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Text File  |  1996-08-15  |  4KB  |  74 lines

  1. -------------------------------<AUTHOR-INFO>---------------------------------------
  2. --------------------------------------------------------------------------------
  3. TITLE                  :        SCUMCITY.MAP
  4.  
  5. AUTHOR                 :        Dhiarmid Bruce Campbell (Stalker)
  6.  
  7. EMAIL                  :        dhiarmid@cgc.ns.ca
  8.  
  9. DESCRIPTION            :          The aliens are really pissed and there's
  10.                                 lots of them. I mean lots. But there is
  11.                                 also a hell of an arsenal of weapons at
  12.                                 your disposal. Don't worry, Duke always
  13.                                 comes out on top.
  14.                                   I started this level as an experiment
  15.                                 with overlapping sectors. I'm sure you
  16.                                 can tell it became pretty sore on the
  17.                                 eyes. Anyways, it turned out ok with a
  18.                                 few glitches as a result of overlapping.
  19.                                 But the finished product was worth the
  20.                                 bugs.
  21.  
  22. FILES-INCLUDED         :        SCUMCITY.ZIP (the main archive)
  23.                                 SCUMCITY.MAP (the level itself)
  24.                                 SCUMCITY.TXT (this documentation)
  25.  
  26. CREDITS-GO-TO          :        We all know who gets the most credit for this
  27.                                 and thats 3DRealms for the most incredible
  28.                                 game on the market. Also Joe Siegler for
  29.                                 his great work on the Apogee/3DRealms BBS.
  30.                                 Can't wait for 'Prey'!
  31.  
  32. BUGS                   :        There are numerous little problems with the
  33.                                 overlapping sectors. An example is falling
  34.                                 through certain rooms to the outside. But,
  35.                                 this only happens when the player pushes
  36.                                 against certain walls constantlly. Anyways,
  37.                                 deal with the bugs and enjoy. All out I think
  38.                                 its pretty funky.
  39.  
  40.  
  41. NOTE                   :        I created this level on a p150 with 24 meg
  42.                                 of RAM. I know they recommend making a level
  43.                                 that appeals to most machines but I had to
  44.                                 make just one that needed a bit more juice.
  45.                                 And trust me, I think this one does.
  46.  
  47. DATE CREATED           :        JUNE 8th/1996
  48. ---------------------------------------------------------------------------------
  49. --------------------------------<LEVEL-INFO>--------------------------------------
  50.  
  51. LEVEL                  : SCUMCITY
  52. SINGLE PLAYER PLAY     : SURE, LOTSA KILLING TO BE DONE
  53. CO*OP 2-8              : SORRY, I DIDN'T IMPLEMENT THIS FEATURE
  54. DUKEMATCH 2-8          : ENJOY, DESIGNED MOSTLY FOR DUKEMATCH
  55. DIFFICULTY             : ONE DIFFICULTY SETTING
  56. MONSTERS               : YES ! OH SHIT !
  57.  
  58. ----------------------------<COPYRIGHT/PERMISSIONS>-----------------------------
  59. --------------------------------------------------------------------------------
  60.  
  61. AUTHORS MAY NOT USE SCUMCITY.MAP AS A BASE TO CREATE ADDITIONAL LEVELS.
  62.             ---
  63. YOU MAY, HOWEVER, DISTRIBUTE SCUMCITY.MAP, PROVIDED YOU INCLUDE THIS FILE
  64. WITH NO MODIFICATIONS. YOU MAY DISTRIBUTE SCUMCITY.MAP IN ANY FORMAT AS
  65. LONG AS YOU INCLUDE THIS TEXT FILE.
  66.             
  67. YOU MAY INCLUDE SCUMCITY.MAP IN ANY COMPILATION. YOU MAY NOT ALTER THE MAP
  68. FILE IN ANYWAY EXCEPT THE MINOR CHANGE OF THE MAP NUMBER.
  69.  
  70. --------------------------------<FILE LOCATION>--------------------------------------
  71. ---------------------------------------------------------------------------------
  72.  FTP://SNOOPY.CGC.NS.CA LOGIN: ANONYMOUS PASSWORD: YOUR EMAIL
  73. HTTP://SNOOPY.CGC.NS.CA/~DHIARMID/TEST4.HTM
  74.