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1994-09-04
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Path: oz.cdrom.com!agate!howland.reston.ans.net!swrinde!news.uh.edu!uuneo.neosoft.com!sugar.NeoSoft.COM!not-for-mail
From: otaku@sugar.NeoSoft.COM (Sam Harrison)
Newsgroups: alt.games.doom
Subject: Re: Proposal: To Id Software.
Date: 4 Sep 1994 14:24:09 -0500
Organization: NeoSoft Internet Services +1 713 684 5969
Lines: 28
Message-ID: <34d6sp$9g4@sugar.NeoSoft.COM>
References: <34d5qu$p1r@nyx10.cs.du.edu>
NNTP-Posting-Host: sugar.neosoft.com
In article <34d5qu$p1r@nyx10.cs.du.edu>,
Name withheld by request <anon1fd0@nyx10.cs.du.edu> wrote:
>
>
> Have you considered releasing the first 3-5 levels of Doom ][ as
> shareware? This was a classic strategy and a stunning example of
> salemanship that undoubtedly was part of the success of the original
> Doom.
>
> In lieu of this, perhaps a .fli could be whipped up, like the
> advertising .gif in the original shareware Doom (showing the
> Cyber-Demon, and cacodemons), but with walking, or panning, animations
> of some of the new monsters--with your resources, this would take
> probably about 15 minutes, and would impact sales in a very positive
> way.
>
> Thanks for reading this, and for a superb game.
>
>
>
Pointless.. Anyone who will ever want to have DOOM II already has their mind
made up as to whether or not they are gonna buy it. The release of a shareware
version would be useless. They already know the game is awesome, we already
know that the game will be awesome, and they already know that we already know
that the game will be awesome. 'nuff said :)