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Text File  |  1994-09-05  |  921b  |  27 lines

  1. Newsgroups: alt.games.doom
  2. Path: oz.cdrom.com!agate!spool.mu.edu!uwm.edu!lll-winken.llnl.gov!decwrl!raven.alaska.edu!uaf-du-02-14.alaska.edu!user
  3. From: ffjjd@aurora.alaska.edu (Clint)
  4. Subject: Re: DMPS: The Doom PostScript Map Generator, Version 2.0 Released!
  5. Message-ID: <ffjjd-0509940226430001@uaf-du-02-14.alaska.edu>
  6. Sender: news@raven.alaska.edu (USENET News System)
  7. Organization: University of Alaska Fairbanks
  8. References: <3489id$7qm@hermes.louisville.edu>
  9. Date: Mon, 5 Sep 1994 02:26:43 GMT
  10. Lines: 15
  11.  
  12. In article <3489id$7qm@hermes.louisville.edu>,
  13. swbrew01@orion.spd.louisville.edu (Steve W Brewer) wrote:
  14.  
  15. [snip]
  16.  
  17. > This program produces PostScript maps of Doom levels, extracted from WAD
  18. > files.
  19.  
  20. Now if only you could write a program that created DOOM levels from
  21. Postscript files (Illustrator for example) then you'd REALLY have
  22. something on your hands. I'd even pay for that.
  23.  
  24. Good work regardless.
  25.  
  26. Clint
  27.