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1994-09-05
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Path: oz.cdrom.com!agate!howland.reston.ans.net!swrinde!news.uh.edu!uuneo.neosoft.com!sugar.NeoSoft.COM!not-for-mail
From: otaku@sugar.NeoSoft.COM (Sam Harrison)
Newsgroups: alt.games.doom
Subject: Re: Punishment for DOOM II pirates.
Date: 5 Sep 1994 10:24:35 -0500
Organization: NeoSoft Internet Services +1 713 684 5969
Lines: 24
Message-ID: <34fd7j$mds@sugar.NeoSoft.COM>
References: <1994Sep5.143344.29676@dmu.ac.uk>
NNTP-Posting-Host: sugar.neosoft.com
In article <1994Sep5.143344.29676@dmu.ac.uk>,
Robert Logan <rl@dmu.ac.uk> wrote:
>Wonderful, ID is going to lose TUBS of dosh on this pirate
>getting out and about. I can think of one simple way to
>both stop pirating and to punish the cheats.
>
>Release QUAKE for Macs only :)
>
>or
>
>Hold back DOOM II and redo monsters and levels again :(
>
>bert - desperate for D2
>--
>----------------------------------------------------
>Linux - reaches the parts other beers fail to reach.
>----------------------------------------------------
I just dont get it.. How is ID going to LOSE money? If anything, Doom II is
going to MAKE them a lot of money.. and what about the first Doom? ITs not like
it wasnt pirated.. I saw copies all over the place (the registered version i
mean) - and I'm not even a pirate! In fact, I'd go as far as to say that Doom I
was pirated even more than Doom II...