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1994-09-03
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949b
Path: oz.cdrom.com!agate!howland.reston.ans.net!usc!news.service.uci.edu!usenet
From: eabu1144@orion.oac.uci.edu (Vu Q. Le)
Newsgroups: alt.games.doom
Subject: Are FLOATing CUBEs possible?
Date: 4 Sep 1994 06:51:00 GMT
Organization: University of California, Irvine
Lines: 14
Message-ID: <34bqok$94b@news.service.uci.edu>
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The flotcube wad is impressive for a designer at first.
But take a closer look at it by lowering the surrounding floors.
When your vantage point is significantly (i.e., 64 units) above
or below the cube, you'll notice that it has no top or bottom.
What's worse, the doom engine will only render two of the sides
at any one time.
Whoever wrote this wad, you almost fooled me.
The two dimensional-ness of doom kind of prevents true floating sectors
like a cage hanging off the ceiling. Any wadmakers have any convincing
tricks that work for this?