home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
3200
/
3219
< prev
next >
Wrap
Internet Message Format
|
1994-09-05
|
1KB
Path: oz.cdrom.com!agate!howland.reston.ans.net!cs.utexas.edu!uunet!panix!not-for-mail
From: tneff@panix.com (Tom Neff)
Newsgroups: alt.games.doom
Subject: Re: TRINITY.WAD
Date: 5 Sep 1994 23:39:14 -0400
Organization: Peripheral Operators Benevolent Association
Lines: 13
Message-ID: <34go92$c5q@panix2.panix.com>
References: <33go7o$77t@hawk.anselm.edu> <33ld7c$p38@lester.appstate.edu> <33n9sc$gpm@lyra.csx.cam.ac.uk> <Cvorn0.9C8@cs.dal.ca>
NNTP-Posting-Host: panix2.panix.com
In article <Cvorn0.9C8@cs.dal.ca>,
Saqib A Qureshi <qureshi@ug.cs.dal.ca> wrote:
>One question:
> How on *EARTH* did the Trinity authors manage that running tv, complete
>with an animation of a cyber demon blowing up a guy...*IN* the game?
Same way I did the oven in PUEBLO.WAD: by substituting our own pix for
each of a series of patches which automatically "animate" when used in
the game. One example is FIREWALL, another is BLODRIP. 1,2,3,4, the
game does it for you. The hard part is making sure nothing changes but
the stuff you want to change.
--
Tom Neff tneff@panix.com ...!panix!tneff