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1994-09-05
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921b
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27 lines
Newsgroups: alt.games.doom
Path: oz.cdrom.com!agate!spool.mu.edu!uwm.edu!lll-winken.llnl.gov!decwrl!raven.alaska.edu!uaf-du-02-14.alaska.edu!user
From: ffjjd@aurora.alaska.edu (Clint)
Subject: Re: DMPS: The Doom PostScript Map Generator, Version 2.0 Released!
Message-ID: <ffjjd-0509940226430001@uaf-du-02-14.alaska.edu>
Sender: news@raven.alaska.edu (USENET News System)
Organization: University of Alaska Fairbanks
References: <3489id$7qm@hermes.louisville.edu>
Date: Mon, 5 Sep 1994 02:26:43 GMT
Lines: 15
In article <3489id$7qm@hermes.louisville.edu>,
swbrew01@orion.spd.louisville.edu (Steve W Brewer) wrote:
[snip]
> This program produces PostScript maps of Doom levels, extracted from WAD
> files.
Now if only you could write a program that created DOOM levels from
Postscript files (Illustrator for example) then you'd REALLY have
something on your hands. I'd even pay for that.
Good work regardless.
Clint