home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
text
/
hacked.txt
< prev
next >
Wrap
Text File
|
1994-07-24
|
16KB
|
455 lines
___________________________________
/ \
-------============< Blackadder's DeHackEd Patch Reviews >============-------
\___________________________________/
\ July 24, 1994 /
\_______________/
PLEASE NOTE: ALL THE EDITORS AND PATCHES REQUIRE DOOM v1.2!
I welcome any comments you may have on this. I know I've probably left out
some patches, so if you know of any that aren't listed here, just tell me.
Also, if anyone has a better idea for the format of this listing, let me
know.
I extracted many of these patches from alt.binaries.doom, so they all
might not have found their way to infant2.sphs.indiana.edu. If anyone would
like me to FTP any of these to infant, just ask. Or, I can uuencode and post
them to alt.binaries.doom, if you like.
Hopefully, I'll be able to make regular updates to this listing, every
week or so.
I hope some people find this to be useful!
Michael Adcock (a.k.a. Blackadder)
adcock@menudo.uh.edu <- Please send to this address if possible.
st29o@jetson.uh.edu
P.S. I know this may not be the proper place to say this, but I _am_ going
to try to get the Registered version of the Barneystein patch for
Wolfenstein 3D finished. Up until now, this summer has been _very_
busy... I have not given up on it!
-----------------------------------------------------------------------------
Brief Outline:
- Editors
- DeHackEd Patches (Alphabetical by filename.)
- Quick Reference (Checklist)
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Here's a brief description of each of the info. fields I use in here:
Name/Filename: The name of the editor, or the filename of the patch.
Archive: A .ZIP file the patch/editor can be found in.
Author: Creator of the patch/editor.
Email: Author's email address, if any (and if known).
Date: Filestamp date. Some are estimates (ie. give or take a day).
Comments: This is my opinion of the patch/editor, or some hints from me.
Quote: A direct quote taken from the text/info file included in the
archive. I tried to keep them brief but informative.
Type: This one may not be that obvious.
- Some patches were originally done to show the possibilities
of DeHackEd. I denote these with INSTRUCTIONAL.
- Some patches were created as stand-alone alterations to the
game. These are marked as PLAYABLE.
Of course, all of these patches are playable, and to my
knowledge, there are no awful bugs in any of these.
- Basically, if you want to learn how to hack the .exe to
do different things, check out the INSTRUCTIONAL patches.
- If you only want to play really cool patches, then check out
the PLAYABLE ones.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Doom executable editing tools:
-----------------------------
Name: DeHackEd 1.3
Archive: dhacked13.zip
Author: Greg Lewis (Tree)
Email: gregory.lewis@umich.edu
Date: 7/2/94
Comments: Version 1.2 didn't allow frame table editing. This one does.
Quote: "The Doom.exe hack editor!"
Name: DHMERGE 1.1
Archive: dhmerge.zip
Author: Alden Bates
Email: ????
Date: 7/21/94
Comments: Merges patches like v1.0, but now the second patch takes priority.
You can also merge older DeHacked patches.
Quote: "DhMerge is a simple command line program which merges two
dehacked patches into a third."
Name: Deframed 1.0
Archive: defram10.zip
Author: Chris Gillespie
Email: gilles2@hubcap.clemson.edu
Date: 6/29/94
Comments: This was made before DeHackEd v1.3 was released. It comes with some
sample patches. DeHackEd now seems to be the 'standard' editor to
use.
Quote: "Deframed v. 1.0 is a very crude utility to extract the frame
table from the registered version 1.2 of DOOM.EXE. Patch files
can be created in text or binary format, edited and written
back to DOOM.EXE."
DeHackEd v1.3 Patches:
---------------------
Filename: army1.deh
Archive: dh-army.zip
Author: Matt Fell
Email: matt.burnett@acebbs.com
Date: 7/19/94
Comments: All monsters are now space marines. The player is a 'demon.'
Monsters have access to all space marine weapons. (ie. BFG, etc.)
