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1994-09-06
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Path: oz.cdrom.com!agate!news.ossi.com!ihnp4.ucsd.edu!usc!math.ohio-state.edu!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!msuinfo!news.mtu.edu!fishlab3.fsh.mtu.edu!jfblank
From: jfblank@fsh.mtu.edu (Snow Dog)
Newsgroups: alt.games.doom
Subject: Re: Doom v1.2 -> v1.666 changes
Date: 6 Sep 1994 22:24:39 GMT
Organization: Michigan Tech Dept. of Computer Science
Lines: 19
Message-ID: <34iq77$ho5@news.mtu.edu>
References: <34im7k$sj3@news.u.washington.edu>
NNTP-Posting-Host: fishlab3.fsh.mtu.edu
Originator: jfblank@fishlab3.fsh.mtu.edu
In article <34im7k$sj3@news.u.washington.edu> rainith@u.washington.edu (Devon Nelson) writes:
>
> Has
> anyone else noticed anything else new?
>
Yeah, it seems that there's a new item-up sound...when you pick up
something that counts toward the item % at the end of the level, there's a
sound something like...I dunno, a gong? I can't quite tell. But armour
and medikits and such still have the same double-beep.
Jeff
--
"I'm following the trends ___________________________
'Cause I wanna have some friends < Jeff Blank >
I want to be somebody, > jfblank@fsh.mtu.edu <
Don't want to be a nobody, < jfblank@csl.mtu.edu >
I want to be a somebody. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
I want to be with someone tonight." --the Dead Milkmen, "Moron"