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Total Chaos Nukem 3D Pack
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d2map11.txt
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1996-08-15
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======================================================================
Title : Doom2: Circle of Death for Duke3d
Author : DaScott
Author of many Doom DM wads.
Found on #quake or Kali, playing warcraft2.
Original : iD Software
E-mail : entreri@richmond.infi.net
(subj: DaScott)
Description : Doom2 map 11 converted and enhanced for Duke3D.
My favorite Doom2 level, and it rocks in Duke ;>
Not just a bunch of slapped on textures either,
this is a GOOD map, and makes for an EXCELLENT
deathmatch level. Don't let the lava scare you.
Besides three pairs of boots and a jetpack,
as long as you hop around you won't take much damage.
Plus, it's much easier to avoid the lava than
in the doom version anyway.
The only butchering I had to do I was forced into
by Duke's lack of one way teleporters. That
explains the extra ledge and the one way walls.
Would only notice with the jetpack anyhow.
Map11 fans: No, it's not the ultimate 2 player
map as it was in Doom. But a lot of the things
that made it good are still there, and you are
less restricted. (try seeing what kind of jumps
you can make...) Should be a blast with any
number of players.
Additional Credits to : Entreri, for drooling when I mentioned that
I was making map11 for Duke3d, then asking
me every six hours if I was finished. ;>
======================================================================
* Play Information *
Single Player : No monsters, but I suggest you practice ;>
DeathMatch : Yes 10+ DM starts
* Construction *
Base : Doom2 map11
Known Bugs : It bugs me that you can't have your own music,
graphics, and sounds in a .map. It bugs me that
there's no one way teleports. It bugs me that
there's no difficulty level settings for items.
It bugs me that all demos are saved to demo1.dmo.
Ahem, Apogee?
As far as the level goes.. it's not a bug,
it's a feature ;>
Permissions: You are free to convert the map yourself and make your own,
just don't use mine ;> Seriously,