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C!T ROM 2
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ctrom_ii_b.zip
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ctrom_ii_b
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DOS
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GRAFISCH
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RAYTRACE
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CRENDER
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CRNDR640.CFG
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INI File
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1992-01-30
|
11KB
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234 lines
[SCREEN]
Mode 640x480
[LIGHT]
Color 255 255 255 ; R G B values of Light in range 0-255
[SETTINGS]
Transmit Float ; Flag or Float
Precision 2 ; Output decimal precision
StrDialog (350,430,700,560)
[RENDER]
Menu 0 0 ; Menu's take up the whole screen ..
Slider 1 (350,40,970,85) 0.0 1.0 6 2 '' ; Ambient
Slider 2 +(0,55) 0.0 1.0 6 2 '' ; Diffuse
Slider 13 +(0,55) 0.0 1.0 6 2 '' ; Reflection
Slider 16 +(0,55) 0.0 1.0 6 2 '' ; Refraction
Slider 15 +(0,55) 0.0 1.0 6 2 '' ; Transmission
Slider 3 +(0,55) 0.0 1.0 6 2 '' ; Phong
Slider 14 (350,370,450,415) 1.0 10.0 2 0 '' ; Brilliance
Slider 4 (580,370,970,415) 1.0 100.0 2 0 '' ; PhongSize
Slider 5 (350,435,970,480) 0.0 1.0 5 2 '' ; Diffuse Red
Slider 6 +(0,55) 0.0 1.0 5 2 '' ; Diffuse Green
Slider 7 +(0,55) 0.0 1.0 5 2 '' ; Diffuse Blue
Slider 11 +(0,55) 0.0 1.0 5 2 '' ; Diffuse Alpha
Slider 8 +(0,65) 0.0 360.0 5 0 ' °' ; Diffuse Hue
Slider 9 +(0,55) 0.0 100.0 5 0 ' %' ; Diffuse Lum
Slider 10 +(0,55) 0.0 100.0 5 0 ' %' ; Diffuse Sat
Label 100 (263,40,344,85) R 0 'Ambient'
Label 101 +(0,55) R 0 'Diffuse'
Label 102 +(0,55) R 0 'Reflection'
Label 103 +(0,55) R 0 'Refraction'
Label 114 +(0,55) R 0 'Transmit'
Label 105 +(0,55) R 0 'Phong'
Label 104 +(0,55) R 0 'Brilliance'
Label 106 +(200,0) L 0 'PhongSize'
Label 107 +(-200,65) R 0 'Red'
Label 108 +(0,55) R 0 'Green'
Label 109 +(0,55) R 0 'Blue'
LAbel 113 +(0,55) R 0 'Alpha'
Label 110 +(0,65) R 0 'Hue'
Label 111 +(0,55) R 0 'Luminance'
Label 112 +(0,55) R 0 'Saturation'
Switch 30 (22,400,220,550) MC 'Sphere' NO 0 3
Switch 31 +(0,200) MC 'Plane' NO 0 3
Text 20 (20,845,245,905) C 'Help F1' F1
Text 21 +(245,0) C '' F3 ; will be Load F3
Text 22 +(245,0) C 'Print F8' F8
Text 23 +(245,0) C '' ; will be Xfer2Map
Text 24 +(-735,75) C 'Options O' O
Text 25 +(245,0) C 'Link L' L
Text 26 +(245,0) C 'Dither D' D
Text 29 +(245,0) C 'Quit F10' F10
[OPTIONS]
PopMenu 300 325 320 160 ; Position and Size in 1000th
Label 12 (40,100,960,150) C 'Options'
Text 1 (40,300,600,550) C 'Output Format'
Text 2 (40,650,960,900) C 'Default settings'
Label 11 (660,300,960,550) L 2 'TEST'
[LINK]
PopMenu 375 375 230 210
Text 1 (50,80,200,260) C ''
Text 3 +(0,210) C ''
Text 5 +(0,210) C ''
Label 2 (250,80,950,260) C 0 'Amb + Diff'
Label 4 +(0,210) C 0 'Diff + Phong'
Label 6 +(0,210) C 0 'Amb + Phong'
Slider 7 (50,740,950,930) 0.0 1.8 6 1 '' ; Link sum slider
[HELP0]
PopMenu 225 250 500 350
Label 100 (50,50,950,150) C 0 'CRNDR V1.50'
Text 1 (30,150,350,255) C 'General'
Text 2 +(0,130) C 'Mouse'
Text 3 +(0,130) C 'Keyboard'
Text 4 +(0,130) C 'Output'
Text 5 +(0,130) C 'Links'
Text 6 +(0,130) C 'Raytracing'
Label 101 (380,150,950,255) L 'About CRNDR.'
