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1994-09-04
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Path: oz.cdrom.com!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!slip-khawkins.ncsa.uiuc.edu!khawkins
From: khawkins@ncsa.uiuc.edu (Kevin Hawkins)
Newsgroups: alt.games.doom
Subject: Re: SGI Doom
Date: Sun, 4 Sep 1994 13:25:23
Organization: National Center for Supercomputing Applications
Lines: 23
Distribution: world
Message-ID: <khawkins.40.000D6C5F@ncsa.uiuc.edu>
References: <wiNArgC00VBA8EqURx@andrew.cmu.edu> <3444i5$i7h@newsy.ifm.liu.se> <sdevol.143.2E67D43E@cts.com>
NNTP-Posting-Host: slip-khawkins.ncsa.uiuc.edu
X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]
In article <sdevol.143.2E67D43E@cts.com> sdevol@cts.com (Sam Devol) writes:
<snip>
>sgixdoom will run a screen that's 4 times the size of the PC screen, though,
>and at speeds comparable to a 486 DX/2 (this on an Indy with an R4000).
>However, the pixel size is increased, so there is no more 'detail' ( the
>otherwise 'massive' screen does a good job of making up for this, though...)
I was playing yesterday, and couldn't get the screen to change size. Whenever
I increased the window size, The actual game window stayed the same and the
rest of the window was jut a large pink border. How does one increase the
screen size?
>Sam Devol
>sdevol@crash.cts.com
--
=) Kevin Hawkins -- Junior in Computer Science, University of Illinois
(= NCSA Operations | e-mail to: khawkins@ncsa.uiuc.edu
=) "I believe this is heaven to no one else but me." --Sarah McLachlan