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1994-09-04
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Path: oz.cdrom.com!agate!spool.mu.edu!darwin.sura.net!CrystalData.COM!americon.fidonet.org!Devin_Carlen
From: Devin_Carlen@americon.fidonet.org (Devin Carlen)
Newsgroups: alt.games.doom
Subject: Re: Regarding the Super-shotgun...
Message-ID: <924241BB@americon.fidonet.org>
Date: 04 Sep 94 11:12:27 -0500 CST
Organization: Yet Another WaterGate site ! American Connection BBS
Lines: 27
Caspian had the nerve to talk about "Re: Regarding the Super-shotgun..."
to All on 03 Sep 94 18:24:36:
C> > Wow that'd be one HELL of a pain in a deathmatch game. Given it
C> >shoots with twice the power of the normal shot gun does this (hopefully)
C> >mean they ...um...slowed down it's reloading somewhat? I mean - a guy with
C> >a gun like that *MUST* have a disadvantage right? =)...given this doesn't
C> >sound fair, at least it gives a pistol toter time to scram or a beserker ti
C> >to nail the double shotgun guy/gal. This has promise to change close quarte
C> >combat quite a bit =).
C> > Anybody know if they slowed or speeded up the double shotgun? Thanks
C> >in advance for la info.
This gun _frightened_ me. I jumped the first time i fired it. ;)
The Doom ][ engine can't be complete. I played it at a friend's house and I
know that the levels will be revamped. Most of the them IMHO opinion were just
plain ugly and no fun to play compared to those in Doom. The Title Screen
looked fuzzy and not completed also. I think that when I buy the Doom ][
release I will see a lot of differences. The SuperShotgun (which I prefer to
call the elephant gun) takes a lot longer to reload than the normal Shotgun (2
or three seconds.) You can toggle between the normal and regular shotgun just
like you toggle between fists, chainsaw when you are berserk.
--Devin
devin_carlen@tveloc.americon.fidonet.org