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1994-09-06
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Path: oz.cdrom.com!agate!barrnet.net!aggroup.com!mike.aggroup.com!user
From: mgr@aggroup.aggroup.com (Mike Russell)
Newsgroups: alt.games.doom
Subject: of cabbages and kings... (long)
Date: Tue, 06 Sep 1994 13:28:08 -0800
Organization: the ag group, inc.
Lines: 52
Message-ID: <mgr-0609941328080001@mike.aggroup.com>
NNTP-Posting-Host: mike.aggroup.com
Well - what an interesting time this is for doomers. I've followed
most of the threads on doom ][ and am impressed by several things, and
for better or worse, I feel like tossing my own opinions into the pot.
*** BZAAAP - time warp to long ago ***
Around 1975 or so, free copies
of Bill Gates's MITS Basic were being handed out at homebrew meetings.
The requirement was that you bring back two copies to the next meeting
to pass out to others. MITS had blown it and not yet delivered the
program to those who ordered it, and "pirate" copies were all over the
place. Who's MITs? Doesn't really matter, does it? Just put ID in for
MITS, and whomever for Gates, and you have a situation very similar to
the doom][ deal.
Gates wrote an open letter to the homebrew community that surprised many
of us by pointing out that unauthorized copying of software was theft,
and that we were in danger of killing the new software industry that
was growing up around micros. This idea was unsettling, but the notion
that what we *all* were doing was bad did not take hold. I for one did
not buy it, but could sort of tell there was an unresolved issue there.
It was like not paying for educational TV. I've changed since.
*** ZAP to 1985 ***
LucasFilm writes some honking games (then called BallBlaster and Behind
Jaggy Lines), and adopts Atari as their distributor. Atari starts to
fall apart, and a pissed employee passes out hacked versions of the games.
The pirate copy is out before the actual release - ouch and double ouch
US sales of the games were flat, and this impacted the number and quality
of people the games group could hire.
*** Sept 1994, doomsday minus 40 days ***
I'm impressed by the relatively large number of anti-pirate folks out
there - a pleasant surprise for someone like me who writes software
for a living.
I find the other side of the coin, in the form of anonymous, gloating,
posts of self-styled pirates to be chilling - similar in a way to
the nasty messages I used to deal with when chasing down system crackers
at Berkeley. People like this are not necessarily assholes, but they
do enjoy being naughty in front of an audience. This is one reason why
it it just feeds the fire to argue with them in a newsgroup.
For others who are in the gray area of "not pirating, just doing what
everyone else is" - don't kid yourself thinking you are "going to pay
for it". Pay up now by phoning in your order, or face the fact that
you have taken something you did not pay for. In that blurry zone
between not worth buying, but worth stealing, is a moral dilemma that
many of us ignore. Ignore the name calling, and think about this
question until you are comfy with your answer. To the extent that
people resolve this dilemma by either paying or not stealing, software,
particularly game software, will benefit.