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1994-09-04
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Path: oz.cdrom.com!agate!spool.mu.edu!sol.ctr.columbia.edu!news.columbia.edu!bonjour.cc.columbia.edu!bss5
From: bss5@bonjour.cc.columbia.edu (Bradley S Stone)
Newsgroups: alt.games.doom,aus.games,rec.games.video,alt.office.management,alt.privacy,rec.games.misc,rec.games.design
Subject: Games at work
Date: 5 Sep 1994 01:06:57 GMT
Organization: Columbia University
Lines: 17
Message-ID: <34dqvh$sii@apakabar.cc.columbia.edu>
NNTP-Posting-Host: bonjour.cc.columbia.edu
Xref: oz.cdrom.com alt.games.doom:3796 aus.games:16 rec.games.video:9 alt.privacy:369 rec.games.misc:94 rec.games.design:122
I'm thinking about writing a story on video games in the
workplace and would like to hear from people who have
had interesting experiences. Has anyone's
boss walked in on them during a game?? At companies that are
networked, are employees playing multi-player games like "Doom?" What
kind of precautions do you have to take to get away with this?
Also, if there are any game programmers out there, do you consider this
when making your games. I know that some games used to have a "boss key"
-- you hit f7 or something and a spread-sheet pops up. Is this still
done?? (my game playing days have ended...) Do game companies try and
make it easier to play games at work??
Any help here would be much appreciated. Thanks,
Brad Stone