC0 into either your SEE4 directory or the
directory where you keep your other library objects.
All you need to do in order to place an airplane into your scenery is
first indicate the location and desired heading, then call up
the macro. For example, if you wish to put a C-130 on the tarmac at
Meigs Feild pointing toward the North-East (45 degrees), you would enter the
following lines into your DAT file:
NORTH, 17188
EAST, 16671
HEADING, 45
MACRO, HERCULES.MAC
You can also use the RELATIVE command to designate the desired location
of the object. If you want to place a Boeing 737 a hundred feet South of
your first runway, you could enter the following lines:
FIND, EXACT, 6, 1
LOCATE
RELATIVE, 180, 100 FT
HDG, 92
MACRO, 737RED.MAC
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NOTES:
In order for the heading to work correctly, you should enter the value
for FSNORTH into your DAT file before any of these commands (take a look
at FSNORTH.TUT which came with SEE04).
At certain headings, the planes will not appear to be put together
quite right. I have not been able to determine the cause of this
phenomenon, but take a close look at the object after you have
placed it, and if it seems "out of whack" try changing the heading
by one or two degrees. This should fix it.
All of the objects can be custom colored, but you will have to edit the
macro file yourself in order to do so. All objects have been provided
with day, dusk, and night coloring. I have provided three different
color schemes for the 737 in order to save you some trouble.
All the 737's are white with a colored stripe and tail fin. It is the
stripe and fin that change color. All planes have been colored to stand
out best against a dark grey ground surface (since the wings are light
grey).
The 737 uses the LIGHTS.SC0 object that came with SEE04, so if you no
longer have this object, you won't get any windows on your plane.
These planes take up a good deal of file space and are a real blow to
frame rate performance. However, if you have a fast computer and
enough space, I hope that you will use them. I tried to design the
737 to be as simple and to take up as little space as possible, so it
looks a little bumpy and the poly fill is not so good. However, even it
took up more space than I had hoped. I look forward to the day when we
are allowed to use more memory in our files, and our scenery can be LOADED
with objects as complex as these!
If you have any questions about using these objects, or about
creating objects of your own, drop me a note on Compuserve E-Mail
or send me a message in the Compuserve Flight Simulation Forum (FSFORUM).
Look for more library object collections to be released soon!
*********************************************************************
All library objects were created with:
SEE04 - Scenery Enhancement Editor
by Laemming Wheeler
Distributed by TekMate
All objects and macros, Copyright 1992 by Bryant Arnett
June 9, 1992
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