Label 101 +(0,130) L 'Using the mouse.'
Label 102 +(0,130) L 'Using the keyboard.'
Label 103 +(0,130) L 'Setting output format.'
Label 104 +(0,130) L 'Using Links.'
Label 105 +(0,130) L 'Lighting parameters.'
[HELP1]
PopMenu 150 250 650 400
Label 100 (30,45,970,70) C 0 'CRNDR V1.50'
Label 101 +(0,90) L 0 'This program was written by Lutz Kretzschmar.'
Label 101 +(0,65) L 0 'Thanks to Markus Lutz for his support and help'
Label 101 +(0,65) L 0 'during this project. Thanks also to all the guys'
Label 101 +(0,65) L 0 'at The Computer Art Forum on CompuServe for'
Label 101 +(0,65) L 0 'their comments and suggestions.'
Label 101 +(0,100) L 0 'With CRNDR you can see how certain parameters'
Label 101 +(0,65) L 0 'that raytracers need, affect the surface. You can'
Label 101 +(0,65) L 0 'play with these settings until you are satisfied'
Label 101 +(0,65) L 0 'with the result. Then output the parameters for'
Label 101 +(0,65) L 0 'PoV 0.5 or PoV 1.0 raytracers.'
Text 7 (30,870,250,970) BC 'NextPage'
Text 4 +(240,0) BC 'Output' ; cross link to help screen 4 (output format)
Text 99 +(240,0) BC 'Exit'
Text 0 +(240,0) BC F1 'Index'
[HELP2]
PopMenu 150 300 600 300
Label 100 (30,50,970,100) C 0 'Using the Mouse'
Label 101 +(0,110) L 0 'Use the mouse to move sliders by pressing'
Label 102 +(0,90) L 0 'the left mouse button and dragging the small'
Label 102 +(0,90) L 0 'vertical indicator to where you want it.'
Label 102 +(0,90) L 0 'To select a menu item press and release the'
Label 102 +(0,90) L 0 'left button while over the item.
Label 102 +(0,110) L 0 'Press the right button to re-render the image'
Label 102 +(0,90) L 0 'when the sliders are in place.'
Text 99 (500,850,730,970) C 'Exit'
Text 0 +(250,0) C F1 'Index'
[HELP3]
PopMenu 150 400 600 250
Label 100 (30,60,970,100) C 0 'Using the Keyboard'
Label 101 +(0,180) L 0 'The keyboard can be used to set sliders to'
Label 102 +(0,120) L 0 'their minimum or maximum value, by pressing'
Label 102 +(0,120) L 0 '"0" or "1" respectively.'
Label 102 +(0,120) L 0 'Some menu items have a hotkey. To select'
Label 102 +(0,120) L 0 'these items simply press the key.'
Text 99 (500,820,730,970) C 'Exit'
Text 0 +(250,0) C F1 'Index'
[HELP4]
PopMenu 150 300 600 270
Label 100 (30,50,970,100) C 0 'Output Format'
Label 101 +(0,120) L 0 'Select the format from the Options Popup.'
Label 101 +(0,150) L 0 'PoV 0.5 use this to output textures for '
Label 101 +(0,100) L 0 ' PoV 0.5 and earlier raytracers.'
Label 101 +(0,130) L 0 'PoV 1.0 use this to output textures for '
Label 101 +(0,100) L 0 ' the PoV V1.0 raytracer.'
Text 41 (30,790,250,950) C 'NextPage'
Text 99 +(480,0) C 'Exit'
Text 0 +(240,0) C F1 'Index'
[HELP41]
PopMenu 150 300 600 300
Label 100 (30,50,970,100) C 0 'Output Format (cont)'
Label 101 +(0,110) L 0 'CRNDR is currently written for PoV, the '
Label 102 +(0,90) L 0 'raytracer developed on CompuServe by the'
Label 102 +(0,90) L 0 'PV-Team in the Computer Art Forum.'
