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Internet Message Format  |  1994-09-06  |  766b

  1. Path: oz.cdrom.com!barrnet.net!aggroup.com!mike.aggroup.com!user
  2. From: mgr@aggroup.aggroup.com (Mike Russell)
  3. Newsgroups: alt.games.doom
  4. Subject: Re: Voodoo Dolls in Doom...
  5. Date: Tue, 06 Sep 1994 11:47:46 -0800
  6. Organization: the ag group, inc.
  7. Lines: 11
  8. Message-ID: <mgr-0609941147460001@mike.aggroup.com>
  9. References: <34araa$28n@darkstar.UCSC.EDU>
  10. NNTP-Posting-Host: mike.aggroup.com
  11.  
  12. In article <34araa$28n@darkstar.UCSC.EDU>, aspect@cats.ucsc.edu
  13. (Christopher Taylor Oates) wrote:
  14.  
  15. ...
  16. -> rest become, for lack of a better term, "voodoo dolls" - you can hurt them, 
  17. -> and you hurt.
  18. ...
  19. -> Are there any WADs that use this technique?  I can think of several cool
  20. -> applications...
  21.  
  22. I love the name "voodoo doll".  Galaxia has them in some of the monster cages.
  23.