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1994-09-06
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766b
Path: oz.cdrom.com!barrnet.net!aggroup.com!mike.aggroup.com!user
From: mgr@aggroup.aggroup.com (Mike Russell)
Newsgroups: alt.games.doom
Subject: Re: Voodoo Dolls in Doom...
Date: Tue, 06 Sep 1994 11:47:46 -0800
Organization: the ag group, inc.
Lines: 11
Message-ID: <mgr-0609941147460001@mike.aggroup.com>
References: <34araa$28n@darkstar.UCSC.EDU>
NNTP-Posting-Host: mike.aggroup.com
In article <34araa$28n@darkstar.UCSC.EDU>, aspect@cats.ucsc.edu
(Christopher Taylor Oates) wrote:
...
-> rest become, for lack of a better term, "voodoo dolls" - you can hurt them,
-> and you hurt.
...
-> Are there any WADs that use this technique? I can think of several cool
-> applications...
I love the name "voodoo doll". Galaxia has them in some of the monster cages.