Player wepons have been modified as well.
Quote: "It is a complete and consistent change of the doom environment."
Type: PLAYABLE
Filename: barrel.deh
Archive: ????
Author: ????
Email: ????
Date: 7/19/94
Comments: The barrels have a life of their own.
Quote: ????
Type: PLAYABLE
Filename: barrel1.deh
Archive: dhbarrel.zip
Author: Matt Fell
Email: matt.burnett@acebbs.com
Date: 7/18/94
Comments: All monsters are barrels. Each type of barrel attacks
differently.
Quote: "But gee, there's a lot of barrels around..."
Type: PLAYABLE
Filename: firework.deh
Archive: firework.zip
Author: Chris Gillespie
Email: gilles2@hubcap.clemson.edu
Date: 6/29/94
Comments: Gives you quite a show, no matter what level you are on.
Unless you're foolhardy, you better be a GOD for this one!
Quote: "...upped the ammo values for bullets and shells ... changed
PUFF to BFG blasts you can detonate ... BLUD to Rockets
blasts you can detonate."
Type: INSTRUCTIONAL/PLAYABLE
Filename: flamethr.deh
Archive: flame12.zip
Author: Night Child
Email: night@iastate.edu
Date: 7/7/94
Comments: Night Child did a great job on the 'functionality' of this
weapon, but the graphics have a slight bug. If you know your
DeHackEd stuff, try changing the initial and final frames
to the CacoDemon fireball explosion, or the Bullet Puffs.
Bullet Puffs are my favorite, but it can give the impression
that your marine is taking a leak on everyone!
Quote: "Turns troopers [and others!] into instant piles of slop..."
Type: PLAYABLE
Filename: flamwpn.deh
Archive: dhmerge.zip (1.0)
Author: Alden Bates
Email: ????
Date: 7/18/94
Comments: Combines flamethrower (flamethr.deh) and
superweapon (suprwepn.deh) patches.
Quote: "...merged superweapon/flamethrower."
Type: INSTRUCTIONAL/PLAYABLE
Filename: lamp2imp.deh
Archive: lamp2imp.zip
Author: Jason Gorski
Email: bgorski@emr1.emr.ca
Date: 6/23/94
Comments: Lamps become imps.
Quote: "This concept can be used to turn any inanimate thing into a
monster."
Type: INSTRUCTIONAL
Filename: lightfun.deh
Archive: lightfun.zip
Author: Jeff ????
Email: ????
Date: 7/6/94
Comments: Most light sources change into monsters. Kinda a spinoff of
lamp2imp.deh...
Quote: "The objects I've patched are... naw, that would take the fun
out of it."
Type: PLAYABLE
Filename: lots.deh
Archive: dhmerge.zip (1.1)
Author: Alden Bates
Email: ????
Date: 7/18/94
Comments: Combines 5 existing patches:
suprwepn.deh, flamethr.deh, slop.deh, barrel.deh, lightfun.deh
Quote: none
Type: PLAYABLE
Filename: mine.pat
Archive: mine.zip
Author: Klaus Breuer
Email: kabreuer@faui09.informatik.uni-erlangen.de
Date: 7/7/94
Comments: This one is definately fun to play with. It's fun to use in the
game, and it's cool to hack around with. Change the speed for
'shufflepuck' mines. You know, they don't have to be partially
invisible... Try dropping one under a door and watch... Also,
check out the CyberDemon. If you use the Aliens graphics WAD,
be sure to use this patch!!! The Queen has a serious bowel
problem!
Quote: "This patch will turn your rocket launcher into a mine dropper."
Type: INSTRUCTIONAL/PLAYABLE
Filename: morfmons.deh
Archive: morfmons.zip / dhacked13.zip
Author: Greg Lewis (Tree)
Email: gregory.lewis@umich.edu
Date: 6/26/94
Comments: Monsters morph into other monsters. They look like other
monsters, and attack with the force of other monsters, but their
hipoints remain the same.
Quote: "By mix & matching frame #'s, monsters will "morph" depending
on if they're attacking, dying, etc."