Label 103 +(0,90) L 0 'Since lighting algorithms differ widely from'
Label 104 +(0,90) L 0 'raytracer to raytracer you will not get good'
Label 105 +(0,90) L 0 'results with any other raytracer than PoV.'
Label 106 +(0,110) L 0 'Watch out for it in a future release, though !'
Text 99 (480,850,700,970) C 'Exit'
Text 0 +(240,0) C F1 'Index'
[HELP5]
PopMenu 150 300 600 390
Label 100 (30,50,970,100) C 0 'Linking Lighting Parameters'
Label 101 +(0,120) L 0 'Sometimes its useful to link two lighting'
Label 101 +(0,80) L 0 'parameters to add up to a certain value.'
Label 101 +(0,80) L 0 'To make a link select the "Link" item from'
Label 101 +(0,80) L 0 'menu and select the combination to link.'
Label 101 +(0,80) L 0 'Use the slider to set the sum that the two'
Label 101 +(0,80) L 0 'parameters should add up to. Now when you'
Label 101 +(0,80) L 0 'move one slider,the other will be set so that'
Label 101 +(0,80) L 0 'their sum is the value of the link slider.'
Text 99 (500,850,730,970) C 'Exit'
Text 0 +(250,0) C F1 'Index'
[HELP6]
PopMenu 150 250 660 420
Label 100 (30,50,970,80) C 0 'Raytracing'
Label 101 +(0,90) L 0 'One of the most important things when making'
Label 101 +(0,70) L 0 'photo-realistic images via raytracing, is surface'
Label 101 +(0,70) L 0 'finish. In particular lighting and texture, since it'
Label 101 +(0,70) L 0 'determines whether the surface looks like plastic,'
Label 101 +(0,70) L 0 'metal, glass, or whether its glossy or matte.'
Label 101 +(0,70) L 0 'With CRNDR you can see how certain parameters'
Label 101 +(0,70) L 0 'that raytracers need, affect the surface. You can'
Label 101 +(0,70) L 0 'play with these settings until you are satisfied'
Label 101 +(0,70) L 0 'with the result. Then output the parameters in'
Label 101 +(0,70) L 0 'the format for the raytracer that you are using.'
Text 4 (30,865,250,965) C 'Output' ; cross link to help screen 4 (output format)
Text 99 +(480,0) C 'Exit'
Text 0 +(240,0) C F1 'Index'
[HELP7]
PopMenu 150 250 550 325
Label 100 (30,50,970,80) C 0 'CRNDR and Raytracing'
Label 101 +(0,110) L 0 'CRNDR does not really raytrace the image.'
Label 102 +(0,90) L 0 'The image has been raytraced in "advance", '
Label 103 +(0,90) L 0 'without knowing about surface settings.'
Label 104 +(0,90) L 0 'Only the lighting is recalculated and then'
Label 105 +(0,90) L 0 'displayed. This means that a raytracer'
Label 105 +(0,90) L 0 'may render the image differently, mostly'
Label 105 +(0,90) L 0 'with more detail.'
Text 8 (30,815,250,965) C 'NextPage'
Text 99 +(480,0) C 'Exit'
Text 0 +(240,0) C F1 'Index'
[HELP8]
PopMenu 150 350 650 250
Label 100 (30,70,970,80) C 0 'CRNDR and Raytracing'
Label 101 +(0,130) L 0 'This is especially the case with the shadow.'
Label 102 +(0,100) L 0 'When you set ALPHA to more than 0, the color'
Label 103 +(0,100) L 0 'of the shadow in CRNDR will be wrong. You may'
Label 104 +(0,100) L 0 'also not see the shadow through the object in'
Label 105 +(0,100) L 0 'CRNDR, since this cannot be precalculated (yet).'
Label 106 +(0,100) L 0 'The overall look will be quite accurate, though.'
Text 99 (500,800,730,965) C 'Exit'
Text 0 +(240,0) C F1 'Index'
[PRECALC] ; Scene Data for CPRECALC.EXE
LightPos 5.0 -5.0 6.0 ; Position of light source
CameraPos 0.0 -6.0 1.6 ; Position of camera
CameraAt -0.5 0.0 0.0 ; Camera looking at. Can also use CameraDir and vector.
Aperture 16.0
Aspect 1.10 ; 1.25 for 320x200, 1.1 for 640x480