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1994-09-03
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Path: oz.cdrom.com!barrnet.net!parc!biosci!news.Stanford.EDU!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!ux4.cso.uiuc.edu!s-kahler
From: s-kahler@ux4.cso.uiuc.edu (Kahler Stuart Glenn)
Newsgroups: alt.games.doom
Subject: Re: DOOM ][ pirated
Date: 2 Sep 1994 23:05:29 GMT
Organization: University of Illinois at Urbana
Lines: 24
Message-ID: <348b3p$p1i@vixen.cso.uiuc.edu>
References: <mgr-0209941122330001@mike.aggroup.com> <347u8f$28q@news.service.uci.edu> <3484li$mh1@access3.digex.net>
NNTP-Posting-Host: ux4.cso.uiuc.edu
jamie@access3.digex.net (James Treworgy) writes:
>I got that too!! The only thing is, I thought Quake 2 ran kind of slow
>on my 786DX8 running at 200 Mhz. I tried it at work on an Octium,
>though, and it was SLICK!! Really- you gotta have an Octium to play
>this game. It makes all the difference. Of course I don't have the
>Soundblaster THX with 7 speakers at work, so the effect is kind of
>lost.
Well, us GUS THX Pro people are anxiously awaiting the new CD-Rom patch
for the _true_ way to hear Q2's audio track. It's a good thing that I
just upgraded to my 32X speed drive so that it'll only take 15 seconds
to fill my GUS THX Pro's 256Meg of memory with those bitchin sounds.
>Has anyone managed to get this running in deathmatch with more than 16
>players? I think there must be some kind of bug because we tried to
>add in the 17th and everyone crashed. Hopefully there will be a patch
>soon. I'll be watching infant2....
I'm pretty sure that the 17th player overloaded your T1 backbone. There's
not enough bandwidth for all those players. Sounds like you'll have to
get a second satellite uplink to get that extra player in.
Stuart