Type: INSTRUCTIONAL/PLAYABLE
Filename: mrsloppy.deh
Archive: mrsloppy.zip
Author: Alden Bates
Email: ????
Date: 7/20/94
Comments: Mr. Bates didn't give away the surprise in his description file,
so I won't spoil it either. But please, try this patch!
Mr. Sloppy kinda grows on you...
Quote: "...you'll have a completely new monster in DOOM."
Type: PLAYABLE
Filename: newjayf.deh
Archive: r12-21b.zip
Author: Jason Gorski
Email: bgorski@emr1.emr.ca
Date: 7/2/94
Comments: This one does a lot. Have fun figuring it out.
Quote: "...added two new monsters... sped up the weapons..."
Type: PLAYABLE
Filename: normal*.deh, normal*.pat
Archive: many
Author: many
Email: N/A
Date: Since DeHackEd was released.
Comments: Many archives contain this file. Use it to restore your original
'doom.exe' file. Or, make your own with DeHackEd 1.3 -- just
(s)ave an image of your original file before you mess with it.
Quote: none
Type: N/A
Filename: ouch.deh
Archive: ????
Author: ????
Email: ????
Date: 7/19/94.
Comments: Combines fireworks (firework.deh) and superweapon (suprwepn.deh).
Quote: ????
Type: INSTRUCTIONAL/PLAYABLE
Filename: reality1.pat
Archive: reality1.zip
Author: Steve Abson
Email: ai960@FreeNet.Carleton.CA
Date: 7/2/94
Comments: As the name implies, this patch makes Doom closer to 'reality'
by implementing exploding items. The new Cacodemon 'fireballs'
[see Quote] are great!
Quote: "...The Barrel Bomb, ... explodable items, ...
Lost Soul-shooting Cacodemons!!!!"
Type: INSTRUCTIONAL/PLAYABLE
Filename: revenge.deh (1.0)
Archive: revenge.zip
Author: Alden Bates
Email: ????
Date: 7/15/94
Comments: This is a great patch! Personally, I like the trigger happy
chaingun Troopers, because you can use this 'bug' to your
advantage.
Quote: "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons
and more."
Type: PLAYABLE
Filename: revenge.deh (1.1)
Archive: revenge.zip
Author: Alden Bates
Email: ????
Date: 7/18/94
Comments: I like revenge.deh 1.0 better, but I'm a wierd guy. The chain
rocket launcher is overkill to the extreme. Oh, and beware of
no-clipping Imps! It's kinda fun to get killed in GOD mode
by a BFG carrying CyberDemon...
Quote: "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons
and more... A Trooper with sense... Spider-demon with the
chain rocket launcher."
Type: PLAYABLE
Filename: revwpn.deh
Archive: dhmerge.zip (1.0)
Author: Alden Bates
Email: ????
Date: 7/15/94
Comments: Combines superweapon (suprwepn.deh) and
revenge (revenge.deh) patches.
Quote: "...merged superweapon/revenge."
Type: INSTRUCTIONAL/PLAYABLE
Filename: rocket.hak
Archive: rckt_hak.zip
Author: Ron ????
Email: if25097@maine.maine.edu
Date: 6/28/94
Comments: A handy way to destroy your own rockets (or someone elses!)
Quote: "...explode when you shoot at them... their speed is cut down to
about 1/3... you can destory them before they get you."
Type: INSTRUCTIONAL/PLAYABLE
Filename: shadow.deh
Archive: shadow.zip
Author: Michael Adcock (Blackadder)
Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
Date: 7/4/94.
Comments: Instead of spitting fireballs, the CacoDemons attack with a
'shadow kick'. (So what if the things don't have legs!)
Quote: none
Type: INSTRUCTIONAL/PLAYABLE
Filename: soul.deh
Archive: soul.zip
Author: Alden Bates
Email: ????
Date: 7/22/94
Comments: Watch the 'soul-sphere' run away from you screaming!
