home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
3400
/
3460
< prev
next >
Wrap
Internet Message Format
|
1994-09-06
|
2KB
Path: oz.cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!usc!nic-nac.CSU.net!charnel.ecst.csuchico.edu!psgrain!news.tek.com!tekig7!douglabe
From: douglabe@tekig7.pen.tek.com (Douglas R Beck)
Newsgroups: alt.games.doom
Subject: Re: Grenade Patch 0/1
Date: 6 Sep 1994 17:28:18 GMT
Organization: Tektronix, Inc.
Lines: 31
Sender: douglabe@tekig7 (Douglas R Beck)
Distribution: world
Message-ID: <34i8ri$7o7@tekadm1.cse.tek.com>
References: <347rfa$c68@tekadm1.cse.tek.com> <krisn.380.2E67AF07@caedm.et.byu.edu>
NNTP-Posting-Host: tcsegp1.cse.tek.com
In article <krisn.380.2E67AF07@caedm.et.byu.edu>, krisn@caedm.et.byu.edu (Kris Nosack) writes:
> Increased the amount of bullets and shotgun shells I could hold.
> Come on! 20 rounds max for each?? I up-ed the bullets to 100 and the
> shotgun shells to 50. (I hate having to hunt around for ammo all the time)
Sorry about the pistol ammo only being 20 rounds max. I'll fix that in my next
patch. I had the shotgun ammo maxed to 20 because it seemed like during
deathmatch sessions, the shotgun seemed way too powerful--so I limited the ammo.
> Now, can someone merge the grenade patch with the doom_hoe patch?
> Now THAT would be fun!!!!!
Can be done.
> Kris Nosack
> kris_nosack@byu.edu
Things to look for in the next version of the grenades patch:
* bug fixes/ammo changes
* SuperShotgun from DooMII will replace the normal shotgun.
* proximity mines (if all goes well)
* separate patches for Altdeath vs. Single Player
Thanks for all the feedback!
XX//-------------|------------------------------|-----------------------------/
X// Douglas Beck | Tektronix, Inc | Oregon State University //
// Beaverton,Or | douglabe@tcsegp1.PEN.TEK.COM | beckd@holmes.ece.orst.edu //X
/----------------|------------------------------|--------------------------//XX