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1994-09-05
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Path: oz.cdrom.com!agate!msuinfo!harbinger.cc.monash.edu.au!richardson-1g1-02.cc.monash.edu.au!daveb
From: daveb@halls1.cc.monash.edu.au (Dave BIGGS - Dave)
Newsgroups: alt.games.doom
Subject: Re: DOOM II editors and QUAKE editors
Date: Tue, 6 Sep 1994 04:56:06 GMT
Organization: Halls of Residence, Monash University
Lines: 30
Message-ID: <daveb.311.2E6BF666@halls1.cc.monash.edu.au>
References: <1994Sep5.132612.15629@ericsson.se>
NNTP-Posting-Host: richardson-1g1-02.cc.monash.edu.au
>And (this is the most important part IMHO), there might never be any
>Quake editor, because the file format will use multiple levels of
>encryption and checksums, etc. Do you think that id Software will take
>the risks to be pirated once again? No. They will protect their next
>program (Quake) as much as they can, and we will all loose!
Don't you think that half the reason that doom has been so
enourmously popular is that is so hackable. People would have been bored
with DOOM months ago if there was no extra levels or graphic patches or
sound patches or dehacked stuf etc etc.
If there was never any editing utilities DOOM would be dead and it
would be just another game. Maybe that's why on the TOP 100 games is says
doom as number 1 with hacks & add ons. NOt just the plain ole doom. Normal
DOOM bored me then when I got net access and found the thousands of extras
my doom gaming respawned and once again I was hooked.
If there is no for of editors and hack for a game then it will
almost never become as popularr as DOOM.
Cya
Dave
----------------------------------------------------
##### #### #### ### ### "If there's No
XXXXXX XXXX XXXX XXXXXXX Silicon Hell,
XX XX X X X X XXXXXXX Where do
xx xx###########xx x xx all the
xxxxxx x### ###x xx xx Macintoshes
===== =### ###= == == go?"
########### David Biggs.
"Hell On Earth" Daveb@halls1.cc.monash.edu.au
----------------------------------------------------