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fortress.txt
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1996-08-15
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================================================================
Title : The Fortress V1
Filename : fort.map
Author : Mats Blixt
Email Address : mats.blixt@mailbox.swipnet.se
Misc. Author Info : This is my first attempt at a Duke level.
Description : This is a dukematch level, for at least 4 players.
The idea behind the level is to divide the players into two teams. One of
the teams is supposed to attack the fort and activate the reactor self
destruct. While the other team defends it.
Additional Credits to : Dan Santos (for ideas, playtesting and being a
sneaky team player), Mikael ┼hman & Mikael Blohm (for being such worthy
DukeMatch opponents), Mathias Simsson (for playtesting and always trying
to crash my level), Brett Gmosser (for his excellent FAQ).
Computer Requirments : This map has been constructed on my 80MHz 486 with
16MB ram. And runs with a decent frame rate. Except for the outdoor part
of the level(start room). I havent tested it on any slower machinnes. But
I suppose that minimum would be 66MHz and 8MB ram.
Build Time : I have been working with this level during two months.
Installation : Just unzip the file in your duke3d directory. If you
have any voc or art files in your duke dir. Remeber to back them up before you
install this map. Since it contains new graphics and sounds.
================================================================
* Play Information *
Episode and Level # : User Level
Single Player : No
Cooperative 2-8 Player : No
Deathmatch 2-8 Player : Yes, four players recomended at least.
Difficulty Settings : No
New Sounds : Yes
New Graphics : Yes
New Music : No
New Programming : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Build, EditArt, Artview, Cool edit, Photoshop,
Photopaint
Known Bugs : There are some bad sectors in the start room
(courtyard). This was the first thing I built. It shouldnt be noticeable
when you play. But if you try to alter theese sectors in build, STRANGE
things happen. This is also why this part of the level doesnt look so good.
Crap shading and shadows! I simply do not dare to try and change anything.
But if you would like to se build crash in some interesting ways, then load
up the map in build and try to move some of the wall sectors. I dont
understand how I manage to screw up that much and still have a playable map!?
Still, as I said, it shouldnt affect game play. If you do find bugs or any
strange stuff then please e-mail me.
* Where to get this map *
Well, ehhhh, your looking at it actually. So get going, load it up!!
No but seriously, try:
http://home.earthlink.net/~tdh/
http://gramercy.ios.com/~gmoser/duke3d/
* Copyright / Permissions and stuff *
You may alter and spread this map anyway you want, as long as it is NOT
for comercial use and that this text file is included, unaltered. This map
may not be included in any compilation without written permission. Nuff said,
now load up the map and get busy!!
Hey, by the way. Keep a look out for my next map: Badtrip.map It will contain
a lot more sound and graphics. And will be one of the weirdest maps ever.
But first, I am going to take an vacation from Build!!!!