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1994-09-05
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Path: oz.cdrom.com!barrnet.net!agate!usenet.ins.cwru.edu!magnus.acs.ohio-state.edu!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!news-rocq.inria.fr!minos!benvel
From: benvel@minos.inria.fr (Herve Benvel)
Newsgroups: alt.games.doom
Subject: Re: DOOM II editors and QUAKE editors
Date: 5 Sep 1994 14:24:49 GMT
Organization: Institut National de Recherche en Informatique et Automatique (INRIA)
Lines: 27
Distribution: world
Message-ID: <34f9nh$7q0@news-rocq.inria.fr>
References: <1994Sep5.132612.15629@ericsson.se>
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In article <1994Sep5.132612.15629@ericsson.se>, eedraq@aachen.ericsson.se (Raphael Quinet) writes:
|> And (this is the most important part IMHO), there might never be any
|> Quake editor, because the file format will use multiple levels of
|> encryption and checksums, etc. Do you think that id Software will take
|> the risks to be pirated once again? No. They will protect their next
|> program (Quake) as much as they can, and we will all loose!
I do agree with Raphael. id Software was already way ahead of its competitors
in delivering such an open system, a fully featured non-registered version
(almost), and allow people to create new levels.
If you do like doom, you probably have more than 1 year worth of new levels
on several internet ftp servers, more than enough to wait 'till HOE comes
out, not?
I understand that you can't wait for it, that it's cool and all; but at
least, respect id's efforts!
Just my $.2
Hopefully, a very few percentage of Doomers will act like this (of this
I am convinced.) And the few who behave themselves like pirates could at
least remain silent...
--Cordialement
Herve Benvel