Quote: none
Type: INSTRUCTIONAL/PLAYABLE
Filename: suprwepn.deh
Archive: suprwepn.zip / dhacked13.zip
Author: Greg Lewis (Tree)
Email: gregory.lewis@umich.edu
Date: 6/30/94
Comments: Rapid fire missiles, shotgun, BFG, etc.
Quote: "...change the frame durations for the weapons."
Type: INSTRUCTIONAL/PLAYABLE
Filename: undead12.deh
Archive: undead12.zip
Author: Chris Gillespie
Email: gilles2@hubcap.clemson.edu
Date: 7/7/94
Comments: Now you can watch as monsters resurrect from the dead.
Be sure to check out the Imp!
Quote: "...the tormented souls of the ones you have slain may come back
to haunt you."
Type: INSTRUCTIONAL/PLAYABLE
Filename: volatile.deh
Archive: volatile.zip
Author: Michael Adcock (Blackadder)
Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
Date: 7/6/94.
Comments: All the monsters will explode when hurt. (Don't stand too close!)
(Not challenging, but funny!)
Quote: none
Type: INSTRUCTIONAL/PLAYABLE
Filename: wow!.deh
Archive: wow!.zip
Author: Michael Adcock (Blackadder)
Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
Date: 7/17/94.
Comments: Combines 4 patches. (revenge.deh [1.0], volatile.deh, mine.deh,
flamethr.deh) I did some touch-up work on the flamethrower, and
the mine-dropper. If you like lot's of action, try this patch!
Quote: none
Type: PLAYABLE
-----------------------------------------------------------------------------
Quick Reference (Checklist):
Filename Author Date Type
---------------------------------------------------------------------
[] army1.deh Matt Fell 7/19/94 PLAYABLE
[] barrel.deh ???? 7/19/94 PLAYABLE
[] barrel1.deh Matt Fell 7/18/94 PLAYABLE
[] firework.deh Chris Gillespie 6/29/94 INSTRUCTIONAL/PLAYABLE
[] flamethr.deh Night Child 7/7/94 PLAYABLE
[] flamwpn.deh Alden Bates 7/18/94 INSTRUCTIONAL/PLAYABLE
[] lamp2imp.deh Jason Gorski 6/23/94 INSTRUCTIONAL
[] lightfun.deh Jeff ???? 7/6/94 PLAYABLE
[] lots.deh Alden Bates 7/18/94 PLAYABLE
[] mine.pat Klaus Breuer 7/7/94 INSTRUCTIONAL/PLAYABLE
[] morfmons.deh Greg Lewis (Tree) 6/26/94 INSTRUCTIONAL/PLAYABLE
[] mrsloppy.deh Alden Bates 7/20/94 PLAYABLE
[] newjayf.deh Jason Gorski 7/2/94 PLAYABLE
[] ouch.deh ???? 7/19/94 INSTRUCTIONAL/PLAYABLE
[] reality1.pat Steve Abson 7/2/94 INSTRUCTIONAL/PLAYABLE
[] revenge.deh (1.0) Alden Bates 7/15/94 PLAYABLE
[] revenge.deh (1.1) Alden Bates 7/18/94 PLAYABLE
[] revwpn.deh Alden Bates 7/15/94 INSTRUCTIONAL/PLAYABLE
[] rocket.hak Ron ???? 6/28/94 INSTRUCTIONAL/PLAYABLE
[] shadow.deh Michael Adcock 7/4/94 INSTRUCTIONAL/PLAYABLE
[] soul.deh Alden Bates 7/22/94 INSTRUCTIONAL/PLAYABLE
[] suprwepn.deh Greg Lewis (Tree) 6/30/94 INSTRUCTIONAL/PLAYABLE
[] undead12.deh Chris Gillespie 7/7/94 INSTRUCTIONAL/PLAYABLE
[] volatile.deh Michael Adcock 7/6/94 INSTRUCTIONAL/PLAYABLE
[] wow!.deh Michael Adcock 7/17/94 PLAYABLE