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1994-09-06
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Newsgroups: alt.games.doom
Path: oz.cdrom.com!barrnet.net!agate!news.ossi.com!ihnp4.ucsd.edu!munnari.oz.au!metro!seagoon.newcastle.edu.au!c9311045
From: c9311045@alinga.newcastle.edu.au (LUCKMAN G J)
Subject: Re: New Weapon
Message-ID: <CvK77D.3II@seagoon.newcastle.edu.au>
Sender: news@seagoon.newcastle.edu.au
Organization: Uni of Newcastle, Australia
X-Newsreader: TIN [version 1.2 PL1]
References: <40818055636$71C7@brenet.esnet.com> <33l6uo$deg@taco.cc.ncsu.edu> <nevillesCvBquA.41M@netcom.com> <3400e5$aot@taco.cc.ncsu.edu> <345q48$da0@lyra.csx.cam.ac.uk>
Date: Sat, 3 Sep 1994 15:04:24 GMT
Lines: 25
Elias 'CaveMan' Papavassilopoulos (ep104@cus.cam.ac.uk) wrote:
: In article <3400e5$aot@taco.cc.ncsu.edu>,
: Nathan Phillip Stewart <npstewar@eos.ncsu.edu> wrote:
: >
: >Mines would be cool, but I do especially like being able to leave weapons in
: >a booby trap. Shotguns are plentiful enough to use for this, or else BFG the
: >exit. The trigger is the only thing. The easiest to do should be opening a door,
: >as it can already trigger other events. Line of sight may be doable, but I
: >wouldn't know. Wouldn't this require a new engine (especially a LOS trigger)?
: The only weapon that's missing from DOOM is weapon 0: Harsh Language.
He he, yea. Where you see this fist and arm, or finger, go up, and
hear a "<beep> off!", and see the enemy look offended, before blasting
you to kingdom-come. :)
....Guppy
Guppy - Don't expect what you see. Newcastle Uni. Australia.
Don't expect what you've seen. Warning: Do not finger this account.
------------------------------------------------------Φ----------------------
Thought of the mad: "Aaahhhh." The cry is effortless. And refuses response.
Reality has disolved around him.
This time, he is lost.