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Internet Message Format  |  1994-09-05  |  785b

  1. Path: oz.cdrom.com!agate!msuinfo!harbinger.cc.monash.edu.au!yarrina.connect.com.au!classic.iinet.com.au!not-for-mail
  2. From: bob@iinet.com.au (Robin Marshall)
  3. Newsgroups: alt.games.doom
  4. Subject: Deathmatch rules?
  5. Date: 6 Sep 1994 17:15:05 +0800
  6. Organization: iiNET Technologies
  7. Lines: 10
  8. Message-ID: <34hbup$kbl@classic.iinet.com.au>
  9. NNTP-Posting-Host: classic.iinet.com.au
  10. X-Newsreader: TIN [version 1.2 PL2]
  11.  
  12. Hows it going...
  13.        Can anyone tell me what Doom's deathmatch rules actually are? And 
  14. what is the difference between these and Deathmatch 2.0 rules? If anyone 
  15. could help I would really appreciate it... oh by the way I realise that 
  16. deathmatch 2.0 rules are going to be implemented in Doom II but is it 
  17. possible to get these rules for Doom?
  18.  
  19. Thanks in advance..
  20. Rob...
  21.  
  22.