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1994-09-05
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Path: oz.cdrom.com!agate!spool.mu.edu!umn.edu!lynx.unm.edu!mack.rt66.com!mack.rt66.com!not-for-mail
From: sda@mack.rt66.com (Scott Amspoker)
Newsgroups: alt.games.doom
Subject: Re: Cyberspace & Virtual Reality
Date: 5 Sep 1994 19:21:46 -0600
Organization: Engineering International Inc.
Lines: 25
Message-ID: <34gg7a$t4a@mack.rt66.com>
References: <ea5_9408300217@gisatl.fidonet.org>
NNTP-Posting-Host: mack.rt66.com
>From: jovian@picard.cs.wisc.edu (Jon Yankovich)
>The PC Unleashed (terryh@Eng.Sun.COM) wrote:
>: Given that the excitment would be just a fulfilling I would choose the
>: less dangerous option every time. No need to bungee jump when I can
>: pop on the googles and get the same experiance.
>
>I believe that your postulate concerning the fufillment of virtual
>activities is way-off. Danger is a big part of doing things for pleasure.
>This thread could almost be crossposted to alt.sex.bondage... Things
>are a lot less fun without danger.
Yep. Having done a bit of bungee jumping over the years, there is no way a
VR bungee jump can come close to the real thing. However, I don't really
feel *danger* per se doing a bungee jump - at least intellectually. I know
the cords aren't going to break and always make sure they're fastened securely
to the harness. There's not much to go wrong (despite a few stupid,
foolish accidents that made their way into the news in the past). It's just
the feeling of jumping off a high place. It really goes against raw instinct
which is what makes it so wild.
--
Scott Amspoker | 1898 - American author Morgan Robertson publishes the
Basis International | novel "Futility" in which a British passenger liner
sda@rt66.com *or* | called the "Titan" hits an iceberg and sinks on
scott@basis.com | her maiden voyage...in April in the North Atlantic.