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1994-09-05
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Path: oz.cdrom.com!agate!uclink.berkeley.edu!chiry
From: chiry@uclink.berkeley.edu (Raymond Yungyao Chi)
Newsgroups: alt.games.doom
Subject: Re: A GUS challenge.
Date: 6 Sep 1994 03:00:33 GMT
Organization: University of California, Berkeley
Lines: 22
Message-ID: <34gm0h$bb0@agate.berkeley.edu>
References: <34b5iq$biu@ns.mcs.kent.edu> <CvnqDI.6GG@freenet.carleton.ca>
NNTP-Posting-Host: uclink.berkeley.edu
X-Newsreader: TIN [version 1.2 PL2]
Nam H. Pham (am246@FreeNet.Carleton.CA) wrote:
: In a previous article, macar@Nimitz.mcs.kent.edu (Mike Acar) says:
: >how this might be possible. Tape? Nah, too much hassle... But Wait! Tape the
: >output of that GUS, then digitize the best bits (and of course you can figure
: >out what they are) preferably in .WAV format, and upload them to infant2.
: >Then all us poor SB users can hear what we're missing.
: I'm afraid the Sound Blaster would play the .WAV file at a much lower
: quality then the GUS would; thus you would think the GUS was just as bad. :)
Ok, if any one posted their GUS e2m1 sound track in WAV format in infant2,
I will sure post my AWE32+WaveBlaster e2m1 in infant2 also. Let's just
see which is better... Should we all sample it at 16 bit and 44.1? (Maybe
I should also include a compressed WAV file just for sb16 and awe32 users,
too bad GUS users won't be able to hear it...
Raymond Chi
p.s. Someone better e-mail me if the GUS sound ever get's posted. I am
not here very often...