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C!T ROM 2
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ctrom_ii_b.zip
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ctrom_ii_b
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FLIGHTSI
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NAVIGATI
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SD12VORS
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SDVORS.TXT
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Text File
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1992-05-11
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3KB
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77 lines
Welcome to the "Poor Man's Scenery Disk" series.
The files included in this ZIP make up one of a series
of Aircraft and Scenery Designer packages designed to take
the place of normal MS Flight Simulator Scenery disks for
navigational purposes. Also included is a text file that
lists all the Navaids in the file and some other
information.
There are no airports or other types of scenery in this
file; it is simply intended to fill in the gaps in your
scenery disk collection and allow you to fly from one area
to the other while maintaining contact with VORs and NDBs.
This is very helpful if you have a flight planner like the
RMM Flight Planner or Victor! that produce flight plans for
all the available (and hard to get) scenery disks.
Using the "Poor Man's Scenery Disks" with other scenery
files.
This file will conflict with other ASD *.sc1 files,
meaning that you won't be able to use any scenery files you
have that cover the same areas without doing some fooling
around. If you want, you can merge any other scenery files
with this one using the normal ASD procedure. Fortunately,
the SD*.SC1 series files use relatively few bytes, although
the radius each covers is necessarily large. You can
probably add quite a bit of scenery to each before you run
out of space. Bear in mind, though, that these files
weren't created for that purpose; they are primarily for
navigation. You'd be better off finding the real Scenery
Disks if you want to add your own scenery to these areas.
The SD*.SC1 series will also probably conflict with
existing scenery disks. For example, if you own Scenery
Disk 12, you shouldn't have SD12.SC1 in the same directory.
(In such a case, you don't need SD12.SC1, anyway.)
Using the "Poor Man's Scenery Disks" with other each other.
The files in the series work seamlessly with each other.
You can fly off the edge of one and into another and you will
maintain contact with all VORs from the old while you obtain
them with the new (when you come into range, of course).
This was accomplished thanks to Jim Ross's MERGER program.
Just turn on the "Autoload" feature under the "Scenery
Design" menu option.
How the files were created.
You may be thinking "Did this guy actually sit down and
plug in EVERY VOR and NDB from each of the scenery disks
into an ASD file?" That would be some undertaking, wouldn't
it? No, I didn't do that. I had access to a database for
each of the scenery disks, so I dissected a *.SC1 file, then
wrote a quick program that would read each database and
translate it into the proper *.SC1 format. I also had the
program spit out the report that accompanies each of the
files.
Problems:
These files are, of course, totally free. All I ask is
that if you use them and find some bugs, let me know. I can
be reached through the Flight Simulator Conference on
PCRelay/RelayNet. Or you can reach me by "snail mail" at
William White
P.O. Box 1297
New London, CT 06320